Player Matchup

Ao Kuang
Ao Kuang
Diamond V
 
Ao Kuang
Diamond V
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Platinum I
OGgrandmaster
Rama
Platinum I
Level 122
God Stats
19W - 19L
1,796 SR
Queue Stats
140W - 135L
1,953 MMR
Party 1
Fenrir
Fenrir
Platinum II
Samuuell4227
Fenrir
Platinum II
Level 161
God Stats
9W - 7L
1,743 SR
Queue Stats
302W - 295L
2,009 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
StriderNoHIryu
Gilgamesh
Diamond V
Level 154
God Stats
36W - 26L
1,744 SR
Queue Stats
113W - 116L
2,124 MMR
Solo
Ymir
Ymir
Platinum II
Stuck_In_Myways
Ymir
Platinum II
Level 155
God Stats
0W - 2L
1,297 SR
Queue Stats
89W - 87L
1,945 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 164
1,616 SR
1,906 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 155
1,680 SR
2,058 MMR
Tiamat
Tiamat
Platinum IV
CptDownBad
Tiamat
Platinum IV
Level 144
God Stats
3W - 1L
1,633 SR
Queue Stats
82W - 76L
1,912 MMR
Solo
Amaterasu
Amaterasu
Platinum I
NarutoUzuMMAkai
Amaterasu
Platinum I
Level 167
God Stats
3W - 1L
1,765 SR
Queue Stats
48W - 42L
1,931 MMR
Solo
Bacchus
Bacchus
Diamond IV
NonMeta777
Bacchus
Diamond IV
Level 157
God Stats
16W - 15L
1,511 SR
Queue Stats
280W - 243L
2,303 MMR
Party 2
Chiron
Chiron
Diamond IV
SachenGM
Chiron
Diamond IV
Level 154
God Stats
6W - 8L
1,782 SR
Queue Stats
261W - 227L
2,255 MMR
Party 2
Awilix
Awilix
Platinum IV
TheKing0fBears
Awilix
Platinum IV
Level 154
God Stats
5W - 4L
1,709 SR
Queue Stats
83W - 73L
1,892 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
0 / 1 / 1
4,976
553
1,677
7,048
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 0 / 0
4,726
525
2,464
4,935
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
9
0 / 2 / 1
5,108
568
5,339
8,319
4,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
StriderNoHIryu
Gilgamesh
11
3 / 1 / 0
5,760
640
4,607
7,885
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,814
535
3,207
9,257
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresSusanoSol

VS

Bans
GaneshaNe ZhaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CptDownBad
Tiamat
10
0 / 2 / 0
5,496
611
3,353
5,455
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
NarutoUzuMMAkai
Amaterasu
11
1 / 1 / 1
5,809
645
4,027
8,299
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
NonMeta777
Bacchus
9
1 / 0 / 1
5,592
621
3,991
5,133
3,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
SachenGM
Chiron
10
1 / 0 / 1
5,621
625
5,160
4,748
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 0 / 0
5,538
615
4,626
6,134
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
6
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
1
1
0.5
W
Tiamat
CptDownBad
Tiamat
0
2
0
0
W
Amaterasu
NarutoUzuMMAkai
Amaterasu
1
1
1
1.5
W
Bacchus
NonMeta777
Bacchus
1
0
1
1.5
L
0
0
0
0
W
Chiron
SachenGM
Chiron
1
0
1
1.5
L
Fenrir
0
2
1
0.25
L
Gilgamesh
StriderNoHIryu
Gilgamesh
3
1
0
3
L
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,294
Damage
21,157
37,444
Taken
29,769
16,977
Mitigated
13,767
13,405
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,677
457
0
3,422
7,048
2,201
0
441
6,607
26,599
0
W
Tiamat
CptDownBad
Tiamat
3,353
716
0
1,446
5,455
2,399
0
966
4,489
42,291
0
W
Amaterasu
NarutoUzuMMAkai
Amaterasu
4,027
1,862
0
4,123
8,299
4,030
0
433
7,866
0
40,420
W
Bacchus
NonMeta777
Bacchus
3,991
1,343
1,355
2,996
5,133
3,658
0
1,118
4,015
17,527
0
L
2,464
2,220
0
2,949
4,935
1,622
0
571
4,364
0
32,889
W
Chiron
SachenGM
Chiron
5,160
3,255
250
1,695
4,748
1,614
0
1,539
3,209
0
47,431
L
Fenrir
5,339
2,054
0
3,198
8,319
4,104
0
0
8,319
0
28,558
L
Gilgamesh
StriderNoHIryu
Gilgamesh
4,607
1,347
0
1,268
7,885
3,205
0
2,125
5,760
0
40,842
L
3,207
1,316
0
2,568
9,257
5,845
0
4,207
5,050
14,797
0
W
4,626
1,221
0
625
6,134
2,066
0
828
5,306
0
34,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,384
Gold Earned
28,056
263
Minions Killed
288
0
Camps Cleared
0
961,397
Distance Traveled
1,043,132
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,976
553
64
7
0
170,052
0
W
Tiamat
5,496
611
77
9
0
190,584
1
W
Amaterasu
5,809
645
57
6
0
198,791
0
W
Bacchus
5,592
621
26
3
0
205,229
0
L
Rama
4,726
525
65
7
0
203,013
1
W
Chiron
5,621
625
83
9
0
190,514
1
L
Fenrir
5,108
568
50
6
0
202,488
0
L
Gilgamesh
5,760
640
69
8
0
205,931
0
L
Ymir
4,814
535
15
2
0
179,913
1
W
Awilix
5,538
615
45
5
0
258,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role