Player Matchup

Bacchus
Bacchus
Farjin99
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,338 Elo+
Party 1
Zhong Kui
Zhong Kui
ShoKgolate
Zhong Kui
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 20L
1,302 Elo+
Party 1
Ishtar
Ishtar
overvvatch
Ishtar
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,380 Elo+

VS

Team Averages
Level 42
1,442 SR
1,406 Elo+
Chaac
Chaac
Ciipher
Chaac
Level 43
God Stats
16W - 4L
1,503 SR
Queue Stats
62W - 29L
1,526 Elo+
Solo
Anubis
Anubis
ScyreX
Anubis
Level 41
God Stats
7W - 11L
1,324 SR
Queue Stats
33W - 39L
1,367 Elo+
Party 2
Charybdis
Charybdis
soncabogdan
Charybdis
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 40L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Farjin99
Bacchus
11
0 / 6 / 1
6,885
689
4,574
15,768
17,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
ShoKgolate
Zhong Kui
10
1 / 6 / 0
6,584
658
9,821
12,496
6,374
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
overvvatch
Ishtar
11
0 / 7 / 1
6,289
629
5,226
11,985
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ciipher
Chaac
12
3 / 0 / 16
8,727
873
8,112
10,201
13,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
ScyreX
Anubis
14
7 / 1 / 12
9,160
916
14,337
7,114
3,953
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
soncabogdan
Charybdis
13
9 / 0 / 10
9,235
924
12,919
9,186
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
1
Kills
19
19
Deaths
1
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ciipher
Chaac
3
0
16
11
L
Bacchus
Farjin99
Bacchus
0
6
1
0.08
W
Anubis
ScyreX
Anubis
7
1
12
13
L
Zhong Kui
ShoKgolate
Zhong Kui
1
6
0
0.17
L
Ishtar
overvvatch
Ishtar
0
7
1
0.07
W
Charybdis
soncabogdan
Charybdis
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,621
Damage
35,368
40,249
Taken
26,501
27,502
Mitigated
21,278
9,021
Healing
11,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ciipher
Chaac
8,112
1,038
356
3,545
10,201
13,449
134
4,745
5,456
0
19,280
L
Bacchus
Farjin99
Bacchus
4,574
492
0
2,508
15,768
17,113
0
4,949
10,819
8,181
0
W
Anubis
ScyreX
Anubis
14,337
1,252
0
3,547
7,114
3,953
736
4,948
2,166
40,032
0
L
Zhong Kui
ShoKgolate
Zhong Kui
9,821
901
0
4,483
12,496
6,374
0
5,288
7,208
32,657
0
L
Ishtar
overvvatch
Ishtar
5,226
3,043
0
2,030
11,985
4,015
0
4,130
7,855
0
18,109
W
Charybdis
soncabogdan
Charybdis
12,919
6,389
0
3,913
9,186
3,876
1,723
4,779
4,407
0
36,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,758
Gold Earned
27,122
74
Minions Killed
111
0
Camps Cleared
0
504,338
Distance Traveled
566,680
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,727
873
11
1
0
193,573
0
L
Bacchus
6,885
689
3
0
0
184,383
0
W
Anubis
9,160
916
49
5
0
184,342
0
L
Zhong Kui
6,584
658
48
5
0
161,277
0
L
Ishtar
6,289
629
23
2
0
158,678
0
W
Charybdis
9,235
924
51
5
0
188,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role