Player Matchup

Baba Yaga
Baba Yaga
O Amendoim O
Baba Yaga
Level 146
God Stats
5W - 4L
1,705 SR
Queue Stats
222W - 254L
1,401 Elo+
Solo
Ullr
Ullr
Tucker639
Ullr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 101L
1,482 Elo+
Party 1
Scylla
Scylla
cathat16
Scylla
Level 99
God Stats
4W - 4L
1,285 SR
Queue Stats
166W - 197L
1,393 Elo+
Party 1
Artio
Artio
knotthead80
Artio
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
594W - 584L
1,424 Elo+
Solo
Chiron
Chiron
mhaar640
Chiron
Level 113
God Stats
8W - 6L
1,382 SR
Queue Stats
148W - 182L
1,391 Elo+
Party 1
Team Averages
Level 106
1,474 SR
1,418 Elo+

VS

Team Averages
Level 105
1,500 SR
1,566 Elo+
Geb
Geb
Anthonyrubio933
Geb
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Atlas
Atlas
ChunkyNurse0731
Atlas
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,282 Elo+
Party 2
Sobek
Sobek
blessthefall1333
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,761 Elo+
Party 2
Scylla
Scylla
quintzack
Scylla
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 42L
1,623 Elo+
Party 2
Medusa
Medusa
sMART_IN_cod
Medusa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
O Amendoim O
Baba Yaga
14
2 / 5 / 2
7,954
723
13,114
10,300
3,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
14
3 / 6 / 3
8,360
760
6,254
12,362
4,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
cathat16
Scylla
15
3 / 4 / 2
8,362
760
10,976
10,997
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

15
1 / 3 / 3
7,626
693
2,453
14,901
12,104
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
mhaar640
Chiron
15
1 / 4 / 2
8,054
732
11,004
10,341
4,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 20
8,575
780
4,608
11,040
10,808
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 3 / 14
9,290
845
9,338
16,815
19,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 13
8,761
796
7,901
16,186
10,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
quintzack
Scylla
19
12 / 1 / 5
11,062
1,006
19,283
9,850
5,255
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
16
6 / 2 / 11
9,515
865
12,506
8,571
4,709
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
10
Kills
22
22
Deaths
10
12
Assists
63
Player
Kills
Deaths
Assists
KDA
W
0
1
20
10
W
2
3
14
3
L
Baba Yaga
O Amendoim O
Baba Yaga
2
5
2
0.6
L
Ullr
3
6
3
0.75
W
2
3
13
2.83
L
Scylla
cathat16
Scylla
3
4
2
1
L
1
3
3
0.83
L
Chiron
mhaar640
Chiron
1
4
2
0.5
W
Scylla
quintzack
Scylla
12
1
5
14.5
W
Medusa
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,801
Damage
53,636
58,901
Taken
62,462
29,111
Mitigated
50,331
17,875
Healing
23,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,608
231
2,095
2,386
11,040
10,808
199
3,640
7,400
9,618
0
W
9,338
2,589
1,472
4,047
16,815
19,091
183
6,379
10,436
18,941
0
L
Baba Yaga
O Amendoim O
Baba Yaga
13,114
370
642
2,190
10,300
3,803
49
6,111
4,135
25,120
0
L
Ullr
6,254
1,630
1,029
612
12,362
4,772
566
8,715
3,479
0
10,835
W
7,901
264
1,993
4,163
16,186
10,468
194
8,044
8,142
10,000
0
L
Scylla
cathat16
Scylla
10,976
1,370
1,033
3,040
10,997
4,202
569
8,370
2,467
26,782
0
L
2,453
356
1,186
3,689
14,901
12,104
140
10,343
4,416
6,176
201
L
Chiron
mhaar640
Chiron
11,004
3,088
1,361
3,093
10,341
4,230
0
6,899
3,274
0
18,569
W
Scylla
quintzack
Scylla
19,283
1,846
2,856
1,865
9,850
5,255
1,355
4,229
5,621
39,667
0
W
Medusa
12,506
5,381
688
1,625
8,571
4,709
1,960
4,050
4,521
0
27,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,356
Gold Earned
47,203
110
Minions Killed
121
0
Camps Cleared
0
990,743
Distance Traveled
1,160,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,575
780
6
1
0
253,433
0
W
Atlas
9,290
845
15
1
0
207,187
0
L
Baba Yaga
7,954
723
26
2
0
198,190
0
L
Ullr
8,360
760
7
1
0
196,197
0
W
Sobek
8,761
796
3
0
0
233,054
0
L
Scylla
8,362
760
50
5
0
168,171
0
L
Artio
7,626
693
10
1
0
228,282
0
L
Chiron
8,054
732
17
2
0
199,903
0
W
Scylla
11,062
1,006
62
6
0
238,003
0
W
Medusa
9,515
865
35
3
0
228,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role