Player Matchup

Fenrir
Fenrir
Ca1iWo1f396
Fenrir
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
GLawson57
Sun Wukong
Level 22
God Stats
0W - 4L
1,105 SR
Queue Stats
0W - 5L
1,255 Elo+
Party 2
He Bo
He Bo
HevyMushroomTip
He Bo
Level 42
God Stats
6W - 5L
1,500 SR
Queue Stats
222W - 215L
1,317 Elo+
Party 2
Danzaburou
Danzaburou
seasoned_gamer99
Danzaburou
Level 27
God Stats
5W - 3L
1,821 SR
Queue Stats
19W - 17L
1,389 Elo+
Party 4
Sobek
Sobek
slickrick122
Sobek
Level 63
God Stats
5W - 3L
1,435 SR
Queue Stats
36W - 39L
1,371 Elo+
Party 4
Team Averages
Level 34
1,472 SR
1,366 Elo+

VS

Team Averages
Level 45
1,353 SR
1,301 Elo+
Sun Wukong
Sun Wukong
BABAOhhh
Sun Wukong
Level 55
God Stats
8W - 8L
1,192 SR
Queue Stats
120W - 145L
1,268 Elo+
Party 1
Fenrir
Fenrir
Crasyglue
Fenrir
Level 39
God Stats
6W - 10L
1,218 SR
Queue Stats
108W - 137L
1,212 Elo+
Party 1
Anubis
Anubis
Kileblacksocks
Anubis
Level 42
God Stats
147W - 136L
1,423 SR
Queue Stats
387W - 403L
1,416 Elo+
Party 3
Sol
Sol
Naomi__Woods
Sol
Level 65
God Stats
101W - 98L
1,530 SR
Queue Stats
289W - 298L
1,431 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SosoSantana
Ah Muzen Cab
Level 22
God Stats
2W - 2L
1,403 SR
Queue Stats
7W - 24L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 11 / 3
7,620
423
5,912
18,330
7,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
GLawson57
Sun Wukong
9
0 / 8 / 0
5,770
321
3,998
16,118
8,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 17 / 1
7,760
431
12,337
21,994
8,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
seasoned_gamer99
Danzaburou
11
1 / 7 / 1
7,625
424
8,219
19,244
6,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 0
7,272
404
3,520
19,073
20,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BABAOhhh
Sun Wukong
16
6 / 2 / 8
9,973
554
11,146
17,536
12,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Crasyglue
Fenrir
14
7 / 3 / 9
9,015
501
8,334
17,388
7,694
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
12 / 2 / 8
10,583
588
20,969
13,483
7,055
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
18 / 0 / 7
12,970
721
18,850
13,392
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
SosoSantana
Ah Muzen Cab
15
2 / 1 / 5
8,942
497
7,953
9,137
3,999
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
82
7
Kills
45
47
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BABAOhhh
Sun Wukong
6
2
8
5
L
Fenrir
2
11
3
0.32
W
Fenrir
Crasyglue
Fenrir
7
3
9
3.83
L
Sun Wukong
GLawson57
Sun Wukong
0
8
0
0
L
1
17
1
0.09
W
12
2
8
8
W
18
0
7
21.5
W
Ah Muzen Cab
SosoSantana
Ah Muzen Cab
2
1
5
4.5
L
Danzaburou
seasoned_gamer99
Danzaburou
1
7
1
0.21
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,986
Damage
67,252
94,759
Taken
70,936
51,362
Mitigated
36,858
11,136
Healing
30,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BABAOhhh
Sun Wukong
11,146
3,588
0
8,425
17,536
12,287
3,849
2,729
14,688
134
67,802
L
Fenrir
5,912
2,273
0
316
18,330
7,097
0
6,143
12,187
0
24,949
W
Fenrir
Crasyglue
Fenrir
8,334
4,379
0
5,060
17,388
7,694
1,556
3,233
14,041
0
37,598
L
Sun Wukong
GLawson57
Sun Wukong
3,998
1,741
0
1,175
16,118
8,960
0
3,156
12,932
0
18,968
L
12,337
1,492
76
1,365
21,994
8,505
0
15,007
6,968
46,819
0
W
20,969
1,326
80
9,324
13,483
7,055
720
2,071
11,344
73,072
0
W
18,850
6,842
0
4,183
13,392
5,823
2,707
6,292
6,662
124,518
0
W
Ah Muzen Cab
SosoSantana
Ah Muzen Cab
7,953
4,526
0
3,754
9,137
3,999
2,615
793
8,344
0
48,738
L
Danzaburou
seasoned_gamer99
Danzaburou
8,219
4,835
0
5,742
19,244
6,594
0
7,871
11,358
0
43,082
L
3,520
141
0
2,462
19,073
20,206
0
7,692
11,381
15,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,047
Gold Earned
51,483
198
Minions Killed
475
0
Camps Cleared
0
1,558,643
Distance Traveled
1,719,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,973
554
96
5
0
330,213
0
L
Fenrir
7,620
423
37
2
0
357,738
0
W
Fenrir
9,015
501
37
2
0
375,360
0
L
Sun Wukong
5,770
321
19
1
0
272,701
0
L
He Bo
7,760
431
68
4
0
295,280
0
W
Anubis
10,583
588
90
5
0
298,966
0
W
Sol
12,970
721
174
10
0
366,360
0
W
Ah Muzen Cab
8,942
497
78
4
0
348,311
0
L
Danzaburou
7,625
424
50
3
0
321,095
0
L
Sobek
7,272
404
24
1
0
311,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role