Player Matchup

Anubis
Anubis
Fatale_Blood_Qc
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,252 Elo+
Party 1
Guan Yu
Guan Yu
ImGamby
Guan Yu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Susano
Susano
SlamZilla6669
Susano
Level 154
God Stats
0W - 1L
1,594 SR
Queue Stats
52W - 60L
1,406 Elo+
Party 1
Team Averages
Level 96
1,531 SR
1,386 Elo+

VS

Team Averages
Level 61
1,602 SR
1,370 Elo+
Cthulhu
Cthulhu
ANR kill opz
Cthulhu
Level 68
God Stats
28W - 33L
1,532 SR
Queue Stats
482W - 514L
1,400 Elo+
Solo
Discordia
Discordia
D3adm4n29
Discordia
Level 68
God Stats
5W - 2L
1,775 SR
Queue Stats
17W - 11L
1,235 Elo+
Solo
Nemesis
Nemesis
KINGGUT
Nemesis
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 34L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,220
656
6,755
8,571
4,304
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
ImGamby
Guan Yu
11
0 / 4 / 1
6,752
614
5,783
13,982
11,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 5 / 0
7,235
658
5,441
12,762
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANR kill opz
Cthulhu
14
5 / 0 / 7
8,931
812
6,850
12,116
13,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
D3adm4n29
Discordia
15
7 / 0 / 5
9,380
853
14,006
4,047
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
KINGGUT
Nemesis
13
1 / 1 / 10
8,177
743
8,646
10,469
4,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ANR kill opz
Cthulhu
5
0
7
8.5
W
Discordia
D3adm4n29
Discordia
7
0
5
9.5
L
0
4
1
0.13
L
Guan Yu
ImGamby
Guan Yu
0
4
1
0.13
W
Nemesis
KINGGUT
Nemesis
1
1
10
6
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,979
Damage
29,502
35,315
Taken
26,632
20,898
Mitigated
19,250
6,766
Healing
9,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ANR kill opz
Cthulhu
6,850
303
137
2,190
12,116
13,142
0
3,490
8,214
33,744
0
W
Discordia
D3adm4n29
Discordia
14,006
1,014
0
692
4,047
1,707
384
984
3,063
41,019
0
L
6,755
714
0
2,047
8,571
4,304
0
6,167
2,226
25,940
0
L
Guan Yu
ImGamby
Guan Yu
5,783
701
308
2,645
13,982
11,869
0
7,707
5,793
0
19,260
W
Nemesis
KINGGUT
Nemesis
8,646
2,389
0
6,218
10,469
4,401
536
2,389
7,781
0
20,701
L
5,441
544
472
1,294
12,762
4,725
0
7,070
5,400
0
28,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,207
Gold Earned
26,488
119
Minions Killed
141
0
Camps Cleared
0
552,789
Distance Traveled
719,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,931
812
41
4
0
251,659
0
W
Discordia
9,380
853
71
6
0
221,121
0
L
Anubis
7,220
656
50
5
0
151,360
0
L
Guan Yu
6,752
614
30
3
0
200,479
0
W
Nemesis
8,177
743
29
3
0
246,667
0
L
Susano
7,235
658
39
4
0
200,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role