Player Matchup

Kuzenbo
Kuzenbo
Gold IV
Dragon-Sensei23
Kuzenbo
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,533 MMR
Solo
Ishtar
Ishtar
Gold IV
Reaper7074
Ishtar
Gold IV
Level 172
God Stats
7W - 9L
1,704 SR
Queue Stats
75W - 75L
1,535 MMR
Solo
Merlin
Merlin
Gold IV
SammyBagelJr
Merlin
Gold IV
Level 115
God Stats
3W - 10L
1,259 SR
Queue Stats
120W - 97L
1,600 MMR
Solo
Mercury
Mercury
Gold III
WH1TEY0DA
Mercury
Gold III
Level 124
God Stats
2W - 2L
1,830 SR
Queue Stats
48W - 47L
1,591 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
nickie_thegoat23
Cu Chulainn
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,526 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,559 SR
1,557 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,552 SR
1,557 MMR
Baron Samedi
Baron Samedi
Silver I
Boofton
Baron Samedi
Silver I
Level 129
God Stats
8W - 2L
1,685 SR
Queue Stats
44W - 43L
1,584 MMR
Solo
Rama
Rama
Gold IV
Canarix15
Rama
Gold IV
Level 155
God Stats
10W - 5L
1,179 SR
Queue Stats
203W - 176L
1,520 MMR
Solo
Odin
Odin
Gold II
Fan乂
Odin
Gold II
Level 147
God Stats
24W - 15L
1,958 SR
Queue Stats
240W - 237L
1,568 MMR
Solo
Ne Zha
Ne Zha
Gold III
Rejectum
Ne Zha
Gold III
Level 148
God Stats
1W - 2L
1,438 SR
Queue Stats
26W - 25L
1,594 MMR
Solo
Cthulhu
Cthulhu
Gold III
sralcrik
Cthulhu
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 157L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,578
458
3,426
9,009
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Reaper7074
Ishtar
8
1 / 4 / 0
4,760
476
7,311
11,084
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
9
0 / 0 / 0
5,248
525
2,373
2,780
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
WH1TEY0DA
Mercury
9
0 / 3 / 0
5,101
510
2,310
8,089
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
nickie_thegoat23
Cu Chulainn
9
0 / 4 / 0
4,940
494
1,965
7,198
4,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThanatosTiamatSolHera

VS

Bans
FreyaThothBastetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boofton
Baron Samedi
10
1 / 0 / 1
5,912
591
2,424
3,491
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
11
5 / 1 / 3
6,856
686
9,302
10,028
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Fan乂
Odin
11
5 / 0 / 4
6,821
682
6,399
7,871
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Rejectum
Ne Zha
11
5 / 0 / 3
6,428
643
3,210
5,974
2,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
sralcrik
Cthulhu
9
0 / 0 / 7
5,727
573
4,516
7,890
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
16
16
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Boofton
Baron Samedi
1
0
1
1.5
W
Rama
5
1
3
6.5
L
0
5
1
0.1
W
Odin
Fan乂
Odin
5
0
4
7
L
Ishtar
Reaper7074
Ishtar
1
4
0
0.25
W
Ne Zha
Rejectum
Ne Zha
5
0
3
6.5
L
Merlin
0
0
0
0
L
Mercury
WH1TEY0DA
Mercury
0
3
0
0
L
Cu Chulainn
nickie_thegoat23
Cu Chulainn
0
4
0
0
W
Cthulhu
sralcrik
Cthulhu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,385
Damage
25,851
38,160
Taken
35,254
20,109
Mitigated
19,191
8,959
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Boofton
Baron Samedi
2,424
283
579
1,430
3,491
1,429
191
1,707
1,784
41,317
0
W
Rama
9,302
7,512
0
7,071
10,028
3,674
804
1,078
8,950
0
52,127
L
3,426
1,321
334
1,240
9,009
7,723
0
2,301
6,633
15,128
0
W
Odin
Fan乂
Odin
6,399
1,888
0
2,666
7,871
6,799
123
394
7,107
1,009
35,341
L
Ishtar
Reaper7074
Ishtar
7,311
5,499
0
4,330
11,084
3,896
0
1,345
9,694
0
31,593
W
Ne Zha
Rejectum
Ne Zha
3,210
769
0
1,753
5,974
2,092
0
1,274
4,700
0
46,429
L
Merlin
2,373
45
0
625
2,780
822
0
1,120
1,634
40,996
0
L
Mercury
WH1TEY0DA
Mercury
2,310
1,242
0
930
8,089
2,741
0
1,538
6,374
0
38,231
L
Cu Chulainn
nickie_thegoat23
Cu Chulainn
1,965
228
0
1,500
7,198
4,927
0
962
5,718
0
27,721
W
Cthulhu
sralcrik
Cthulhu
4,516
297
0
2,138
7,890
5,197
0
2,074
5,816
18,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
31,744
267
Minions Killed
337
0
Camps Cleared
0
963,718
Distance Traveled
1,023,449
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,912
591
89
9
0
189,888
1
W
Rama
6,856
686
101
10
0
176,412
2
L
Kuzenbo
4,578
458
12
1
0
202,722
6
W
Odin
6,821
682
59
6
0
213,577
0
L
Ishtar
4,760
476
56
6
0
170,308
0
W
Ne Zha
6,428
643
71
7
0
227,459
0
L
Merlin
5,248
525
85
9
0
204,191
5
L
Mercury
5,101
510
57
6
0
216,504
0
L
Cu Chulainn
4,940
494
57
6
0
169,993
0
W
Cthulhu
5,727
573
17
2
0
216,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role