Player Matchup

Fenrir
Fenrir
BerryBlu7959
Fenrir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 84L
1,582 Elo+
Solo
Baron Samedi
Baron Samedi
Chinxeta
Baron Samedi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,251 Elo+
Solo
Rama
Rama
Machshort88
Rama
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
430W - 456L
1,438 Elo+
Party 2
Nu Wa
Nu Wa
Madarasage1
Nu Wa
Level 160
God Stats
4W - 0L
1,753 SR
Queue Stats
365W - 360L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
Sh3ldor1337
Kuzenbo
Level 175
God Stats
4W - 1L
1,702 SR
Queue Stats
193W - 189L
1,544 Elo+
Party 2
Team Averages
Level 135
1,591 SR
1,458 Elo+

VS

Team Averages
Level 113
1,488 SR
1,531 Elo+
Khepri
Khepri
Batvval
Khepri
Level 126
God Stats
1W - 1L
1,702 SR
Queue Stats
36W - 31L
1,515 Elo+
Party 1
Nike
Nike
Falciatrice
Nike
Level 39
God Stats
0W - 1L
1,362 SR
Queue Stats
9W - 9L
1,549 Elo+
Party 1
Kuzenbo
Kuzenbo
Romanjin
Kuzenbo
Level 129
God Stats
1W - 1L
1,409 SR
Queue Stats
71W - 61L
1,560 Elo+
Solo
Baron Samedi
Baron Samedi
Zorlakk
Baron Samedi
Level 145
God Stats
1W - 3L
1,327 SR
Queue Stats
306W - 278L
1,565 Elo+
Solo
Freya
Freya
f1ne
Freya
Level 126
God Stats
3W - 2L
1,638 SR
Queue Stats
265W - 272L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
3 / 3 / 15
10,508
751
11,812
18,003
22,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Chinxeta
Baron Samedi
19
5 / 2 / 12
11,117
794
21,061
10,436
7,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 9
10,147
725
19,682
10,296
6,097
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 4 / 9
11,288
806
14,596
17,062
11,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Sh3ldor1337
Kuzenbo
17
3 / 5 / 17
11,420
816
12,630
23,582
37,652
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Batvval
Khepri
16
2 / 4 / 13
9,514
680
6,846
19,792
21,759
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 3 / 10
10,722
766
10,234
17,971
21,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Kuzenbo
Romanjin
Kuzenbo
17
4 / 4 / 11
10,609
758
11,623
24,907
47,981
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Zorlakk
Baron Samedi
16
1 / 5 / 12
9,451
675
16,619
15,465
11,287
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
f1ne
Freya
17
5 / 4 / 11
10,363
740
16,822
17,046
10,102
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
74
20
Kills
17
17
Deaths
20
62
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Khepri
Batvval
Khepri
2
4
13
2.13
W
Fenrir
3
3
15
3.5
W
Baron Samedi
Chinxeta
Baron Samedi
5
2
12
5.5
L
5
3
10
3.33
W
3
3
9
2.5
W
6
4
9
2.63
L
Kuzenbo
Romanjin
Kuzenbo
4
4
11
2.38
W
Kuzenbo
Sh3ldor1337
Kuzenbo
3
5
17
2.3
L
Baron Samedi
Zorlakk
Baron Samedi
1
5
12
1.4
L
Freya
f1ne
Freya
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,781
Damage
62,144
79,379
Taken
95,181
85,293
Mitigated
112,777
35,614
Healing
40,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Batvval
Khepri
6,846
495
3,013
1,665
19,792
21,759
0
8,959
10,833
21,363
0
W
Fenrir
11,812
3,905
957
5,387
18,003
22,971
653
11,085
6,918
0
22,541
W
Baron Samedi
Chinxeta
Baron Samedi
21,061
313
8,666
4,023
10,436
7,368
1,134
6,818
3,618
45,214
0
L
10,234
992
4,310
3,909
17,971
21,648
171
8,362
9,609
0
23,927
W
19,682
10,887
1,202
2,051
10,296
6,097
3,584
8,603
1,693
0
34,380
W
14,596
2,805
2,502
4,030
17,062
11,205
2,623
11,861
5,201
43,626
0
L
Kuzenbo
Romanjin
Kuzenbo
11,623
3,238
2,013
6,364
24,907
47,981
174
11,195
13,712
22,131
1,215
W
Kuzenbo
Sh3ldor1337
Kuzenbo
12,630
4,438
1,327
5,469
23,582
37,652
308
12,328
11,254
22,010
0
L
Baron Samedi
Zorlakk
Baron Samedi
16,619
1,534
8,499
3,557
15,465
11,287
512
10,848
4,617
32,767
0
L
Freya
f1ne
Freya
16,822
4,542
1,696
5,899
17,046
10,102
1,229
8,923
8,123
42,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,480
Gold Earned
50,659
167
Minions Killed
172
0
Camps Cleared
0
1,203,990
Distance Traveled
1,191,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,514
680
27
2
0
244,055
0
W
Fenrir
10,508
751
29
2
0
260,228
0
W
Baron Samedi
11,117
794
48
3
0
250,339
0
L
Nike
10,722
766
17
1
0
235,775
0
W
Rama
10,147
725
26
2
0
202,437
0
W
Nu Wa
11,288
806
51
4
0
226,325
0
L
Kuzenbo
10,609
758
25
2
0
255,742
0
W
Kuzenbo
11,420
816
13
1
0
264,661
0
L
Baron Samedi
9,451
675
43
3
0
229,688
0
L
Freya
10,363
740
60
4
0
226,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role