Player Matchup

Janus
Janus
RokoKillerKo
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
Wezb84
Lancelot
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 70L
1,341 Elo+
Party 2
Hercules
Hercules
charlie-foxley
Hercules
Level 29
God Stats
13W - 18L
1,472 SR
Queue Stats
31W - 46L
1,337 Elo+
Party 2
Team Averages
Level 84
1,491 SR
1,393 Elo+

VS

Team Averages
Level 91
1,481 SR
1,440 Elo+
Merlin
Merlin
Heko
Merlin
Level 69
God Stats
5W - 2L
1,480 SR
Queue Stats
14W - 12L
1,538 Elo+
Solo
Martichoras
Martichoras
MadHigh
Martichoras
Level 119
God Stats
20W - 24L
1,531 SR
Queue Stats
104W - 105L
1,454 Elo+
Party 1
Kuzenbo
Kuzenbo
Sheiitana
Kuzenbo
Level 84
God Stats
292W - 292L
1,430 SR
Queue Stats
383W - 437L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
9,059
647
8,171
9,735
3,459
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
Wezb84
Lancelot
11
0 / 3 / 0
7,487
535
7,566
13,618
6,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hercules
13
0 / 2 / 1
8,761
626
4,045
15,527
15,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Heko
Merlin
15
4 / 1 / 4
10,119
723
15,037
7,204
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
MadHigh
Martichoras
16
2 / 0 / 2
9,824
702
12,268
10,339
5,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Sheiitana
Kuzenbo
15
2 / 0 / 5
10,200
729
7,077
13,070
16,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
8
8
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Heko
Merlin
4
1
4
6
W
Martichoras
MadHigh
Martichoras
2
0
2
3
L
1
3
0
0.33
W
Kuzenbo
Sheiitana
Kuzenbo
2
0
5
4.5
L
Lancelot
Wezb84
Lancelot
0
3
0
0
L
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,782
Damage
34,382
38,880
Taken
30,613
26,212
Mitigated
25,030
7,753
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Heko
Merlin
15,037
797
0
1,920
7,204
3,083
123
1,961
5,080
49,518
0
W
Martichoras
MadHigh
Martichoras
12,268
3,462
0
3,955
10,339
5,659
830
3,992
6,230
0
61,803
L
8,171
149
0
1,583
9,735
3,459
0
5,805
3,930
42,101
0
W
Kuzenbo
Sheiitana
Kuzenbo
7,077
3,455
2,618
2,930
13,070
16,288
580
2,373
10,267
15,502
224
L
Lancelot
Wezb84
Lancelot
7,566
1,475
0
1,340
13,618
6,767
0
7,289
6,329
0
26,805
L
Hercules
4,045
413
71
4,759
15,527
15,986
0
8,826
6,701
0
10,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,307
Gold Earned
30,143
128
Minions Killed
180
0
Camps Cleared
0
795,236
Distance Traveled
758,967
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,119
723
75
5
0
235,845
4
W
Martichoras
9,824
702
89
6
0
238,845
0
L
Janus
9,059
647
77
6
0
238,700
0
W
Kuzenbo
10,200
729
16
1
0
284,277
3
L
Lancelot
7,487
535
34
2
0
283,061
1
L
Hercules
8,761
626
17
1
0
273,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role