Player Matchup

Bakasura
Bakasura
Gold III
Adc-or-Trolll
Bakasura
Gold III
Level 82
God Stats
3W - 3L
1,436 SR
Queue Stats
39W - 32L
1,694 MMR
Party 1
Tiamat
Tiamat
Gold V
DanetteDuett
Tiamat
Gold V
Level 117
God Stats
15W - 10L
1,712 SR
Queue Stats
21W - 18L
1,560 MMR
Solo
Sol
Sol
Silver I
Hayzuwu
Sol
Silver I
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,582 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
MaxElMenteFria
Cu Chulainn
Gold V
Level 168
God Stats
18W - 14L
1,795 SR
Queue Stats
390W - 405L
1,439 MMR
Party 1
Horus
Horus
Gold V
kofeyokq
Horus
Gold V
Level 138
God Stats
4W - 4L
1,729 SR
Queue Stats
52W - 43L
1,554 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,634 SR
1,566 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,633 SR
1,567 MMR
Mercury
Mercury
Platinum V
DestroyerViZs
Mercury
Platinum V
Level 147
God Stats
23W - 18L
1,873 SR
Queue Stats
926W - 923L
1,693 MMR
Party 2
Janus
Janus
Bronze III
Oranarkrahar
Janus
Bronze III
Level 40
God Stats
1W - 1L
1,763 SR
Queue Stats
296W - 265L
1,600 MMR
Solo
Anhur
Anhur
Platinum V
Paincy
Anhur
Platinum V
Level 244
God Stats
6W - 10L
1,300 SR
Queue Stats
518W - 487L
1,592 MMR
Solo
Sobek
Sobek
Bronze III
PolandZus
Sobek
Bronze III
Level 171
God Stats
1W - 2L
1,730 SR
Queue Stats
108W - 105L
1,592 MMR
Solo
Hercules
Hercules
Gold V
vShxrkRR
Hercules
Gold V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,359 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Adc-or-Trolll
Bakasura
18
9 / 0 / 1
12,507
695
12,027
14,029
7,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
14
1 / 2 / 2
10,137
563
5,702
7,556
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
18
5 / 1 / 1
12,224
679
12,521
9,910
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
MaxElMenteFria
Cu Chulainn
17
0 / 1 / 3
11,112
617
9,942
14,853
19,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
kofeyokq
Horus
14
0 / 1 / 6
9,768
543
3,523
15,149
15,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AgniKhepriThorThanatos

VS

Bans
He BoAthenaAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
0 / 5 / 3
8,470
471
4,524
12,590
4,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 3 / 1
9,321
518
9,815
7,542
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Paincy
Anhur
16
0 / 4 / 1
9,296
516
3,834
16,120
6,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
PolandZus
Sobek
10
2 / 0 / 1
7,443
414
2,854
8,085
5,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
vShxrkRR
Hercules
14
1 / 3 / 0
8,787
488
6,270
18,893
22,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Adc-or-Trolll
Bakasura
9
0
1
9.5
W
Tiamat
1
2
2
1
L
Mercury
0
5
3
0.3
W
Sol
5
1
1
5.5
W
Cu Chulainn
MaxElMenteFria
Cu Chulainn
0
1
3
1.5
L
2
3
1
0.83
L
Anhur
Paincy
Anhur
0
4
1
0.13
L
Sobek
PolandZus
Sobek
2
0
1
2.5
W
Horus
kofeyokq
Horus
0
1
6
3
L
Hercules
vShxrkRR
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,715
Damage
27,297
61,497
Taken
63,230
51,052
Mitigated
42,175
29,298
Healing
16,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Adc-or-Trolll
Bakasura
12,027
9,186
0
5,382
14,029
7,297
6,884
4,564
9,465
0
105,777
W
Tiamat
5,702
332
0
2,763
7,556
5,244
1,439
3,377
4,179
68,619
0
L
Mercury
4,524
2,418
0
80
12,590
4,978
0
2,323
9,839
0
76,157
W
Sol
12,521
6,255
0
6,078
9,910
3,808
9,957
2,582
7,328
111,643
0
W
Cu Chulainn
MaxElMenteFria
Cu Chulainn
9,942
1,447
0
5,426
14,853
19,132
601
1,485
13,368
895
88,218
L
9,815
556
0
922
7,542
2,801
0
3,375
3,816
94,535
0
L
Anhur
Paincy
Anhur
3,834
1,865
0
6,163
16,120
6,120
3,497
6,234
9,591
0
89,129
L
Sobek
PolandZus
Sobek
2,854
338
0
4,710
8,085
5,462
0
3,924
4,091
16,280
0
W
Horus
kofeyokq
Horus
3,523
1,182
2,636
7,013
15,149
15,571
0
5,053
10,096
0
18,660
L
Hercules
vShxrkRR
Hercules
6,270
1,616
0
4,404
18,893
22,814
0
2,784
15,623
0
69,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,748
Gold Earned
43,317
599
Minions Killed
560
0
Camps Cleared
0
1,875,774
Distance Traveled
1,654,098
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,507
695
145
8
0
427,393
0
W
Tiamat
10,137
563
125
7
0
358,388
1
L
Mercury
8,470
471
99
6
0
394,514
0
W
Sol
12,224
679
167
9
0
354,049
0
W
Cu Chulainn
11,112
617
134
7
0
351,219
8
L
Janus
9,321
518
167
9
0
375,525
4
L
Anhur
9,296
516
152
8
0
318,613
2
L
Sobek
7,443
414
14
1
0
233,047
0
W
Horus
9,768
543
28
2
0
384,725
4
L
Hercules
8,787
488
128
7
0
332,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role