Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Itsuka-_-Kotori_
Fenrir
Level 34
God Stats
5W - 5L
1,234 SR
Queue Stats
203W - 233L
1,210 Elo+
Party 2
Surtr
Surtr
Mologamer-_-lol
Surtr
Level 17
God Stats
2W - 5L
1,025 SR
Queue Stats
30W - 34L
1,167 Elo+
Party 2
Team Averages
Level 69
1,253 SR
1,292 Elo+

VS

Team Averages
Level 133
1,403 SR
1,426 Elo+
Hades
Hades
M-I-S-A-GH_iran
Hades
Level 144
God Stats
47W - 46L
1,265 SR
Queue Stats
685W - 712L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
TillingBird9952
Danzaburou
Level 125
God Stats
315W - 378L
1,409 SR
Queue Stats
1,270W - 1,666L
1,302 Elo+
Solo
Ne Zha
Ne Zha
Tony-Stark-77-
Ne Zha
Level 129
God Stats
18W - 18L
1,535 SR
Queue Stats
178W - 213L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 3 / 0
7,998
800
7,989
12,009
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 0
6,934
693
2,275
9,965
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 0
6,830
683
4,121
8,457
3,663
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
7,608
761
10,224
7,386
5,894
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
TillingBird9952
Danzaburou
13
1 / 0 / 8
7,826
783
5,286
5,822
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 1 / 3
8,301
830
9,292
6,672
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
L
0
3
0
0
W
2
0
7
5.5
L
0
3
0
0
W
Danzaburou
TillingBird9952
Danzaburou
1
0
8
5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,385
Damage
24,802
30,431
Taken
19,880
17,969
Mitigated
11,116
10,148
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,989
785
136
4,679
12,009
10,307
0
3,560
8,449
0
32,575
L
2,275
1,260
0
3,155
9,965
3,999
0
4,557
5,408
0
24,270
W
10,224
483
382
3,114
7,386
5,894
0
37
7,349
30,377
0
L
4,121
1,509
0
2,178
8,457
3,663
0
2,278
6,179
57
17,183
W
Danzaburou
TillingBird9952
Danzaburou
5,286
1,675
0
2,891
5,822
2,193
825
0
5,822
0
25,082
W
9,292
790
0
577
6,672
3,029
531
43
6,629
0
27,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,762
Gold Earned
23,735
133
Minions Killed
124
0
Camps Cleared
0
576,919
Distance Traveled
549,079
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,998
800
47
5
0
200,019
0
L
Fenrir
6,934
693
53
5
0
201,464
0
W
Hades
7,608
761
42
4
0
163,259
0
L
Surtr
6,830
683
33
3
0
175,436
0
W
Danzaburou
7,826
783
46
5
0
181,452
0
W
Ne Zha
8,301
830
36
4
0
204,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role