Player Matchup

Hercules
Hercules
 
Hercules
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
SnoopChair
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,464 Elo+
Solo
Hou Yi
Hou Yi
Âlêjø
Hou Yi
Level 127
God Stats
1W - 2L
1,526 SR
Queue Stats
30W - 35L
1,482 Elo+
Party 1
Team Averages
Level 121
1,509 SR
1,482 Elo+

VS

Team Averages
Level 107
1,546 SR
1,565 Elo+
Sol
Sol
B00geyman77
Sol
Level 126
God Stats
4W - 4L
1,523 SR
Queue Stats
95W - 94L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
ODG64
Sylvanus
Level 77
God Stats
62W - 59L
1,625 SR
Queue Stats
115W - 110L
1,624 Elo+
Party 2
Skadi
Skadi
xBetxGamblex
Skadi
Level 117
God Stats
8W - 6L
1,492 SR
Queue Stats
210W - 216L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 2 / 8
7,975
798
10,213
13,182
14,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
SnoopChair
Chang'e
12
0 / 3 / 10
7,433
743
4,837
7,915
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hou Yi
Âlêjø
Hou Yi
15
9 / 0 / 3
9,219
922
18,157
14,781
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
7,299
730
11,076
11,868
5,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
ODG64
Sylvanus
11
1 / 3 / 4
7,512
751
6,436
15,419
15,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 4 / 1
7,720
772
8,936
10,355
5,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
5
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
8
3.5
L
0
5
3
0.3
L
Sylvanus
ODG64
Sylvanus
1
3
4
1
W
Chang'e
SnoopChair
Chang'e
0
3
10
1.67
L
4
4
1
1.13
W
Hou Yi
Âlêjø
Hou Yi
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,207
Damage
26,448
35,878
Taken
37,642
26,333
Mitigated
25,807
21,102
Healing
10,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,213
2,889
0
4,860
13,182
14,955
197
5,409
7,773
698
20,403
L
11,076
2,668
0
2,315
11,868
5,680
0
1,306
10,157
34,724
2,059
L
Sylvanus
ODG64
Sylvanus
6,436
1,856
2,967
4,554
15,419
15,041
0
3,029
11,912
13,169
0
W
Chang'e
SnoopChair
Chang'e
4,837
691
5,179
3,330
7,915
4,755
0
4,562
3,353
19,639
0
L
8,936
3,486
0
338
10,355
5,086
154
1,069
9,106
0
27,621
W
Hou Yi
Âlêjø
Hou Yi
18,157
11,075
0
7,733
14,781
6,623
1,277
7,593
7,188
0
44,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
22,531
116
Minions Killed
116
0
Camps Cleared
0
564,244
Distance Traveled
544,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,975
798
24
2
0
211,480
0
L
Sol
7,299
730
61
6
0
192,107
0
L
Sylvanus
7,512
751
10
1
0
186,975
0
W
Chang'e
7,433
743
44
4
0
180,484
0
L
Skadi
7,720
772
45
5
0
165,800
0
W
Hou Yi
9,219
922
48
5
0
172,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role