Player Matchup

Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Ankhar
Xbalanque
Level 123
God Stats
5W - 7L
1,381 SR
Queue Stats
555W - 546L
1,471 Elo+
Party 1
Freya
Freya
HeZeev
Freya
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 101L
1,510 Elo+
Solo
Terra
Terra
Magic-Lucky-Mike
Terra
Level 123
God Stats
5W - 9L
1,485 SR
Queue Stats
340W - 344L
1,560 Elo+
Solo
Ao Kuang
Ao Kuang
xLONESURVIVORx3
Ao Kuang
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 127L
1,429 Elo+
Party 1
Team Averages
Level 97
1,473 SR
1,494 Elo+

VS

Team Averages
Level 97
1,500 SR
1,516 Elo+
Raijin
Raijin
ABRoD91
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,694 Elo+
Solo
Sylvanus
Sylvanus
Fanguito
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 171L
1,374 Elo+
Solo
Merlin
Merlin
Methodical0n3
Merlin
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
247W - 252L
1,490 Elo+
Solo
Chernobog
Chernobog
SirDrakoh
Chernobog
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,469 Elo+
Solo
Ah Puch
Ah Puch
alexfong
Ah Puch
Level 157
God Stats
8W - 7L
1,500 SR
Queue Stats
545W - 563L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 2 / 4
7,344
734
3,011
15,690
18,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Ankhar
Xbalanque
12
2 / 7 / 3
7,286
729
14,490
12,026
5,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
HeZeev
Freya
14
1 / 5 / 4
7,328
733
8,933
12,251
5,558
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 2
7,480
748
5,956
17,741
13,926
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
15
5 / 4 / 2
7,509
751
5,895
16,335
15,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ABRoD91
Raijin
13
0 / 3 / 11
7,695
770
11,456
9,696
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Fanguito
Sylvanus
13
1 / 2 / 12
8,399
840
4,922
14,807
12,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 2 / 6
8,465
847
11,924
8,969
4,160
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
SirDrakoh
Chernobog
15
7 / 2 / 9
9,040
904
13,657
10,717
4,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
alexfong
Ah Puch
18
10 / 0 / 8
10,397
1,040
22,151
4,313
1,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
68
9
Kills
22
22
Deaths
9
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
4
1
W
Raijin
ABRoD91
Raijin
0
3
11
1.83
L
Xbalanque
Ankhar
Xbalanque
2
7
3
0.5
W
Sylvanus
Fanguito
Sylvanus
1
2
12
3.5
L
Freya
HeZeev
Freya
1
5
4
0.6
L
1
4
2
0.5
W
4
2
6
3.5
W
Chernobog
SirDrakoh
Chernobog
7
2
9
5.75
W
Ah Puch
alexfong
Ah Puch
10
0
8
14
L
Ao Kuang
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,285
Damage
64,110
74,043
Taken
48,502
58,906
Mitigated
26,886
30,948
Healing
27,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,011
102
1,444
5,909
15,690
18,357
0
10,341
5,349
9,039
0
W
Raijin
ABRoD91
Raijin
11,456
1,285
1,517
1,764
9,696
3,897
689
6,529
2,866
17,623
0
L
Xbalanque
Ankhar
Xbalanque
14,490
4,854
446
373
12,026
5,144
0
7,831
4,195
0
24,006
W
Sylvanus
Fanguito
Sylvanus
4,922
1,475
11,471
6,020
14,807
12,042
419
4,253
10,207
7,125
0
L
Freya
HeZeev
Freya
8,933
1,934
590
3,626
12,251
5,558
0
9,281
2,970
18,216
0
L
5,956
77
7,744
5,821
17,741
13,926
0
12,626
5,115
13,559
0
W
11,924
501
533
738
8,969
4,160
250
5,182
3,739
25,461
0
W
Chernobog
SirDrakoh
Chernobog
13,657
9,622
1,047
1,969
10,717
4,825
1,631
4,229
6,344
0
20,885
W
Ah Puch
alexfong
Ah Puch
22,151
1,399
1,156
807
4,313
1,962
622
2,711
1,551
39,691
0
L
Ao Kuang
5,895
460
945
4,050
16,335
15,921
0
10,374
5,961
10,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,947
Gold Earned
43,996
95
Minions Killed
107
0
Camps Cleared
0
899,359
Distance Traveled
856,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,344
734
10
1
0
200,812
0
W
Raijin
7,695
770
15
2
0
169,936
0
L
Xbalanque
7,286
729
33
3
0
165,657
0
W
Sylvanus
8,399
840
3
0
0
154,011
0
L
Freya
7,328
733
25
3
0
160,436
0
L
Terra
7,480
748
10
1
0
190,256
0
W
Merlin
8,465
847
28
3
0
161,677
0
W
Chernobog
9,040
904
14
1
0
179,835
0
W
Ah Puch
10,397
1,040
47
5
0
191,522
0
L
Ao Kuang
7,509
751
17
2
0
182,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role