Player Matchup

Bacchus
Bacchus
Gold V
Baloo66
Bacchus
Gold V
Level 120
God Stats
4W - 7L
1,525 SR
Queue Stats
41W - 32L
1,726 MMR
Party 1
Tiamat
Tiamat
Gold V
Curse89
Tiamat
Gold V
Level 66
God Stats
9W - 7L
1,850 SR
Queue Stats
10W - 7L
1,662 MMR
Party 1
Shiva
Shiva
Gold V
Vxtior
Shiva
Gold V
Level 120
God Stats
1W - 4L
1,656 SR
Queue Stats
20W - 16L
1,664 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,677 SR
1,684 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,443 SR
1,655 MMR
Cernunnos
Cernunnos
Platinum V
HeadOff-_-
Cernunnos
Platinum V
Level 112
God Stats
43W - 39L
1,580 SR
Queue Stats
222W - 228L
1,450 MMR
Party 2
Agni
Agni
Silver II
Helreid
Agni
Silver II
Level 155
God Stats
1W - 0L
1,107 SR
Queue Stats
8W - 9L
1,570 MMR
Solo
Guan Yu
Guan Yu
Platinum III
TrueFundRaiser
Guan Yu
Platinum III
Level 126
God Stats
74W - 68L
1,643 SR
Queue Stats
274W - 330L
1,946 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baloo66
Bacchus
12
0 / 2 / 1
7,058
706
4,181
11,965
12,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
Curse89
Tiamat
12
1 / 1 / 0
6,862
686
7,245
7,622
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
Vxtior
Shiva
9
0 / 3 / 1
6,111
611
3,292
8,556
5,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAtlasMorgan Le FayAchillesNox

VS

Bans
Ao KuangMedusaBaba YagaGebScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HeadOff-_-
Cernunnos
14
4 / 0 / 2
8,123
812
10,382
5,397
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Helreid
Agni
13
2 / 1 / 3
7,850
785
9,209
6,083
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 6
8,336
834
4,927
10,868
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
6
6
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Baloo66
Bacchus
0
2
1
0.25
L
Tiamat
Curse89
Tiamat
1
1
0
1
W
Cernunnos
HeadOff-_-
Cernunnos
4
0
2
5
W
Agni
Helreid
Agni
2
1
3
3.5
W
0
0
6
3
L
Shiva
Vxtior
Shiva
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,718
Damage
24,518
28,143
Taken
22,348
22,465
Mitigated
14,678
6,227
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Baloo66
Bacchus
4,181
306
1,536
2,251
11,965
12,724
0
2,956
9,009
14,422
0
L
Tiamat
Curse89
Tiamat
7,245
478
0
1,172
7,622
4,168
0
2,968
4,654
22,600
0
W
Cernunnos
HeadOff-_-
Cernunnos
10,382
6,679
0
3,224
5,397
2,388
1,025
2,720
2,501
0
38,513
W
Agni
Helreid
Agni
9,209
703
20
1,559
6,083
2,371
0
3,488
2,279
37,454
0
W
4,927
336
1,855
5,227
10,868
9,919
167
4,437
6,083
0
27,413
L
Shiva
Vxtior
Shiva
3,292
217
244
1,024
8,556
5,573
0
3,291
5,265
0
11,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,031
Gold Earned
24,309
98
Minions Killed
176
0
Camps Cleared
0
556,967
Distance Traveled
635,540
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,058
706
19
2
0
219,146
0
L
Tiamat
6,862
686
62
6
0
196,604
3
W
Cernunnos
8,123
812
57
6
0
178,085
0
W
Agni
7,850
785
77
8
0
222,133
2
W
Guan Yu
8,336
834
42
4
0
235,322
4
L
Shiva
6,111
611
17
2
0
141,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role