Player Matchup

Surtr
Surtr
DReamer101
Surtr
Level 102
God Stats
1W - 3L
1,370 SR
Queue Stats
56W - 44L
1,474 Elo+
Party 1
Osiris
Osiris
LADY_ALLSTAR86
Osiris
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 81L
1,436 Elo+
Party 1
Hel
Hel
RAMBO-FF
Hel
Level 67
God Stats
1W - 2L
1,190 SR
Queue Stats
101W - 135L
1,370 Elo+
Solo
Ares
Ares
ThxtBreaker
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Cerberus
Cerberus
littleme101
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,501 Elo+
Party 1
Team Averages
Level 69
1,412 SR
1,456 Elo+

VS

Team Averages
Level 86
1,658 SR
1,393 Elo+
Jormungandr
Jormungandr
Electra773
Jormungandr
Level 67
God Stats
2W - 0L
1,702 SR
Queue Stats
25W - 24L
1,426 Elo+
Solo
Hel
Hel
Kiki Cataclysm
Hel
Level 63
God Stats
1W - 0L
1,830 SR
Queue Stats
1W - 6L
1,014 Elo+
Solo
Atlas
Atlas
Kumakaon_404
Atlas
Level 81
God Stats
12W - 3L
1,620 SR
Queue Stats
280W - 287L
1,523 Elo+
Solo
Anubis
Anubis
PrimeSigmatic
Anubis
Level 108
God Stats
5W - 7L
1,640 SR
Queue Stats
379W - 384L
1,395 Elo+
Solo
Hachiman
Hachiman
SheepyBoi
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
2 / 7 / 9
8,091
674
14,376
19,360
21,348
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 5 / 8
8,100
675
6,699
16,663
16,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 5 / 4
7,878
657
7,166
14,767
6,428
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 5 / 7
8,875
740
14,052
19,615
18,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
littleme101
Cerberus
15
4 / 6 / 7
9,365
780
10,212
22,783
28,970
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Electra773
Jormungandr
18
6 / 0 / 18
10,434
870
13,249
12,337
15,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

15
1 / 4 / 19
9,081
757
8,899
11,088
7,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
4 / 3 / 21
10,553
879
14,906
15,962
21,980
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
13 / 2 / 12
11,607
967
31,006
10,115
9,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SheepyBoi
Hachiman
15
4 / 6 / 15
9,568
797
16,328
16,579
11,143
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
113
14
Kills
28
28
Deaths
15
35
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Surtr
2
7
9
0.93
W
Jormungandr
Electra773
Jormungandr
6
0
18
15
W
1
4
19
2.63
W
4
3
21
4.83
L
3
5
8
1.4
W
13
2
12
9.5
L
1
5
4
0.6
W
Hachiman
SheepyBoi
Hachiman
4
6
15
1.92
L
4
5
7
1.5
L
Cerberus
littleme101
Cerberus
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,505
Damage
84,388
93,188
Taken
66,081
91,770
Mitigated
65,957
21,825
Healing
34,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
14,376
4,496
1,821
2,760
19,360
21,348
0
13,708
5,126
2,477
22,081
W
Jormungandr
Electra773
Jormungandr
13,249
2,324
1,033
3,010
12,337
15,630
520
7,617
4,720
28,805
0
W
8,899
1,596
13,374
5,192
11,088
7,979
64
4,860
6,228
13,848
0
W
14,906
5,238
1,764
3,409
15,962
21,980
488
8,073
7,889
27,147
0
L
6,699
2,309
1,337
1,045
16,663
16,699
0
10,674
5,433
0
15,081
W
31,006
2,029
74
2,445
10,115
9,225
1,470
3,044
7,071
55,357
0
L
7,166
435
3,198
3,602
14,767
6,428
168
9,774
4,350
17,120
0
W
Hachiman
SheepyBoi
Hachiman
16,328
11,683
471
3,824
16,579
11,143
3,995
9,335
7,244
0
26,789
L
14,052
592
154
1,772
19,615
18,325
0
15,246
3,733
18,829
0
L
Cerberus
littleme101
Cerberus
10,212
538
355
5,781
22,783
28,970
0
15,402
6,486
21,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,309
Gold Earned
51,243
101
Minions Killed
179
0
Camps Cleared
0
1,016,215
Distance Traveled
1,131,932
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,091
674
20
2
0
197,410
0
W
Jormungandr
10,434
870
25
2
0
268,142
0
W
Hel
9,081
757
16
1
0
242,186
1
W
Atlas
10,553
879
39
3
0
234,749
0
L
Osiris
8,100
675
18
2
0
183,738
0
W
Anubis
11,607
967
75
6
0
188,219
0
L
Hel
7,878
657
20
2
0
211,984
0
W
Hachiman
9,568
797
24
2
0
198,636
0
L
Ares
8,875
740
6
1
0
218,051
0
L
Cerberus
9,365
780
37
3
0
205,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role