Player Matchup

Shiva
Shiva
Chádoamiguinho
Shiva
Level 22
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 12L
1,442 Elo+
Party 1
Fenrir
Fenrir
TogenTotsuka
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,508 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
krispydnut
Ah Muzen Cab
Level 29
God Stats
3W - 2L
1,534 SR
Queue Stats
126W - 142L
1,388 Elo+
Solo
Neith
Neith
paratiG3turbo
Neith
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 50L
1,413 Elo+
Party 1
Ganesha
Ganesha
turnsaturn
Ganesha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,510 Elo+
Party 3
Team Averages
Level 42
1,550 SR
1,452 Elo+

VS

Team Averages
Level 97
1,518 SR
1,396 Elo+
Ishtar
Ishtar
AluraWalker
Ishtar
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,216 Elo+
Party 2
Merlin
Merlin
Bapkins
Merlin
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 185L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
Buldawg93
Sun Wukong
Level 151
God Stats
10W - 5L
1,766 SR
Queue Stats
272W - 255L
1,440 Elo+
Party 2
Cupid
Cupid
SmiteyFineDay
Cupid
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
186W - 166L
1,360 Elo+
Solo
Geb
Geb
THUMPERDEMONMJ
Geb
Level 133
God Stats
3W - 2L
1,323 SR
Queue Stats
94W - 93L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 5
10,343
608
9,493
23,469
31,826
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
16
3 / 9 / 7
9,961
586
11,407
29,321
33,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
krispydnut
Ah Muzen Cab
20
6 / 3 / 4
11,817
695
27,374
18,271
11,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 4 / 5
10,978
646
15,262
19,129
10,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
turnsaturn
Ganesha
17
0 / 7 / 12
10,767
633
11,547
30,206
48,239
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
2 / 6 / 23
11,401
671
14,424
15,942
10,880
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Bapkins
Merlin
20
13 / 2 / 14
14,460
851
38,470
13,443
8,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Buldawg93
Sun Wukong
19
7 / 2 / 19
12,116
713
18,531
23,022
47,453
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
7 / 4 / 17
12,327
725
25,384
14,690
8,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
1 / 2 / 22
12,574
740
11,740
26,360
38,248
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
125
14
Kills
30
30
Deaths
16
33
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Ishtar
2
6
23
2.25
W
Merlin
Bapkins
Merlin
13
2
14
10
W
Sun Wukong
Buldawg93
Sun Wukong
7
2
19
8.25
L
3
7
5
0.79
W
7
4
17
3.88
W
1
2
22
6
L
Fenrir
3
9
7
0.72
L
Ah Muzen Cab
krispydnut
Ah Muzen Cab
6
3
4
2.67
L
2
4
5
1.13
L
Ganesha
turnsaturn
Ganesha
0
7
12
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,083
Damage
108,549
120,396
Taken
93,457
135,348
Mitigated
113,357
34,304
Healing
41,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
14,424
6,766
0
1,302
15,942
10,880
2,855
4,370
11,572
351
24,073
W
Merlin
Bapkins
Merlin
38,470
2,087
3,227
3,421
13,443
8,264
2,949
2,025
11,418
88,287
0
W
Sun Wukong
Buldawg93
Sun Wukong
18,531
1,692
5,032
6,481
23,022
47,453
670
1,962
21,060
0
24,397
L
9,493
866
3,277
2,599
23,469
31,826
0
10,357
13,112
0
18,627
W
25,384
11,872
8,511
4,140
14,690
8,512
3,476
4,620
10,070
0
42,632
W
11,740
1,109
2,830
6,753
26,360
38,248
424
2,829
23,154
21,245
0
L
Fenrir
11,407
1,889
1,504
6,514
29,321
33,287
0
13,796
15,525
5,420
10,243
L
Ah Muzen Cab
krispydnut
Ah Muzen Cab
27,374
7,267
2,383
5,560
18,271
11,210
0
8,170
10,101
0
63,552
L
15,262
5,456
2,044
6,622
19,129
10,786
776
8,344
10,785
0
34,997
L
Ganesha
turnsaturn
Ganesha
11,547
626
1,155
2,646
30,206
48,239
0
9,894
20,312
24,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,866
Gold Earned
62,878
166
Minions Killed
223
0
Camps Cleared
0
1,450,752
Distance Traveled
1,461,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,401
671
26
2
0
259,205
0
W
Merlin
14,460
851
106
6
0
280,841
0
W
Sun Wukong
12,116
713
19
1
0
324,673
0
L
Shiva
10,343
608
16
1
0
262,563
0
W
Cupid
12,327
725
55
3
0
286,110
0
W
Geb
12,574
740
17
1
0
310,497
0
L
Fenrir
9,961
586
17
1
0
291,887
0
L
Ah Muzen Cab
11,817
695
85
5
0
330,211
0
L
Neith
10,978
646
48
3
0
300,901
0
L
Ganesha
10,767
633
0
0
0
265,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role