Player Matchup

Olorun
Olorun
Silver V
Fire_King7001
Olorun
Silver V
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 28L
1,124 MMR
Solo
Sol
Sol
Silver V
MrGoreshTTV
Sol
Silver V
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
185W - 174L
1,261 MMR
Party 2
King Arthur
King Arthur
Silver III
aaaaaaa999
King Arthur
Silver III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,071 MMR
Party 1
Thanatos
Thanatos
Bronze III
intouzis
Thanatos
Bronze III
Level 113
God Stats
1W - 0L
1,733 SR
Queue Stats
7W - 11L
1,271 MMR
Party 1
Ymir
Ymir
Gold V
thunderlad22
Ymir
Gold V
Level 147
God Stats
7W - 2L
1,858 SR
Queue Stats
386W - 391L
1,241 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,618 SR
1,194 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,485 SR
1,194 MMR
Terra
Terra
Silver I
ChocTheGoat
Terra
Silver I
Level 129
God Stats
1W - 3L
1,537 SR
Queue Stats
371W - 386L
1,227 MMR
Solo
Nox
Nox
Silver II
Elite_Gamer329
Nox
Silver II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 87L
1,078 MMR
Solo
Chronos
Chronos
Silver IV
GuruDevv
Chronos
Silver IV
Level 143
God Stats
6W - 7L
1,588 SR
Queue Stats
142W - 144L
1,201 MMR
Party 3
Chaac
Chaac
Bronze III
Pyrofreezer
Chaac
Bronze III
Level 193
God Stats
7W - 6L
1,341 SR
Queue Stats
240W - 231L
1,248 MMR
Party 3
Lancelot
Lancelot
Silver III
X50Drake
Lancelot
Silver III
Level 101
God Stats
4W - 4L
1,461 SR
Queue Stats
55W - 54L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,223
653
3,683
5,700
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
5 / 0 / 1
6,398
800
6,453
7,326
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
aaaaaaa999
King Arthur
8
1 / 1 / 1
5,010
626
6,534
8,498
7,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
intouzis
Thanatos
8
2 / 1 / 2
5,153
644
2,317
6,563
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 2
4,792
599
1,993
4,992
3,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
He BoSusanoSurtrMercury

VS

Bans
AgniGebThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,243
530
1,468
6,054
2,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 0
3,975
497
1,013
3,578
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos
GuruDevv
Chronos
9
3 / 1 / 1
5,518
690
4,315
4,862
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 0
4,387
548
5,988
10,137
8,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
X50Drake
Lancelot
8
1 / 5 / 1
4,635
579
3,920
7,155
2,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
11
Kills
6
6
Deaths
11
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
0
3
0
0
W
2
3
0
0.67
L
Chronos
GuruDevv
Chronos
3
1
1
3.5
W
5
0
1
5.5
L
2
1
0
2
L
Lancelot
X50Drake
Lancelot
1
5
1
0.3
W
King Arthur
aaaaaaa999
King Arthur
1
1
1
1.5
W
Thanatos
intouzis
Thanatos
2
1
2
3
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,980
Damage
16,704
33,079
Taken
31,786
17,392
Mitigated
17,015
16,557
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,468
133
849
1,772
6,054
2,552
0
3,515
2,539
11,450
0
L
1,013
353
0
260
3,578
1,295
0
1,968
1,610
15,833
0
W
3,683
2,300
122
1,315
5,700
2,460
0
3,386
2,314
36,493
0
L
Chronos
GuruDevv
Chronos
4,315
2,843
0
1,158
4,862
1,926
0
3,595
1,267
34,318
0
W
6,453
2,996
0
5,784
7,326
1,933
2,222
934
6,392
51,421
0
L
5,988
681
0
4,085
10,137
8,721
0
180
9,957
0
25,947
L
Lancelot
X50Drake
Lancelot
3,920
956
0
271
7,155
2,521
0
3,051
4,104
0
23,684
W
King Arthur
aaaaaaa999
King Arthur
6,534
1,331
0
2,210
8,498
7,015
0
0
8,498
449
33,484
W
Thanatos
intouzis
Thanatos
2,317
667
0
5,699
6,563
2,774
80
430
6,133
0
26,243
W
1,993
761
252
1,175
4,992
3,210
0
2,046
2,946
10,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,576
Gold Earned
22,758
259
Minions Killed
179
0
Camps Cleared
0
823,414
Distance Traveled
782,904
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
4,243
530
17
2
0
143,672
4
L
Nox
3,975
497
33
4
0
122,077
1
W
Olorun
5,223
653
69
9
0
144,339
1
L
Chronos
5,518
690
68
9
0
148,243
1
W
Sol
6,398
800
79
10
0
151,967
0
L
Chaac
4,387
548
26
3
0
179,217
3
L
Lancelot
4,635
579
35
4
0
189,695
0
W
King Arthur
5,010
626
49
6
0
167,614
0
W
Thanatos
5,153
644
47
6
0
192,347
0
W
Ymir
4,792
599
15
2
0
167,147
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role