Player Matchup

Ymir
Ymir
DizzyDwarf434
Ymir
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 32L
1,525 Elo+
Party 1
Bakasura
Bakasura
FleMxyz
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 59L
1,644 Elo+
Solo
Guan Yu
Guan Yu
Im_juanma_
Guan Yu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,418 Elo+
Solo
Tsukuyomi
Tsukuyomi
MoneyManzell
Tsukuyomi
Level 59
God Stats
1W - 1L
1,720 SR
Queue Stats
50W - 55L
1,563 Elo+
Party 1
Agni
Agni
Suton
Agni
Level 105
God Stats
3W - 3L
1,476 SR
Queue Stats
119W - 126L
1,506 Elo+
Party 1
Team Averages
Level 100
1,539 SR
1,531 Elo+

VS

Team Averages
Level 119
1,435 SR
1,485 Elo+
Bacchus
Bacchus
BoSzWd
Bacchus
Level 79
God Stats
3W - 0L
1,289 SR
Queue Stats
223W - 214L
1,565 Elo+
Solo
Anubis
Anubis
Damhefye
Anubis
Level 126
God Stats
11W - 12L
1,666 SR
Queue Stats
376W - 381L
1,546 Elo+
Solo
Xbalanque
Xbalanque
XxHYbeamxX
Xbalanque
Level 155
God Stats
6W - 7L
1,223 SR
Queue Stats
555W - 604L
1,455 Elo+
Solo
Cernunnos
Cernunnos
huber690
Cernunnos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 98L
1,363 Elo+
Solo
Chang'e
Chang'e
kerneltt
Chang'e
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 8
9,426
725
9,213
20,382
21,714
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bakasura
FleMxyz
Bakasura
16
6 / 6 / 6
9,860
758
14,054
17,977
10,942
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Im_juanma_
Guan Yu
16
1 / 7 / 14
9,448
727
12,459
24,020
25,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
MoneyManzell
Tsukuyomi
18
5 / 5 / 8
10,515
809
17,718
20,278
9,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Suton
Agni
16
4 / 6 / 5
9,738
749
19,406
12,342
4,989
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BoSzWd
Bacchus
18
4 / 4 / 16
11,510
885
14,479
23,691
42,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Damhefye
Anubis
20
9 / 3 / 9
12,039
926
20,031
14,101
9,109
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
XxHYbeamxX
Xbalanque
19
12 / 4 / 10
12,245
942
25,574
14,611
6,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
huber690
Cernunnos
15
3 / 5 / 13
10,032
772
15,844
18,028
7,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
kerneltt
Chang'e
17
1 / 5 / 16
9,732
749
8,703
18,535
9,417
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
93
20
Kills
29
29
Deaths
21
41
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BoSzWd
Bacchus
4
4
16
3
W
Anubis
Damhefye
Anubis
9
3
9
4.5
L
4
5
8
1.6
L
Bakasura
FleMxyz
Bakasura
6
6
6
1.5
L
Guan Yu
Im_juanma_
Guan Yu
1
7
14
1.14
L
Tsukuyomi
MoneyManzell
Tsukuyomi
5
5
8
1.8
L
Agni
Suton
Agni
4
6
5
1.08
W
Xbalanque
XxHYbeamxX
Xbalanque
12
4
10
4.25
W
Cernunnos
huber690
Cernunnos
3
5
13
1.9
W
Chang'e
kerneltt
Chang'e
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,850
Damage
84,631
94,999
Taken
88,966
72,394
Mitigated
75,627
23,678
Healing
36,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BoSzWd
Bacchus
14,479
1,491
2,166
3,523
23,691
42,452
187
6,128
16,359
19,463
2,646
W
Anubis
Damhefye
Anubis
20,031
628
2,182
3,223
14,101
9,109
836
7,497
6,061
50,130
0
L
9,213
839
721
1,389
20,382
21,714
0
7,443
12,376
16,502
0
L
Bakasura
FleMxyz
Bakasura
14,054
10,383
1,298
4,107
17,977
10,942
0
7,496
9,833
0
14,886
L
Guan Yu
Im_juanma_
Guan Yu
12,459
324
3,793
5,890
24,020
25,292
0
9,025
14,334
2,197
17,476
L
Tsukuyomi
MoneyManzell
Tsukuyomi
17,718
3,326
921
4,376
20,278
9,457
1,357
9,555
10,371
0
35,696
L
Agni
Suton
Agni
19,406
945
575
608
12,342
4,989
198
4,469
7,518
31,028
0
W
Xbalanque
XxHYbeamxX
Xbalanque
25,574
10,912
590
2,998
14,611
6,841
4,469
5,651
8,890
0
41,628
W
Cernunnos
huber690
Cernunnos
15,844
9,256
1,241
4,777
18,028
7,808
2,569
6,152
11,001
0
29,143
W
Chang'e
kerneltt
Chang'e
8,703
3,351
10,413
5,776
18,535
9,417
761
4,692
13,136
19,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
55,558
108
Minions Killed
168
0
Camps Cleared
0
1,175,718
Distance Traveled
1,066,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,510
885
16
1
0
234,305
0
W
Anubis
12,039
926
73
6
0
202,854
0
L
Ymir
9,426
725
13
1
0
222,148
0
L
Bakasura
9,860
758
29
2
0
263,450
0
L
Guan Yu
9,448
727
13
1
0
240,271
0
L
Tsukuyomi
10,515
809
28
2
0
232,685
0
L
Agni
9,738
749
25
2
0
217,164
0
W
Xbalanque
12,245
942
32
2
0
230,185
0
W
Cernunnos
10,032
772
23
2
0
207,943
0
W
Chang'e
9,732
749
24
2
0
191,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role