Player Matchup

Amaterasu
Amaterasu
Badvi
Amaterasu
Level 156
God Stats
15W - 13L
1,808 SR
Queue Stats
376W - 334L
1,522 Elo+
Party 1
Fenrir
Fenrir
Fenruz
Fenrir
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,502 Elo+
Party 1
Ymir
Ymir
Timoteoakd
Ymir
Level 69
God Stats
1W - 5L
1,323 SR
Queue Stats
103W - 102L
1,430 Elo+
Party 3
Anubis
Anubis
UalDisney
Anubis
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
57W - 49L
1,501 Elo+
Party 3
Izanami
Izanami
juba-ansiosa8
Izanami
Level 108
God Stats
10W - 8L
1,484 SR
Queue Stats
527W - 530L
1,458 Elo+
Solo
Team Averages
Level 86
1,523 SR
1,483 Elo+

VS

Team Averages
Level 111
1,449 SR
1,471 Elo+
Rama
Rama
 
Rama
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JRagnar68
Tsukuyomi
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
166W - 153L
1,454 Elo+
Solo
Ra
Ra
alexbragsto
Ra
Level 149
God Stats
29W - 24L
1,298 SR
Queue Stats
346W - 360L
1,492 Elo+
Solo
Ne Zha
Ne Zha
lllllIIIII1
Ne Zha
Level 69
God Stats
47W - 51L
1,449 SR
Queue Stats
320W - 317L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Badvi
Amaterasu
10
0 / 5 / 0
5,974
427
3,703
18,369
15,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Fenruz
Fenrir
10
1 / 6 / 2
5,932
424
3,862
12,430
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 6 / 2
6,427
459
6,076
16,464
13,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
UalDisney
Anubis
11
2 / 5 / 1
6,225
445
6,601
10,528
4,590
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
13
2 / 5 / 1
7,325
523
6,032
11,255
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
8 / 2 / 7
8,495
607
13,979
10,703
4,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
 
Horus
11
6 / 2 / 14
7,518
537
10,027
12,955
11,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
JRagnar68
Tsukuyomi
14
5 / 0 / 5
8,567
612
11,620
8,636
4,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 8
8,451
604
9,332
5,874
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
14
3 / 0 / 4
8,255
590
6,233
9,432
4,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
6
Kills
26
27
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
2
7
5.75
W
Horus
 
Horus
6
2
14
6.5
L
Amaterasu
Badvi
Amaterasu
0
5
0
0
L
Fenrir
Fenruz
Fenrir
1
6
2
0.33
W
Tsukuyomi
JRagnar68
Tsukuyomi
5
0
5
7.5
L
1
6
2
0.33
L
Anubis
UalDisney
Anubis
2
5
1
0.5
W
4
2
8
4
L
Izanami
2
5
1
0.5
W
Ne Zha
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,274
Damage
51,191
69,046
Taken
47,600
40,952
Mitigated
26,990
16,178
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,979
12,289
0
4,980
10,703
4,262
377
2,350
8,353
0
51,509
W
Horus
 
Horus
10,027
3,625
1,411
2,636
12,955
11,576
108
5,758
7,197
1,011
24,277
L
Amaterasu
Badvi
Amaterasu
3,703
1,622
0
5,973
18,369
15,230
0
2,988
15,381
0
39,114
L
Fenrir
Fenruz
Fenrir
3,862
734
0
3,378
12,430
4,350
0
2,123
10,307
0
28,118
W
Tsukuyomi
JRagnar68
Tsukuyomi
11,620
2,538
0
1,919
8,636
4,680
143
1,019
7,617
0
64,744
L
6,076
763
0
1,522
16,464
13,095
0
2,377
14,087
25,524
0
L
Anubis
UalDisney
Anubis
6,601
595
0
2,752
10,528
4,590
0
2,050
8,478
43,798
0
W
9,332
578
1,020
946
5,874
2,349
232
2,683
3,191
63,211
0
L
Izanami
6,032
3,855
0
2,553
11,255
3,687
645
380
10,875
0
56,069
W
Ne Zha
6,233
1,987
0
2,134
9,432
4,123
170
867
8,565
0
62,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
41,286
311
Minions Killed
382
0
Camps Cleared
0
1,256,376
Distance Traveled
1,419,859
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,495
607
73
5
0
248,076
1
W
Horus
7,518
537
21
2
0
276,145
3
L
Amaterasu
5,974
427
67
5
0
259,197
0
L
Fenrir
5,932
424
52
4
0
275,437
0
W
Tsukuyomi
8,567
612
100
7
0
270,598
4
L
Ymir
6,427
459
16
1
0
245,783
2
L
Anubis
6,225
445
68
5
0
218,941
0
W
Ra
8,451
604
106
8
0
291,634
3
L
Izanami
7,325
523
108
8
0
257,018
4
W
Ne Zha
8,255
590
82
6
0
333,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role