Player Matchup

Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ECT Frostbite
Eset
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,276 Elo+
Solo
Izanami
Izanami
FatFurnace
Izanami
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 137L
1,586 Elo+
Party 2
Da Ji
Da Ji
SgtBlaster
Da Ji
Level 108
God Stats
1W - 6L
1,160 SR
Queue Stats
148W - 146L
1,532 Elo+
Party 2
Agni
Agni
WiltingWillow
Agni
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 121L
1,516 Elo+
Party 2
Team Averages
Level 98
1,432 SR
1,482 Elo+

VS

Team Averages
Level 38
1,455 SR
1,334 Elo+
Achilles
Achilles
LinksCrim
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,492 Elo+
Party 1
Thoth
Thoth
Loennin
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,373 Elo+
Party 1
Jing Wei
Jing Wei
Raykangel
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,240 Elo+
Party 1
Camazotz
Camazotz
TheYeshivaMoor
Camazotz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,297 Elo+
Party 1
Lancelot
Lancelot
Zanuh
Lancelot
Level 21
God Stats
0W - 2L
1,277 SR
Queue Stats
2W - 7L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
4 / 2 / 24
9,692
969
8,963
14,656
20,493
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 2 / 18
9,310
931
8,585
9,296
3,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
FatFurnace
Izanami
14
3 / 1 / 20
8,647
865
9,260
6,326
2,809
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
15
10 / 4 / 16
9,574
957
17,118
10,282
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 2 / 20
8,958
896
8,917
7,359
2,916
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LinksCrim
Achilles
14
1 / 5 / 3
7,264
726
5,963
12,351
14,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thoth
Loennin
Thoth
13
1 / 8 / 2
7,359
736
7,177
12,583
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Raykangel
Jing Wei
14
1 / 6 / 2
7,444
744
6,315
10,663
4,343
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Camazotz
13
2 / 4 / 5
7,994
799
3,668
12,799
9,608
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
Zanuh
Lancelot
11
2 / 6 / 2
6,984
698
4,909
10,780
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
21
29
Kills
7
11
Deaths
29
98
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
24
8
W
7
2
18
8
W
Izanami
FatFurnace
Izanami
3
1
20
13
L
Achilles
LinksCrim
Achilles
1
5
3
0.5
L
Thoth
Loennin
Thoth
1
8
2
0.25
L
Jing Wei
Raykangel
Jing Wei
1
6
2
0.33
W
Da Ji
10
4
16
4.5
L
Camazotz
2
4
5
1.13
W
5
2
20
7.5
L
Lancelot
Zanuh
Lancelot
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,843
Damage
28,032
47,919
Taken
59,176
35,262
Mitigated
37,474
18,590
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
8,963
243
1,607
5,313
14,656
20,493
357
2,791
11,484
15,548
0
W
8,585
850
2,940
2,508
9,296
3,616
1,267
927
8,369
16,849
0
W
Izanami
FatFurnace
Izanami
9,260
6,512
730
2,255
6,326
2,809
3,281
507
5,681
0
22,650
L
Achilles
LinksCrim
Achilles
5,963
491
855
1,392
12,351
14,141
0
5,105
6,730
0
10,456
L
Thoth
Loennin
Thoth
7,177
411
803
1,188
12,583
4,361
0
5,306
7,052
17,651
0
L
Jing Wei
Raykangel
Jing Wei
6,315
5,214
0
565
10,663
4,343
0
6,323
4,141
0
22,949
W
Da Ji
17,118
3,223
520
385
10,282
5,428
814
1,517
8,624
0
28,343
L
Camazotz
3,668
640
773
4,407
12,799
9,608
0
4,603
7,732
0
5,394
W
8,917
1,099
1,347
985
7,359
2,916
2,306
1,435
5,882
16,155
0
L
Lancelot
Zanuh
Lancelot
4,909
631
393
1,140
10,780
5,021
0
3,630
7,056
0
8,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,181
Gold Earned
37,045
105
Minions Killed
74
0
Camps Cleared
0
948,589
Distance Traveled
864,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,692
969
9
1
0
198,749
0
W
Eset
9,310
931
22
2
0
202,894
0
W
Izanami
8,647
865
24
2
0
175,093
0
L
Achilles
7,264
726
14
1
0
181,659
0
L
Thoth
7,359
736
22
2
0
154,329
0
L
Jing Wei
7,444
744
32
3
0
164,142
0
W
Da Ji
9,574
957
25
3
0
181,415
0
L
Camazotz
7,994
799
1
0
0
195,088
0
W
Agni
8,958
896
25
3
0
190,438
0
L
Lancelot
6,984
698
5
1
0
168,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role