Player Matchup

Yu Huang
Yu Huang
JoseCano2219
Yu Huang
Level 150
God Stats
0W - 1L
1,717 SR
Queue Stats
76W - 79L
1,606 Elo+
Party 1
Bacchus
Bacchus
Msierra02
Bacchus
Level 129
God Stats
0W - 2L
1,147 SR
Queue Stats
37W - 29L
1,591 Elo+
Party 1
Chiron
Chiron
The_Carster
Chiron
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 32L
1,500 Elo+
Party 1
Hel
Hel
Thoalis
Hel
Level 108
God Stats
4W - 3L
1,609 SR
Queue Stats
174W - 164L
1,612 Elo+
Solo
Cernunnos
Cernunnos
fsuazom104
Cernunnos
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 38L
1,527 Elo+
Party 1
Team Averages
Level 128
1,494 SR
1,567 Elo+

VS

Team Averages
Level 137
1,465 SR
1,501 Elo+
Chiron
Chiron
BackHurtz2much
Chiron
Level 158
God Stats
2W - 0L
1,768 SR
Queue Stats
105W - 108L
1,462 Elo+
Party 2
Hel
Hel
CaptainGuest
Hel
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
148W - 154L
1,489 Elo+
Party 2
Xbalanque
Xbalanque
ImRapture
Xbalanque
Level 109
God Stats
1W - 0L
1,691 SR
Queue Stats
16W - 16L
1,503 Elo+
Solo
Mulan
Mulan
JabelNick
Mulan
Level 119
God Stats
1W - 5L
1,141 SR
Queue Stats
153W - 155L
1,485 Elo+
Party 2
Merlin
Merlin
Tlaloc1996
Merlin
Level 168
God Stats
3W - 0L
1,224 SR
Queue Stats
234W - 235L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JoseCano2219
Yu Huang
17
3 / 2 / 6
9,307
716
15,299
14,211
7,342
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Msierra02
Bacchus
16
3 / 4 / 4
9,058
697
13,104
24,103
35,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
16
2 / 3 / 7
9,085
699
18,435
18,217
9,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
14
2 / 4 / 4
8,798
677
4,346
19,965
11,686
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
fsuazom104
Cernunnos
16
0 / 2 / 6
8,867
682
16,472
13,880
7,717
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 8
10,361
797
18,863
14,059
7,408
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
1 / 1 / 11
8,947
688
5,331
12,743
8,728
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
ImRapture
Xbalanque
18
3 / 3 / 8
10,470
805
22,510
15,494
8,343
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
JabelNick
Mulan
16
1 / 3 / 12
9,452
727
13,941
20,024
23,759
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Tlaloc1996
Merlin
17
4 / 2 / 10
10,694
823
21,897
14,073
7,091
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
63
10
Kills
14
15
Deaths
10
27
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
W
1
1
11
6.5
W
Xbalanque
ImRapture
Xbalanque
3
3
8
2.33
W
Mulan
JabelNick
Mulan
1
3
12
2.33
L
Yu Huang
JoseCano2219
Yu Huang
3
2
6
3
L
Bacchus
Msierra02
Bacchus
3
4
4
1.25
L
Chiron
2
3
7
1.83
L
Hel
2
4
4
1
W
Merlin
Tlaloc1996
Merlin
4
2
10
4.5
L
Cernunnos
fsuazom104
Cernunnos
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,656
Damage
82,542
90,376
Taken
76,393
71,355
Mitigated
55,329
50,868
Healing
44,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,863
2,787
4,472
3,684
14,059
7,408
2,059
6,086
7,192
0
39,058
W
5,331
4
16,162
7,619
12,743
8,728
850
3,990
8,101
8,339
0
W
Xbalanque
ImRapture
Xbalanque
22,510
10,413
1,058
2,992
15,494
8,343
4,072
6,200
8,457
0
47,245
W
Mulan
JabelNick
Mulan
13,941
522
2,864
3,197
20,024
23,759
319
6,602
12,430
0
17,738
L
Yu Huang
JoseCano2219
Yu Huang
15,299
702
1,926
2,609
14,211
7,342
0
5,174
9,037
26,883
0
L
Bacchus
Msierra02
Bacchus
13,104
1,121
3,755
5,791
24,103
35,122
116
6,972
17,131
15,819
0
L
Chiron
18,435
4,961
4,152
3,782
18,217
9,488
208
5,457
12,760
0
34,559
L
Hel
4,346
701
14,991
9,495
19,965
11,686
0
6,031
13,934
11,551
0
W
Merlin
Tlaloc1996
Merlin
21,897
1,079
1,395
1,008
14,073
7,091
659
5,828
7,464
44,204
0
L
Cernunnos
fsuazom104
Cernunnos
16,472
4,275
1,646
2,721
13,880
7,717
1,541
3,594
10,286
0
35,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,115
Gold Earned
49,924
141
Minions Killed
153
0
Camps Cleared
0
1,264,835
Distance Traveled
1,261,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,361
797
40
3
0
261,468
0
W
Hel
8,947
688
3
0
0
286,726
0
W
Xbalanque
10,470
805
52
4
0
223,108
0
W
Mulan
9,452
727
11
1
0
260,374
0
L
Yu Huang
9,307
716
35
3
0
247,583
0
L
Bacchus
9,058
697
15
1
0
265,654
0
L
Chiron
9,085
699
32
2
0
246,886
0
L
Hel
8,798
677
20
2
0
258,045
0
W
Merlin
10,694
823
47
4
0
229,859
0
L
Cernunnos
8,867
682
39
3
0
246,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role