Player Matchup

Da Ji
Da Ji
Apooxyy
Da Ji
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
171W - 179L
1,399 Elo+
Solo
Maui
Maui
Assault_Console
Maui
Level 159
God Stats
2W - 5L
1,372 SR
Queue Stats
338W - 324L
1,607 Elo+
Solo
Tiamat
Tiamat
Inian
Tiamat
Level 160
God Stats
0W - 4L
1,500 SR
Queue Stats
373W - 387L
1,534 Elo+
Solo
Thoth
Thoth
Xeryv
Thoth
Level 156
God Stats
6W - 9L
1,337 SR
Queue Stats
473W - 474L
1,525 Elo+
Solo
Medusa
Medusa
endsociety
Medusa
Level 121
God Stats
3W - 5L
1,178 SR
Queue Stats
228W - 226L
1,541 Elo+
Solo
Team Averages
Level 151
1,377 SR
1,521 Elo+

VS

Team Averages
Level 139
1,462 SR
1,564 Elo+
Thanatos
Thanatos
 
Thanatos
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Mageda
Raijin
Level 148
God Stats
2W - 3L
1,282 SR
Queue Stats
164W - 172L
1,490 Elo+
Solo
Geb
Geb
Molimo
Geb
Level 125
God Stats
7W - 3L
1,528 SR
Queue Stats
252W - 239L
1,651 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tefso
Morgan Le Fay
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 44L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Apooxyy
Da Ji
13
3 / 5 / 4
8,098
736
8,217
11,610
6,433
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

16
1 / 2 / 6
8,632
785
5,082
15,131
16,723
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Inian
Tiamat
14
0 / 4 / 6
7,551
686
10,930
13,177
9,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Thoth
Xeryv
Thoth
16
4 / 3 / 3
8,405
764
14,069
8,585
3,805
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
endsociety
Medusa
13
1 / 6 / 4
7,588
690
7,167
14,558
7,839
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
10 / 1 / 7
10,357
942
10,456
14,722
12,729
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
 
Izanami
15
3 / 3 / 7
8,940
813
12,983
11,620
6,126
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Mageda
Raijin
14
4 / 5 / 7
8,609
783
9,568
9,657
4,589
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Molimo
Geb
16
1 / 1 / 17
9,728
884
11,548
12,150
13,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Tefso
Morgan Le Fay
17
2 / 0 / 16
9,046
822
14,367
8,281
4,474
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
9
Kills
20
20
Deaths
10
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
1
7
13.5
W
Izanami
 
Izanami
3
3
7
2.17
L
Da Ji
Apooxyy
Da Ji
3
5
4
1
L
1
2
6
2
L
Tiamat
Inian
Tiamat
0
4
6
0.75
W
Raijin
Mageda
Raijin
4
5
7
1.5
W
Geb
Molimo
Geb
1
1
17
9.5
W
Morgan Le Fay
Tefso
Morgan Le Fay
2
0
16
10
L
Thoth
Xeryv
Thoth
4
3
3
1.83
L
Medusa
endsociety
Medusa
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,465
Damage
58,922
63,061
Taken
56,430
43,898
Mitigated
41,363
21,688
Healing
24,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,456
448
2,627
11,589
14,722
12,729
0
6,397
7,771
0
11,411
W
Izanami
 
Izanami
12,983
5,016
479
2,619
11,620
6,126
1,710
7,589
3,540
0
32,026
L
Da Ji
Apooxyy
Da Ji
8,217
1,340
1,333
1,066
11,610
6,433
0
6,644
4,966
0
11,286
L
5,082
799
1,996
3,554
15,131
16,723
0
8,242
6,889
11,714
0
L
Tiamat
Inian
Tiamat
10,930
274
2,460
3,678
13,177
9,098
0
6,553
6,624
22,409
0
W
Raijin
Mageda
Raijin
9,568
690
783
484
9,657
4,589
168
4,476
4,786
23,736
0
W
Geb
Molimo
Geb
11,548
390
1,105
2,688
12,150
13,445
190
5,345
6,258
19,137
0
W
Morgan Le Fay
Tefso
Morgan Le Fay
14,367
811
527
1,509
8,281
4,474
912
4,319
3,751
26,887
0
L
Thoth
Xeryv
Thoth
14,069
239
570
1,644
8,585
3,805
0
5,394
3,191
21,302
0
L
Medusa
endsociety
Medusa
7,167
2,138
2,249
3,138
14,558
7,839
0
8,650
5,908
0
25,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,274
Gold Earned
46,680
110
Minions Killed
131
0
Camps Cleared
0
1,053,207
Distance Traveled
1,178,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,357
942
1
0
0
267,799
0
W
Izanami
8,940
813
58
5
0
199,588
0
L
Da Ji
8,098
736
5
0
0
195,853
0
L
Maui
8,632
785
15
1
0
237,856
0
L
Tiamat
7,551
686
40
4
0
219,838
0
W
Raijin
8,609
783
43
4
0
198,957
0
W
Geb
9,728
884
4
0
0
243,722
0
W
Morgan Le Fay
9,046
822
25
2
0
268,924
0
L
Thoth
8,405
764
23
2
0
206,750
0
L
Medusa
7,588
690
27
2
0
192,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role