Player Matchup

Merlin
Merlin
Gold V
WelesJP
Merlin
Gold V
Level 83
God Stats
1W - 1L
1,378 SR
Queue Stats
6W - 6L
1,703 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 83
1,378 SR
1,703 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,605 SR
1,599 MMR
Chang'e
Chang'e
Bronze III
MiniTheMauler
Chang'e
Bronze III
Level 127
God Stats
1W - 2L
1,605 SR
Queue Stats
1W - 5L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
WelesJP
Merlin
18
5 / 1 / 0
12,569
1,047
13,542
12,266
7,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SolAh Muzen CabOlorunHou YiChronos

VS

Bans
KaliSkadiDanzaburouBakasuraTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
1 / 5 / 0
9,365
780
6,979
17,377
13,154
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
1
5
0
0.2
W
Merlin
WelesJP
Merlin
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,542
Damage
6,979
12,266
Taken
17,377
7,121
Mitigated
13,154
4,411
Healing
3,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
6,979
636
0
3,672
17,377
13,154
0
13,821
3,556
50,344
0
W
Merlin
WelesJP
Merlin
13,542
1,793
0
4,411
12,266
7,121
1,650
7,176
5,090
83,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,569
Gold Earned
9,365
165
Minions Killed
81
8
Camps Cleared
3
223,380
Distance Traveled
233,160
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,365
780
81
7
3
233,160
2
W
Merlin
12,569
1,047
165
14
8
223,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role