Player Matchup

Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
GravesHero-
Thoth
Gold III
Level 184
God Stats
5W - 4L
1,528 SR
Queue Stats
245W - 243L
1,502 MMR
Solo
Neith
Neith
Silver II
Nightman
Neith
Silver II
Level 160
God Stats
1W - 0L
1,608 SR
Queue Stats
17W - 8L
1,492 MMR
Party 2
Hercules
Hercules
Gold IV
dimesniffer
Hercules
Gold IV
Level 114
God Stats
17W - 20L
1,882 SR
Queue Stats
154W - 153L
1,500 MMR
Solo
Ymir
Ymir
Silver I
xDadxx
Ymir
Silver I
Level 128
God Stats
1W - 2L
1,246 SR
Queue Stats
59W - 57L
1,447 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,553 SR
1,488 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,539 SR
1,483 MMR
Fenrir
Fenrir
Bronze III
Ben5622
Fenrir
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,477 MMR
Solo
Chaac
Chaac
Bronze IV
GreysideBoss
Chaac
Bronze IV
Level 109
God Stats
0W - 1L
1,233 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Agni
Agni
Gold IV
LA_MUERTE-MAV
Agni
Gold IV
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 56L
1,483 MMR
Solo
Izanami
Izanami
Bronze III
Zeldamnit
Izanami
Bronze III
Level 146
God Stats
27W - 23L
1,768 SR
Queue Stats
47W - 61L
1,500 MMR
Party 1
Terra
Terra
Bronze III
procrastium
Terra
Bronze III
Level 118
God Stats
12W - 7L
1,693 SR
Queue Stats
47W - 61L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
0 / 0 / 0
3,734
747
713
4,821
1,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,534
707
353
1,978
906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
Nightman
Neith
6
0 / 0 / 0
3,345
669
2,312
1,721
501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
dimesniffer
Hercules
7
0 / 0 / 0
3,770
754
1,258
3,512
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ymir
xDadxx
Ymir
6
0 / 0 / 0
3,746
749
911
2,934
1,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
He BoBacchus

VS

Bans
BastetSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ben5622
Fenrir
6
0 / 0 / 0
3,428
686
1,262
3,226
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
999
200
0
0
0
7
0 / 0 / 0
3,472
694
1,869
2,434
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Zeldamnit
Izanami
6
0 / 0 / 0
3,147
629
1,244
1,936
494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,344
669
1,171
3,833
1,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
0
0
0
L
Fenrir
Ben5622
Fenrir
0
0
0
0
W
0
0
0
0
L
0
0
0
0
L
0
0
0
0
W
Neith
Nightman
Neith
0
0
0
0
L
Izanami
Zeldamnit
Izanami
0
0
0
0
W
Hercules
dimesniffer
Hercules
0
0
0
0
L
0
0
0
0
W
Ymir
xDadxx
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,547
Damage
5,546
14,966
Taken
11,429
6,575
Mitigated
3,538
5,187
Healing
3,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
713
435
0
1,000
4,821
1,343
0
674
4,147
0
24,891
L
Fenrir
Ben5622
Fenrir
1,262
457
0
861
3,226
1,029
0
0
3,226
0
13,306
W
353
0
0
985
1,978
906
0
1,195
783
17,907
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,869
168
0
0
2,434
596
0
353
2,081
17,711
0
W
Neith
Nightman
Neith
2,312
1,309
0
664
1,721
501
0
503
1,218
0
27,809
L
Izanami
Zeldamnit
Izanami
1,244
1,124
0
929
1,936
494
0
243
1,693
0
20,637
W
Hercules
dimesniffer
Hercules
1,258
717
0
1,126
3,512
2,291
0
0
3,512
0
21,573
L
1,171
133
624
1,185
3,833
1,419
0
668
3,165
6,041
0
W
Ymir
xDadxx
Ymir
911
182
0
1,412
2,934
1,534
0
668
2,266
9,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,129
Gold Earned
14,390
174
Minions Killed
105
0
Camps Cleared
0
536,718
Distance Traveled
399,509
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,734
747
52
10
0
123,014
0
L
Fenrir
3,428
686
27
5
0
91,124
1
W
Thoth
3,534
707
29
6
0
97,621
0
L
Chaac
999
200
0
0
0
0
0
L
Agni
3,472
694
25
5
0
96,057
2
W
Neith
3,345
669
48
10
0
90,040
0
L
Izanami
3,147
629
37
7
0
99,319
0
W
Hercules
3,770
754
29
6
0
113,051
0
L
Terra
3,344
669
16
3
0
113,009
3
W
Ymir
3,746
749
16
3
0
112,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role