Player Matchup

Ra
Ra
 
Ra
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Rever123
Jormungandr
Level 10
God Stats
1W - 2L
1,535 SR
Queue Stats
2W - 4L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
SHACOmigokk
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,659 Elo+
Party 1
Apollo
Apollo
ViniDinoO
Apollo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,417 Elo+
Party 1
Tyr
Tyr
mmarvinedge
Tyr
Level 54
God Stats
0W - 1L
1,278 SR
Queue Stats
10W - 20L
1,285 Elo+
Solo
Team Averages
Level 42
1,463 SR
1,456 Elo+

VS

Team Averages
Level 99
1,509 SR
1,521 Elo+
Scylla
Scylla
 
Scylla
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
elpedropapu
Fenrir
Level 128
God Stats
5W - 5L
1,302 SR
Queue Stats
162W - 158L
1,603 Elo+
Party 2
Horus
Horus
encarte_indiviso
Horus
Level 82
God Stats
2W - 0L
1,742 SR
Queue Stats
64W - 52L
1,536 Elo+
Solo
Sylvanus
Sylvanus
y5u6r7i8
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 83L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 2 / 0
4,907
545
1,544
3,620
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
Rever123
Jormungandr
6
0 / 1 / 1
4,275
475
2,611
4,998
4,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
SHACOmigokk
Cthulhu
5
0 / 3 / 0
4,272
475
2,704
8,327
4,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
ViniDinoO
Apollo
3
1 / 1 / 0
3,705
412
1,418
2,150
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,209
468
1,809
7,159
4,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 0 / 0
5,749
639
919
3,117
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
9
2 / 0 / 2
5,412
601
4,095
5,037
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
10
4 / 0 / 3
5,983
665
3,228
6,860
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 1
6,070
674
3,812
3,973
2,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
y5u6r7i8
Sylvanus
8
1 / 1 / 2
4,882
542
2,277
5,290
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Scylla
 
Scylla
1
0
0
1
W
Neith
 
Neith
2
0
2
3
L
Jormungandr
Rever123
Jormungandr
0
1
1
0.5
L
Cthulhu
SHACOmigokk
Cthulhu
0
3
0
0
L
Apollo
ViniDinoO
Apollo
1
1
0
1
W
Fenrir
4
0
3
5.5
W
2
0
1
2.5
L
0
3
0
0
W
Sylvanus
y5u6r7i8
Sylvanus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,086
Damage
14,331
26,254
Taken
24,277
15,639
Mitigated
11,257
4,880
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,544
0
0
439
3,620
1,133
0
919
2,701
31,641
0
W
Scylla
 
Scylla
919
0
0
500
3,117
1,030
0
1,102
2,015
43,086
0
W
Neith
 
Neith
4,095
1,771
0
710
5,037
1,781
495
2,821
2,216
0
35,223
L
Jormungandr
Rever123
Jormungandr
2,611
1,080
0
429
4,998
4,188
0
959
4,039
15,036
0
L
Cthulhu
SHACOmigokk
Cthulhu
2,704
707
819
1,079
8,327
4,941
0
727
7,600
14,710
0
L
Apollo
ViniDinoO
Apollo
1,418
1,114
0
901
2,150
535
0
345
1,805
0
7,515
W
Fenrir
3,228
1,282
0
3,810
6,860
2,657
0
757
6,103
0
35,256
W
3,812
1,775
0
2,134
3,973
2,482
0
0
3,973
0
34,622
L
1,809
719
0
1,213
7,159
4,842
0
0
6,691
0
15,031
W
Sylvanus
y5u6r7i8
Sylvanus
2,277
1,334
338
1,976
5,290
3,307
372
2,179
3,111
13,508
5,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,368
Gold Earned
28,096
134
Minions Killed
278
0
Camps Cleared
0
721,310
Distance Traveled
904,927
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,907
545
62
7
0
133,125
0
W
Scylla
5,749
639
66
7
0
181,855
0
W
Neith
5,412
601
52
6
0
170,615
0
L
Jormungandr
4,275
475
24
3
0
152,061
0
L
Cthulhu
4,272
475
20
2
0
196,333
0
L
Apollo
3,705
412
13
1
0
65,851
0
W
Fenrir
5,983
665
68
8
0
210,081
2
W
Horus
6,070
674
53
6
0
193,162
0
L
Tyr
4,209
468
15
2
0
173,940
0
W
Sylvanus
4,882
542
39
4
0
149,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role