Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
CyberiaBruh
Hades
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 30L
1,276 Elo+
Solo
Pele
Pele
INajjar
Pele
Level 162
God Stats
6W - 7L
1,500 SR
Queue Stats
352W - 386L
1,452 Elo+
Solo
Mercury
Mercury
raikudosennin
Mercury
Level 125
God Stats
4W - 2L
1,469 SR
Queue Stats
22W - 25L
1,473 Elo+
Solo
Team Averages
Level 113
1,494 SR
1,440 Elo+

VS

Team Averages
Level 87
1,626 SR
1,466 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
F3nyx0504
Achilles
Level 66
God Stats
6W - 6L
1,515 SR
Queue Stats
199W - 199L
1,470 Elo+
Party 1
Ishtar
Ishtar
Jxqz7
Ishtar
Level 27
God Stats
3W - 0L
1,703 SR
Queue Stats
119W - 112L
1,436 Elo+
Party 1
Ares
Ares
Mateus1184
Ares
Level 65
God Stats
4W - 5L
1,699 SR
Queue Stats
98W - 110L
1,434 Elo+
Solo
He Bo
He Bo
NL-XnecrinhoX
He Bo
Level 124
God Stats
2W - 3L
1,710 SR
Queue Stats
370W - 359L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
5
0 / 1 / 0
3,504
701
1,852
3,861
2,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
6
0 / 0 / 0
3,236
647
2,113
3,095
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 1 / 0
2,861
572
117
1,642
515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
INajjar
Pele
7
0 / 0 / 1
4,024
805
2,034
4,558
1,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
7
1 / 1 / 0
4,166
833
704
3,169
845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 0 / 2
3,981
796
1,208
1,672
502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
F3nyx0504
Achilles
7
2 / 0 / 0
3,950
790
1,376
4,276
2,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Jxqz7
Ishtar
6
0 / 0 / 1
3,321
664
2,297
3,137
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 0
3,775
755
2,131
3,809
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,507
701
1,948
3,418
1,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
3
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Izanami
 
Izanami
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
0
0
2
1
L
0
1
0
0
W
Achilles
F3nyx0504
Achilles
2
0
0
2
L
Pele
INajjar
Pele
0
0
1
0.5
W
Ishtar
Jxqz7
Ishtar
0
0
1
0.5
W
1
0
0
1
W
0
1
0
0
L
Mercury
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,820
Damage
8,960
16,325
Taken
16,312
5,685
Mitigated
6,820
7,389
Healing
6,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,852
450
396
2,343
3,861
2,045
0
1,236
2,625
9,253
0
L
Izanami
 
Izanami
2,113
1,451
0
1,586
3,095
849
0
895
2,200
0
18,848
W
Cu Chulainn
 
Cu Chulainn
1,208
356
0
586
1,672
502
206
117
1,555
0
17,244
L
117
0
0
621
1,642
515
0
0
1,642
4,634
0
W
Achilles
F3nyx0504
Achilles
1,376
488
0
1,191
4,276
2,124
0
0
4,276
0
20,295
L
Pele
INajjar
Pele
2,034
51
0
1,842
4,558
1,431
0
1,948
2,610
0
21,867
W
Ishtar
Jxqz7
Ishtar
2,297
1,329
0
2,085
3,137
1,021
0
1,018
2,119
0
16,171
W
2,131
274
0
1,685
3,809
2,010
0
834
2,975
9,094
0
W
1,948
288
0
1,351
3,418
1,163
0
0
3,418
17,957
0
L
Mercury
704
344
0
601
3,169
845
0
0
3,169
0
16,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,791
Gold Earned
18,534
136
Minions Killed
151
0
Camps Cleared
0
487,584
Distance Traveled
527,398
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,504
701
12
2
0
102,545
2
L
Izanami
3,236
647
35
7
0
92,210
0
W
Cu Chulainn
3,981
796
41
8
0
111,849
0
L
Hades
2,861
572
8
2
0
42,472
0
W
Achilles
3,950
790
37
7
0
116,704
0
L
Pele
4,024
805
42
8
0
125,714
0
W
Ishtar
3,321
664
33
7
0
91,790
0
W
Ares
3,775
755
14
3
0
107,049
0
W
He Bo
3,507
701
26
5
0
100,006
0
L
Mercury
4,166
833
39
8
0
124,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role