Player Matchup

Chaac
Chaac
DJ B BOY FRESHH
Chaac
Level 25
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
TheGoonie8007
Merlin
Level 86
God Stats
1W - 2L
1,417 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Lancelot
Lancelot
rearmostsafe475
Lancelot
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,432 Elo+
Solo
Team Averages
Level 53
1,531 SR
1,477 Elo+

VS

Team Averages
Level 72
1,503 SR
1,331 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
DesiringCard68
Atlas
Level 7
God Stats
10W - 13L
1,385 SR
Queue Stats
11W - 18L
1,382 Elo+
Party 2
Martichoras
Martichoras
godfatherDonny
Martichoras
Level 43
God Stats
1W - 1L
1,623 SR
Queue Stats
4W - 7L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,852
585
1,576
6,866
4,026
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,957
596
6,563
7,803
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
9
0 / 7 / 1
5,978
598
2,776
10,594
3,370
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
12 / 0 / 2
9,615
962
13,456
6,456
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 2 / 11
7,090
709
2,226
9,913
6,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
godfatherDonny
Martichoras
12
2 / 0 / 12
7,556
756
6,079
6,848
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
0
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
12
0
2
13
L
0
2
1
0.25
W
0
2
11
2.75
L
0
5
0
0
W
Martichoras
godfatherDonny
Martichoras
2
0
12
8
L
Lancelot
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,915
Damage
21,761
25,263
Taken
23,217
9,349
Mitigated
12,287
3,102
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,456
5,625
371
2,751
6,456
2,481
1,182
1,498
4,928
54,584
0
L
1,576
201
202
1,292
6,866
4,026
0
4,770
2,096
0
9,604
W
2,226
1,163
0
1,813
9,913
6,980
601
2,030
7,811
6,542
139
L
6,563
169
0
115
7,803
1,953
0
4,954
2,849
25,547
0
W
Martichoras
godfatherDonny
Martichoras
6,079
2,276
0
2,960
6,848
2,826
854
3,130
3,596
0
19,408
L
Lancelot
2,776
882
213
1,280
10,594
3,370
0
5,933
4,661
0
17,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,787
Gold Earned
24,261
80
Minions Killed
118
0
Camps Cleared
0
354,578
Distance Traveled
524,443
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,615
962
90
9
0
189,275
0
L
Chaac
5,852
585
14
1
0
122,422
0
W
Atlas
7,090
709
3
0
0
165,892
0
L
Merlin
5,957
596
38
4
0
101,581
1
W
Martichoras
7,556
756
25
3
0
169,276
0
L
Lancelot
5,978
598
28
3
0
130,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role