Player Matchup

Jormungandr
Jormungandr
Carter406
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Joust Tower
Izanami
Level 42
God Stats
0W - 2L
1,243 SR
Queue Stats
1W - 3L
1,368 Elo+
Party 1
Tiamat
Tiamat
Leohe
Tiamat
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 216L
1,625 Elo+
Solo
Erlang Shen
Erlang Shen
OG BOMB1000
Erlang Shen
Level 119
God Stats
4W - 4L
1,454 SR
Queue Stats
333W - 324L
1,585 Elo+
Solo
Pele
Pele
rich_namaste
Pele
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 272L
1,574 Elo+
Solo
Team Averages
Level 94
1,439 SR
1,530 Elo+

VS

Team Averages
Level 145
1,457 SR
1,538 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BawdyWarrior158
Izanami
Level 158
God Stats
3W - 1L
1,613 SR
Queue Stats
188W - 153L
1,576 Elo+
Solo
Arachne
Arachne
DarkBlueMatter
Arachne
Level 202
God Stats
2W - 2L
1,147 SR
Queue Stats
176W - 157L
1,507 Elo+
Solo
He Bo
He Bo
DrJoules
He Bo
Level 154
God Stats
2W - 4L
1,291 SR
Queue Stats
225W - 216L
1,536 Elo+
Solo
Anubis
Anubis
theTedLasso
Anubis
Level 100
God Stats
15W - 5L
1,732 SR
Queue Stats
134W - 149L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Carter406
Jormungandr
7
1 / 2 / 0
4,906
491
1,602
8,348
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Joust Tower
Izanami
8
1 / 3 / 1
4,977
498
1,706
5,856
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Leohe
Tiamat
11
2 / 2 / 0
6,101
610
3,784
6,897
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
OG BOMB1000
Erlang Shen
9
1 / 1 / 0
5,051
505
3,099
12,504
8,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 2
5,440
544
3,023
8,364
2,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 1 / 0
5,946
595
6,975
8,240
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 1
6,529
653
6,075
5,363
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 2 / 5
5,485
549
6,199
7,673
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
DrJoules
He Bo
11
1 / 0 / 3
6,103
610
3,240
3,617
1,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anubis
11
2 / 2 / 1
6,592
659
6,649
7,562
3,675
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
10
11
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
1
0
1
W
5
0
1
5.5
L
Jormungandr
Carter406
Jormungandr
1
2
0
0.5
W
1
2
5
1.75
W
He Bo
DrJoules
He Bo
1
0
3
2.5
L
Izanami
Joust Tower
Izanami
1
3
1
0.5
L
Tiamat
Leohe
Tiamat
2
2
0
1
L
Erlang Shen
OG BOMB1000
Erlang Shen
1
1
0
1
L
0
3
2
0.33
W
Anubis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,214
Damage
29,138
41,969
Taken
32,455
21,826
Mitigated
16,888
12,169
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,975
2,750
0
2,764
8,240
8,053
14
0
8,240
2,234
42,706
W
6,075
4,021
0
3,826
5,363
1,591
454
478
4,885
0
52,329
L
Jormungandr
Carter406
Jormungandr
1,602
476
74
2,152
8,348
5,901
0
811
7,537
13,125
0
W
6,199
4,991
0
2,797
7,673
2,554
0
1,094
6,579
0
20,960
W
He Bo
DrJoules
He Bo
3,240
87
0
2,795
3,617
1,015
39
514
3,103
40,386
0
L
Izanami
Joust Tower
Izanami
1,706
1,360
155
1,710
5,856
1,661
0
247
5,609
0
32,789
L
Tiamat
Leohe
Tiamat
3,784
674
0
1,842
6,897
3,325
0
3,805
3,092
40,163
0
L
Erlang Shen
OG BOMB1000
Erlang Shen
3,099
1,686
0
5,048
12,504
8,550
0
2,176
10,328
0
27,287
L
3,023
688
0
1,188
8,364
2,389
0
3,783
4,581
0
38,247
W
Anubis
6,649
145
0
4,443
7,562
3,675
0
3,300
4,262
50,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,475
Gold Earned
30,655
294
Minions Killed
348
0
Camps Cleared
0
978,321
Distance Traveled
976,050
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,946
595
62
6
0
177,439
0
W
Izanami
6,529
653
95
10
0
182,004
2
L
Jormungandr
4,906
491
18
2
0
202,171
1
W
Arachne
5,485
549
24
2
0
233,643
0
W
He Bo
6,103
610
83
8
0
217,479
0
L
Izanami
4,977
498
69
7
0
170,250
0
L
Tiamat
6,101
610
87
9
0
181,829
2
L
Erlang Shen
5,051
505
51
5
0
187,194
0
L
Pele
5,440
544
69
7
0
236,877
0
W
Anubis
6,592
659
84
8
0
165,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role