Player Matchup

Charybdis
Charybdis
Platinum I
Dubatuque
Charybdis
Platinum I
Level 145
God Stats
3W - 2L
1,690 SR
Queue Stats
91W - 82L
1,966 MMR
Solo
Hercules
Hercules
Platinum I
FakeStyle
Hercules
Platinum I
Level 245
God Stats
52W - 35L
1,686 SR
Queue Stats
647W - 646L
2,019 MMR
Solo
Bastet
Bastet
Diamond III
KalushaBwalya
Bastet
Diamond III
Level 106
God Stats
6W - 6L
1,500 SR
Queue Stats
400W - 361L
2,273 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond V
LionelAndreMessi
Morgan Le Fay
Diamond V
Level 109
God Stats
10W - 5L
1,953 SR
Queue Stats
213W - 171L
2,155 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
ironspart
Sylvanus
Diamond V
Level 159
God Stats
6W - 9L
1,602 SR
Queue Stats
186W - 167L
2,131 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,686 SR
2,109 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,654 SR
2,110 MMR
Athena
Athena
Platinum I
B4N17
Athena
Platinum I
Level 125
God Stats
7W - 12L
1,419 SR
Queue Stats
124W - 118L
2,035 MMR
Party 3
Awilix
Awilix
Diamond III
FeelFear
Awilix
Diamond III
Level 123
God Stats
2W - 5L
2,028 SR
Queue Stats
150W - 127L
2,395 MMR
Party 2
Tiamat
Tiamat
Diamond II
Muniaa
Tiamat
Diamond II
Level 153
God Stats
41W - 31L
1,599 SR
Queue Stats
154W - 142L
2,422 MMR
Party 2
Medusa
Medusa
Gold I
Nicklaid
Medusa
Gold I
Level 136
God Stats
4W - 3L
1,722 SR
Queue Stats
113W - 115L
1,751 MMR
Party 3
Achilles
Achilles
Diamond V
R1uK
Achilles
Diamond V
Level 162
God Stats
1W - 3L
1,500 SR
Queue Stats
257W - 243L
1,945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dubatuque
Charybdis
20
9 / 1 / 11
15,131
658
28,086
22,623
14,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
FakeStyle
Hercules
19
3 / 2 / 6
13,377
582
12,800
24,949
35,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

19
8 / 1 / 14
13,142
571
18,024
20,547
12,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
LionelAndreMessi
Morgan Le Fay
20
4 / 1 / 11
13,763
598
26,051
19,872
13,823
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
ironspart
Sylvanus
18
4 / 0 / 20
12,851
559
10,142
26,115
38,143
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ao KuangMercurySurtrSol

VS

Bans
ThorHe BoGebFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
B4N17
Athena
10
0 / 10 / 3
7,863
342
6,490
29,108
34,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
FeelFear
Awilix
17
3 / 5 / 2
10,451
454
12,548
22,380
9,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Muniaa
Tiamat
20
1 / 2 / 1
12,022
523
18,044
19,683
12,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Nicklaid
Medusa
16
0 / 6 / 1
10,002
435
12,822
18,305
8,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
R1uK
Achilles
17
1 / 5 / 2
10,733
467
14,329
26,356
42,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
14
28
Kills
5
5
Deaths
28
62
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
B4N17
Athena
0
10
3
0.15
W
Charybdis
Dubatuque
Charybdis
9
1
11
14.5
W
Hercules
FakeStyle
Hercules
3
2
6
3
L
Awilix
FeelFear
Awilix
3
5
2
0.8
W
8
1
14
15
W
Morgan Le Fay
LionelAndreMessi
Morgan Le Fay
4
1
11
9.5
L
Tiamat
Muniaa
Tiamat
1
2
1
0.75
L
Medusa
Nicklaid
Medusa
0
6
1
0.08
L
Achilles
R1uK
Achilles
1
5
2
0.4
W
Sylvanus
ironspart
Sylvanus
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,103
Damage
64,233
114,106
Taken
115,832
114,476
Mitigated
107,702
61,950
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
B4N17
Athena
6,490
1,875
0
1,422
29,108
34,757
0
7,266
21,257
15,047
0
W
Charybdis
Dubatuque
Charybdis
28,086
20,953
0
14,359
22,623
14,936
10,238
3,820
18,723
0
182,213
W
Hercules
FakeStyle
Hercules
12,800
4,201
0
12,415
24,949
35,484
1,832
4,112
20,695
480
103,851
L
Awilix
FeelFear
Awilix
12,548
4,007
0
720
22,380
9,755
2,322
4,910
17,105
0
91,620
W
18,024
5,978
0
8,201
20,547
12,090
916
4,825
15,594
0
99,065
W
Morgan Le Fay
LionelAndreMessi
Morgan Le Fay
26,051
1,970
929
5,467
19,872
13,823
1,541
6,282
13,304
144,143
0
L
Tiamat
Muniaa
Tiamat
18,044
524
287
5,370
19,683
12,731
0
9,773
9,314
122,944
0
L
Medusa
Nicklaid
Medusa
12,822
4,505
0
330
18,305
8,042
1,170
5,200
12,569
0
92,862
L
Achilles
R1uK
Achilles
14,329
2,267
0
6,714
26,356
42,417
0
6,572
19,036
3,771
80,723
W
Sylvanus
ironspart
Sylvanus
10,142
1,319
9,208
11,371
26,115
38,143
0
8,398
17,303
26,050
122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,264
Gold Earned
51,071
762
Minions Killed
637
0
Camps Cleared
0
2,434,827
Distance Traveled
2,258,634
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,863
342
17
1
0
460,152
1
W
Charybdis
15,131
658
231
10
0
418,992
2
W
Hercules
13,377
582
175
8
0
480,932
6
L
Awilix
10,451
454
117
5
0
510,872
1
W
Bastet
13,142
571
104
5
0
596,877
0
W
Morgan Le Fay
13,763
598
236
10
0
463,451
5
L
Tiamat
12,022
523
213
9
0
465,935
0
L
Medusa
10,002
435
154
7
0
413,047
3
L
Achilles
10,733
467
136
6
0
408,628
3
W
Sylvanus
12,851
559
16
1
0
474,575
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role