Player Matchup

Izanami
Izanami
BigClifford
Izanami
Level 29
God Stats
17W - 12L
1,483 SR
Queue Stats
30W - 27L
1,393 Elo+
Party 2
Nemesis
Nemesis
EZWNTJAX
Nemesis
Level 75
God Stats
11W - 6L
1,552 SR
Queue Stats
40W - 41L
1,411 Elo+
Party 2
Sol
Sol
MrBluePoofy
Sol
Level 65
God Stats
8W - 4L
1,320 SR
Queue Stats
44W - 36L
1,436 Elo+
Party 2
Mulan
Mulan
RackomTK
Mulan
Level 142
God Stats
6W - 2L
1,500 SR
Queue Stats
380W - 359L
1,504 Elo+
Solo
Khepri
Khepri
TOXICBEAR207
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,459 Elo+
Party 2
Team Averages
Level 68
1,471 SR
1,441 Elo+

VS

Team Averages
Level 112
1,327 SR
1,373 Elo+
Thor
Thor
GODZUKI59
Thor
Level 89
God Stats
8W - 20L
1,137 SR
Queue Stats
79W - 92L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
Rayon The Great
Nu Wa
Level 142
God Stats
133W - 106L
1,433 SR
Queue Stats
468W - 518L
1,449 Elo+
Party 1
Rama
Rama
Senior PuffPuff
Rama
Level 55
God Stats
10W - 15L
1,411 SR
Queue Stats
181W - 238L
1,309 Elo+
Party 1
Osiris
Osiris
x1XxFUFUxX1x
Osiris
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,300 Elo+
Party 1
Ymir
Ymir
xX Juke3 Xx
Ymir
Level 171
God Stats
3W - 4L
1,156 SR
Queue Stats
599W - 623L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigClifford
Izanami
9
0 / 0 / 0
5,294
529
1,124
2,261
700
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
EZWNTJAX
Nemesis
11
2 / 0 / 2
6,527
653
3,350
6,598
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 0
6,960
696
4,394
6,717
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
RackomTK
Mulan
12
5 / 0 / 2
7,168
717
9,360
7,505
4,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
9
0 / 1 / 0
5,297
530
1,135
3,241
2,143
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
1 / 1 / 0
4,484
448
2,323
6,769
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
4,994
499
4,389
5,426
1,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
4,449
445
1,228
4,075
1,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
7
0 / 4 / 0
4,153
415
2,379
6,667
3,306
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 0
4,701
470
1,232
8,074
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
9
Kills
1
1
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigClifford
Izanami
0
0
0
0
W
Nemesis
EZWNTJAX
Nemesis
2
0
2
3
L
Thor
1
1
0
1
W
2
0
0
2
W
Mulan
RackomTK
Mulan
5
0
2
6
L
0
2
0
0
L
0
1
1
0.5
W
Khepri
0
1
0
0
L
Osiris
0
4
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,363
Damage
11,551
26,322
Taken
31,011
11,893
Mitigated
12,297
10,836
Healing
6,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigClifford
Izanami
1,124
686
0
1,294
2,261
700
578
96
2,165
0
40,309
W
Nemesis
EZWNTJAX
Nemesis
3,350
1,049
0
1,156
6,598
2,240
0
819
5,779
0
49,316
L
Thor
2,323
698
234
342
6,769
2,232
0
673
6,007
0
18,564
W
4,394
2,012
0
3,959
6,717
2,217
3,253
3,408
3,309
55,944
0
W
Mulan
RackomTK
Mulan
9,360
1,154
0
3,932
7,505
4,593
0
1,227
6,278
0
51,514
L
4,389
1,462
0
1,210
5,426
1,811
0
2,639
2,743
31,796
0
L
1,228
1,185
0
1,290
4,075
1,370
0
809
3,219
0
20,088
W
Khepri
1,135
0
0
495
3,241
2,143
349
71
3,170
10,078
0
L
Osiris
2,379
1,322
0
502
6,667
3,306
0
0
6,317
0
11,659
L
1,232
493
0
3,054
8,074
3,578
0
1,408
6,510
27,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
22,781
329
Minions Killed
181
0
Camps Cleared
0
964,056
Distance Traveled
903,765
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,294
529
67
7
0
160,307
2
W
Nemesis
6,527
653
76
8
0
239,085
0
L
Thor
4,484
448
30
3
0
198,523
0
W
Sol
6,960
696
96
10
0
186,907
5
W
Mulan
7,168
717
77
8
0
187,316
0
L
Nu Wa
4,994
499
59
6
0
185,495
0
L
Rama
4,449
445
36
4
0
146,665
0
W
Khepri
5,297
530
13
1
0
190,441
0
L
Osiris
4,153
415
17
2
0
184,920
0
L
Ymir
4,701
470
39
4
0
188,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role