Player Matchup

Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jonatox
Sol
Level 118
God Stats
8W - 8L
1,747 SR
Queue Stats
155W - 135L
1,541 Elo+
Party 2
Surtr
Surtr
TonexBrasil
Surtr
Level 25
God Stats
9W - 12L
1,294 SR
Queue Stats
15W - 18L
1,392 Elo+
Party 2
Vulcan
Vulcan
Tottiii
Vulcan
Level 128
God Stats
5W - 5L
1,615 SR
Queue Stats
102W - 109L
1,369 Elo+
Solo
Fenrir
Fenrir
empomador
Fenrir
Level 142
God Stats
12W - 12L
1,702 SR
Queue Stats
130W - 122L
1,626 Elo+
Solo
Team Averages
Level 113
1,572 SR
1,485 Elo+

VS

Team Averages
Level 109
1,634 SR
1,610 Elo+
Fafnir
Fafnir
AligatJamer
Fafnir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,693 Elo+
Party 1
Medusa
Medusa
Didark
Medusa
Level 126
God Stats
1W - 2L
1,764 SR
Queue Stats
32W - 17L
1,868 Elo+
Party 1
Loki
Loki
Lupita1203
Loki
Level 129
God Stats
1W - 1L
1,911 SR
Queue Stats
47W - 29L
1,676 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Suli410
Morgan Le Fay
Level 142
God Stats
26W - 37L
1,497 SR
Queue Stats
148W - 162L
1,399 Elo+
Solo
Fenrir
Fenrir
hydekel
Fenrir
Level 123
God Stats
10W - 5L
1,500 SR
Queue Stats
309W - 304L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 3
7,175
513
4,695
8,851
7,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
13
2 / 2 / 3
8,182
584
10,237
10,031
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 1
7,715
551
9,377
12,581
8,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Tottiii
Vulcan
12
0 / 1 / 5
7,530
538
7,650
6,640
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
empomador
Fenrir
15
8 / 2 / 1
8,885
635
6,342
10,386
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 3 / 1
6,016
430
2,881
13,127
12,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Didark
Medusa
14
4 / 4 / 0
8,111
579
9,228
11,365
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 1
6,947
496
4,860
8,672
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Suli410
Morgan Le Fay
11
1 / 4 / 1
6,536
467
3,894
9,233
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
hydekel
Fenrir
11
1 / 4 / 1
6,474
462
3,747
10,616
6,402
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
7
8
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
3
3.5
L
Fafnir
0
3
1
0.17
L
Medusa
Didark
Medusa
4
4
0
1
W
Sol
2
2
3
1.75
L
1
0
1
1.5
L
Morgan Le Fay
Suli410
Morgan Le Fay
1
4
1
0.38
W
3
3
1
1.17
W
Vulcan
Tottiii
Vulcan
0
1
5
2.5
W
Fenrir
empomador
Fenrir
8
2
1
4.25
L
Fenrir
hydekel
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,301
Damage
24,610
48,489
Taken
53,013
27,108
Mitigated
30,756
15,424
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,695
2,315
1,108
3,435
8,851
7,999
695
1,951
6,900
0
23,664
L
Fafnir
2,881
762
1,451
2,710
13,127
12,431
0
6,073
7,054
13,791
0
L
Medusa
Didark
Medusa
9,228
4,132
0
1,570
11,365
4,814
0
6,423
4,942
0
61,015
W
Sol
10,237
4,288
0
4,028
10,031
3,355
615
618
9,413
69,138
0
L
4,860
1,344
0
2,570
8,672
3,398
0
652
8,020
0
53,201
L
Morgan Le Fay
Suli410
Morgan Le Fay
3,894
788
0
1,026
9,233
3,711
92
3,926
5,307
38,926
0
W
9,377
3,560
0
4,724
12,581
8,505
242
671
11,910
505
54,015
W
Vulcan
Tottiii
Vulcan
7,650
2,695
0
618
6,640
2,627
140
2,830
3,810
51,216
0
W
Fenrir
empomador
Fenrir
6,342
1,673
0
1,511
10,386
4,622
441
705
9,681
0
63,287
L
Fenrir
hydekel
Fenrir
3,747
651
0
2,087
10,616
6,402
0
1,032
9,584
0
38,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,487
Gold Earned
34,084
408
Minions Killed
318
0
Camps Cleared
0
1,490,531
Distance Traveled
1,409,860
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,175
513
33
2
0
309,430
1
L
Fafnir
6,016
430
17
1
0
286,338
0
L
Medusa
8,111
579
107
8
0
262,699
2
W
Sol
8,182
584
124
9
0
273,764
2
L
Loki
6,947
496
65
5
0
332,733
0
L
Morgan Le Fay
6,536
467
60
4
0
246,476
6
W
Surtr
7,715
551
76
5
0
275,874
0
W
Vulcan
7,530
538
83
6
0
305,809
3
W
Fenrir
8,885
635
92
7
0
325,654
0
L
Fenrir
6,474
462
69
5
0
281,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role