Player Matchup

Geb
Geb
Drakier759
Geb
Level 144
God Stats
0W - 1L
1,404 SR
Queue Stats
3W - 6L
1,373 Elo+
Party 1
Neith
Neith
MRblack305810
Neith
Level 149
God Stats
4W - 8L
1,297 SR
Queue Stats
203W - 183L
1,563 Elo+
Solo
Da Ji
Da Ji
TheCrimsonDuck97
Da Ji
Level 104
God Stats
0W - 2L
1,246 SR
Queue Stats
28W - 44L
1,493 Elo+
Party 1
Ah Puch
Ah Puch
tigerstyle89
Ah Puch
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 157L
1,583 Elo+
Solo
Thoth
Thoth
xalcotanXXIII
Thoth
Level 135
God Stats
1W - 4L
1,790 SR
Queue Stats
39W - 35L
1,678 Elo+
Solo
Team Averages
Level 136
1,447 SR
1,538 Elo+

VS

Team Averages
Level 84
1,557 SR
1,550 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
DozenStew331535
Tsukuyomi
Level 61
God Stats
3W - 1L
1,636 SR
Queue Stats
39W - 29L
1,645 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Themasonso
Ah Muzen Cab
Level 81
God Stats
6W - 2L
1,654 SR
Queue Stats
171W - 144L
1,573 Elo+
Solo
King Arthur
King Arthur
tempestzero0
King Arthur
Level 127
God Stats
94W - 97L
1,494 SR
Queue Stats
479W - 513L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,032
1,005
0
0
0
12
1 / 1 / 0
7,111
1,185
4,948
4,601
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 0 / 0
6,802
1,134
2,082
6,032
2,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
tigerstyle89
Ah Puch
12
0 / 1 / 2
7,200
1,200
8,581
7,808
3,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 2 / 2
6,937
1,156
3,629
5,196
1,946
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

321

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 1
7,145
1,191
4,675
4,768
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
 
Cthulhu
12
1 / 1 / 3
6,976
1,163
4,818
6,063
4,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
DozenStew331535
Tsukuyomi
12
0 / 0 / 1
6,768
1,128
2,419
3,744
1,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
Themasonso
Ah Muzen Cab
13
1 / 0 / 1
7,310
1,218
3,491
2,559
1,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
tempestzero0
King Arthur
12
0 / 0 / 4
6,601
1,100
6,369
5,707
4,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
4
4
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
W
Cthulhu
 
Cthulhu
1
1
3
2.5
W
Tsukuyomi
DozenStew331535
Tsukuyomi
0
0
1
0.5
L
0
0
0
0
L
1
1
0
1
L
1
0
0
1
W
Ah Muzen Cab
Themasonso
Ah Muzen Cab
1
0
1
1.5
W
King Arthur
tempestzero0
King Arthur
0
0
4
2
L
Ah Puch
tigerstyle89
Ah Puch
0
1
2
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,240
Damage
21,772
23,637
Taken
22,841
9,834
Mitigated
14,075
2,264
Healing
3,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,675
191
1,041
489
4,768
2,576
0
2,087
2,681
12,507
0
W
Cthulhu
 
Cthulhu
4,818
180
610
0
6,063
4,578
0
3,732
2,331
7,295
0
W
Tsukuyomi
DozenStew331535
Tsukuyomi
2,419
594
0
700
3,744
1,749
0
1,175
2,569
0
15,355
L
0
0
0
0
0
0
0
0
0
0
0
L
4,948
2,029
0
560
4,601
1,840
0
1,133
3,468
0
17,774
L
2,082
289
58
368
6,032
2,499
0
2,770
3,262
0
6,714
W
Ah Muzen Cab
Themasonso
Ah Muzen Cab
3,491
1,107
0
573
2,559
1,107
0
1,789
770
0
29,859
W
King Arthur
tempestzero0
King Arthur
6,369
245
0
0
5,707
4,065
0
3,427
2,280
0
11,385
L
Ah Puch
tigerstyle89
Ah Puch
8,581
292
0
1,169
7,808
3,549
0
3,854
3,954
30,416
0
L
3,629
98
0
109
5,196
1,946
0
1,736
3,460
16,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,082
Gold Earned
34,800
137
Minions Killed
148
7
Camps Cleared
4
517,510
Distance Traveled
665,760
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,145
1,191
33
6
0
110,709
0
W
Cthulhu
6,976
1,163
2
0
1
136,875
0
W
Tsukuyomi
6,768
1,128
32
5
1
143,106
0
L
Geb
6,032
1,005
0
0
0
0
0
L
Neith
7,111
1,185
38
6
0
128,471
0
L
Da Ji
6,802
1,134
16
3
0
132,710
0
W
Ah Muzen Cab
7,310
1,218
66
11
2
136,913
0
W
King Arthur
6,601
1,100
15
3
0
138,157
0
L
Ah Puch
7,200
1,200
54
9
5
126,037
0
L
Thoth
6,937
1,156
29
5
2
130,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role