Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
AnAngryPanda114
Ne Zha
Level 106
God Stats
5W - 2L
1,820 SR
Queue Stats
189W - 184L
1,507 Elo+
Solo
Chaac
Chaac
D3MONxL0RD
Chaac
Level 62
God Stats
1W - 1L
1,905 SR
Queue Stats
389W - 335L
1,497 Elo+
Party 2
Izanami
Izanami
Richylol
Izanami
Level 140
God Stats
9W - 5L
1,860 SR
Queue Stats
358W - 359L
1,476 Elo+
Party 2
Maui
Maui
Un33k101
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Team Averages
Level 98
1,717 SR
1,496 Elo+

VS

Team Averages
Level 105
1,538 SR
1,492 Elo+
Fenrir
Fenrir
JadenNooby
Fenrir
Level 133
God Stats
8W - 4L
1,606 SR
Queue Stats
102W - 106L
1,545 Elo+
Party 1
Scylla
Scylla
Luisgfall99
Scylla
Level 126
God Stats
6W - 4L
1,482 SR
Queue Stats
154W - 154L
1,346 Elo+
Solo
Rama
Rama
The1Murphy1
Rama
Level 125
God Stats
8W - 7L
1,441 SR
Queue Stats
96W - 99L
1,543 Elo+
Party 1
Hercules
Hercules
dodav12321
Hercules
Level 36
God Stats
4W - 1L
1,661 SR
Queue Stats
55W - 58L
1,515 Elo+
Party 1
Hades
Hades
tuckthetruk
Hades
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 4 / 1
5,971
597
4,427
8,363
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 3 / 2
5,602
560
4,737
11,116
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
11
1 / 1 / 2
6,581
658
5,663
9,090
9,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Richylol
Izanami
11
3 / 2 / 0
6,327
633
6,462
7,697
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
8
0 / 0 / 3
5,273
527
1,032
4,647
2,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JadenNooby
Fenrir
12
7 / 0 / 2
7,265
727
6,701
9,179
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
11
1 / 3 / 4
6,064
606
3,246
6,906
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 2
5,291
529
4,470
8,696
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
dodav12321
Hercules
9
0 / 1 / 1
5,003
500
1,222
7,670
4,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 3
5,056
506
4,328
6,087
5,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
7
Kills
10
10
Deaths
7
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
4
1
0.38
L
2
3
2
1
L
Chaac
1
1
2
2
W
Fenrir
JadenNooby
Fenrir
7
0
2
8
W
Scylla
1
3
4
1
L
Izanami
Richylol
Izanami
3
2
0
1.5
W
1
3
2
0.67
L
Maui
0
0
3
1.5
W
Hercules
dodav12321
Hercules
0
1
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,321
Damage
19,967
40,913
Taken
38,538
20,444
Mitigated
19,526
12,487
Healing
10,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,427
461
423
2,337
8,363
2,239
0
2,267
6,096
36,046
0
L
4,737
1,466
0
1,807
11,116
3,551
0
1,776
9,340
0
32,114
L
Chaac
5,663
596
0
3,280
9,090
9,438
101
994
8,096
0
49,456
W
Fenrir
JadenNooby
Fenrir
6,701
1,665
0
1,987
9,179
3,809
0
1,224
7,955
0
47,083
W
Scylla
3,246
901
178
1,957
6,906
2,257
0
2,977
3,929
38,930
0
L
Izanami
Richylol
Izanami
6,462
4,723
0
2,879
7,697
2,690
100
1,214
6,483
0
53,813
W
4,470
3,726
0
2,985
8,696
3,053
0
410
8,286
0
36,612
L
Maui
1,032
200
390
1,371
4,647
2,526
21
1,323
3,324
5,792
0
W
Hercules
dodav12321
Hercules
1,222
461
0
1,307
7,670
4,891
0
0
7,670
0
23,961
W
4,328
370
162
1,644
6,087
5,516
0
848
5,239
20,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,754
Gold Earned
28,679
312
Minions Killed
279
0
Camps Cleared
0
1,109,818
Distance Traveled
1,036,831
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,971
597
75
8
0
210,025
3
L
Ne Zha
5,602
560
42
4
0
231,788
3
L
Chaac
6,581
658
86
9
0
234,556
2
W
Fenrir
7,265
727
76
8
0
253,427
2
W
Scylla
6,064
606
66
7
0
171,687
0
L
Izanami
6,327
633
100
10
0
205,221
0
W
Rama
5,291
529
66
7
0
203,709
0
L
Maui
5,273
527
9
1
0
228,228
0
W
Hercules
5,003
500
42
4
0
203,665
1
W
Hades
5,056
506
29
3
0
204,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role