Player Matchup

Guan Yu
Guan Yu
APaganFeminist
Guan Yu
Level 153
God Stats
0W - 2L
1,204 SR
Queue Stats
104W - 107L
1,525 Elo+
Solo
Set
Set
GESB
Set
Level 109
God Stats
1W - 4L
1,358 SR
Queue Stats
188W - 163L
1,511 Elo+
Solo
Tiamat
Tiamat
JaddedR
Tiamat
Level 142
God Stats
5W - 8L
1,273 SR
Queue Stats
410W - 410L
1,592 Elo+
Solo
Jing Wei
Jing Wei
Nekú
Jing Wei
Level 72
God Stats
5W - 2L
1,759 SR
Queue Stats
160W - 140L
1,583 Elo+
Solo
Cthulhu
Cthulhu
nottibop
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 136L
1,572 Elo+
Solo
Team Averages
Level 117
1,419 SR
1,557 Elo+

VS

Team Averages
Level 108
1,438 SR
1,475 Elo+
Mercury
Mercury
 
Mercury
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Brucio911
Hachiman
Level 70
God Stats
2W - 2L
1,543 SR
Queue Stats
9W - 14L
1,389 Elo+
Solo
Yemoja
Yemoja
Dasarisu
Yemoja
Level 139
God Stats
1W - 2L
1,288 SR
Queue Stats
116W - 92L
1,579 Elo+
Solo
Martichoras
Martichoras
Machivalli
Martichoras
Level 127
God Stats
7W - 5L
1,303 SR
Queue Stats
295W - 252L
1,478 Elo+
Solo
He Bo
He Bo
Palahfin
He Bo
Level 41
God Stats
9W - 5L
1,556 SR
Queue Stats
49W - 60L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,024
502
2,810
8,177
6,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
GESB
Set
10
3 / 3 / 0
5,779
578
5,975
8,468
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
JaddedR
Tiamat
8
0 / 4 / 1
5,207
521
2,936
7,212
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Nekú
Jing Wei
10
0 / 0 / 1
5,575
558
3,897
5,380
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
nottibop
Cthulhu
8
0 / 2 / 0
4,878
488
2,013
9,306
6,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 1 / 3
6,492
649
3,655
8,641
3,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Brucio911
Hachiman
9
0 / 1 / 0
4,876
488
3,209
6,134
2,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Dasarisu
Yemoja
9
1 / 0 / 7
5,863
586
4,426
5,890
3,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
Machivalli
Martichoras
11
2 / 1 / 0
6,298
630
5,779
6,670
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
Palahfin
He Bo
11
4 / 0 / 4
6,544
654
9,276
5,360
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
11
11
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
1
3
5.5
L
0
2
0
0
W
Hachiman
Brucio911
Hachiman
0
1
0
0
W
Yemoja
Dasarisu
Yemoja
1
0
7
4.5
L
Set
GESB
Set
3
3
0
1
L
Tiamat
JaddedR
Tiamat
0
4
1
0.13
W
Martichoras
Machivalli
Martichoras
2
1
0
2
L
Jing Wei
Nekú
Jing Wei
0
0
1
0.5
W
He Bo
Palahfin
He Bo
4
0
4
6
L
Cthulhu
nottibop
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,631
Damage
26,345
38,543
Taken
32,695
23,394
Mitigated
14,613
12,579
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,655
2,051
0
3,591
8,641
3,487
32
771
7,865
0
47,031
L
2,810
492
0
2,592
8,177
6,662
0
0
8,177
0
34,586
W
Hachiman
Brucio911
Hachiman
3,209
2,266
0
2,336
6,134
2,364
0
414
5,720
0
25,903
W
Yemoja
Dasarisu
Yemoja
4,426
1,241
3,058
2,639
5,890
3,701
17
1,743
4,083
19,814
0
L
Set
GESB
Set
5,975
2,394
0
966
8,468
3,813
0
3,461
5,007
0
34,854
L
Tiamat
JaddedR
Tiamat
2,936
201
0
1,278
7,212
4,301
0
4,586
2,626
29,333
0
W
Martichoras
Machivalli
Martichoras
5,779
2,514
0
3,406
6,670
3,224
349
0
6,670
0
55,987
L
Jing Wei
Nekú
Jing Wei
3,897
2,478
0
3,738
5,380
1,871
0
511
4,869
0
39,866
W
He Bo
Palahfin
He Bo
9,276
905
0
1,230
5,360
1,837
0
1,914
3,408
55,377
0
L
Cthulhu
nottibop
Cthulhu
2,013
228
1,211
2,794
9,306
6,747
0
5,144
4,162
18,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,463
Gold Earned
30,073
297
Minions Killed
337
0
Camps Cleared
0
931,579
Distance Traveled
969,564
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,492
649
76
8
0
248,450
0
L
Guan Yu
5,024
502
63
6
0
178,584
1
W
Hachiman
4,876
488
50
5
0
175,797
0
W
Yemoja
5,863
586
17
2
0
183,620
0
L
Set
5,779
578
53
5
0
203,851
0
L
Tiamat
5,207
521
70
7
0
182,628
1
W
Martichoras
6,298
630
88
9
0
156,519
0
L
Jing Wei
5,575
558
87
9
0
170,809
0
W
He Bo
6,544
654
106
11
0
205,178
1
L
Cthulhu
4,878
488
24
2
0
195,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role