Player Matchup

Hera
Hera
Capadon_13th
Hera
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
226W - 215L
1,451 Elo+
Solo
Hercules
Hercules
Healer-tank
Hercules
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,460 Elo+
Solo
Odin
Odin
HiBrason
Odin
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 105L
1,248 Elo+
Solo
Yu Huang
Yu Huang
Ke-Be-2000
Yu Huang
Level 128
God Stats
5W - 5L
1,811 SR
Queue Stats
258W - 248L
1,479 Elo+
Solo
Susano
Susano
LokisBrood207
Susano
Level 150
God Stats
2W - 3L
1,500 SR
Queue Stats
566W - 548L
1,500 Elo+
Solo
Team Averages
Level 123
1,562 SR
1,428 Elo+

VS

Team Averages
Level 87
1,579 SR
1,444 Elo+
Bellona
Bellona
MizzyMoo1
Bellona
Level 85
God Stats
2W - 0L
1,813 SR
Queue Stats
148W - 134L
1,493 Elo+
Solo
Charybdis
Charybdis
NazgûI
Charybdis
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 36L
1,453 Elo+
Solo
Cerberus
Cerberus
Pilikalo666
Cerberus
Level 85
God Stats
6W - 7L
1,718 SR
Queue Stats
395W - 409L
1,396 Elo+
Solo
Raijin
Raijin
TheSickness6504
Raijin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 136L
1,512 Elo+
Solo
Ishtar
Ishtar
Thelostzoro1206
Ishtar
Level 87
God Stats
3W - 3L
1,364 SR
Queue Stats
158W - 195L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 7
10,289
791
18,324
12,730
6,649
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Healer-tank
Hercules
15
4 / 5 / 9
9,507
731
9,433
33,908
35,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
14
2 / 9 / 4
8,350
642
6,937
21,671
19,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
Ke-Be-2000
Yu Huang
16
4 / 5 / 9
9,172
706
13,208
14,611
7,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 10
8,993
692
15,964
18,011
9,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MizzyMoo1
Bellona
17
4 / 2 / 15
9,886
760
12,359
17,433
17,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
NazgûI
Charybdis
20
10 / 2 / 17
12,244
942
38,925
20,397
11,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
Pilikalo666
Cerberus
16
4 / 3 / 17
9,591
738
9,739
17,468
20,290
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
9 / 6 / 8
10,684
822
17,614
14,134
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 13
9,250
712
12,236
15,196
7,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
98
17
Kills
28
29
Deaths
17
39
Assists
70
Player
Kills
Deaths
Assists
KDA
L
5
3
7
2.83
L
Hercules
Healer-tank
Hercules
4
5
9
1.7
L
Odin
2
9
4
0.44
L
Yu Huang
Ke-Be-2000
Yu Huang
4
5
9
1.7
L
2
7
10
1
W
Bellona
MizzyMoo1
Bellona
4
2
15
5.75
W
Charybdis
NazgûI
Charybdis
10
2
17
9.25
W
Cerberus
Pilikalo666
Cerberus
4
3
17
4.17
W
9
6
8
2.17
W
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,866
Damage
90,873
100,931
Taken
84,628
79,420
Mitigated
63,464
34,535
Healing
37,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,324
3,566
1,727
4,161
12,730
6,649
294
5,088
7,642
33,280
0
L
Hercules
Healer-tank
Hercules
9,433
2,644
1,403
15,696
33,908
35,716
307
8,115
25,793
0
15,588
L
Odin
6,937
1,809
1,125
2,650
21,671
19,672
0
4,353
17,318
0
14,711
L
Yu Huang
Ke-Be-2000
Yu Huang
13,208
712
1,420
2,110
14,611
7,745
1,003
4,707
9,904
18,976
0
L
15,964
1,755
394
3,849
18,011
9,638
1,004
5,090
12,921
0
28,403
W
Bellona
MizzyMoo1
Bellona
12,359
2,725
2,255
5,726
17,433
17,718
355
5,950
11,483
0
20,860
W
Charybdis
NazgûI
Charybdis
38,925
20,941
831
11,222
20,397
11,493
3,036
7,858
12,539
0
67,457
W
Cerberus
Pilikalo666
Cerberus
9,739
680
1,500
5,397
17,468
20,290
433
7,704
9,764
17,223
0
W
17,614
2,571
915
3,370
14,134
6,511
120
4,717
9,417
28,136
0
W
12,236
6,644
1,883
4,426
15,196
7,452
2,016
5,303
9,893
0
27,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,311
Gold Earned
51,655
101
Minions Killed
162
0
Camps Cleared
0
1,030,734
Distance Traveled
1,120,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,289
791
34
3
0
254,103
0
L
Hercules
9,507
731
17
1
0
203,768
0
L
Odin
8,350
642
12
1
0
208,476
0
L
Yu Huang
9,172
706
16
1
0
181,058
0
L
Susano
8,993
692
22
2
0
183,329
0
W
Bellona
9,886
760
19
1
0
258,091
0
W
Charybdis
12,244
942
68
5
0
209,149
0
W
Cerberus
9,591
738
19
1
0
255,682
0
W
Raijin
10,684
822
21
2
0
191,249
0
W
Ishtar
9,250
712
35
3
0
206,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role