Player Matchup

Sun Wukong
Sun Wukong
Drindel
Sun Wukong
Level 159
God Stats
4W - 1L
1,524 SR
Queue Stats
91W - 84L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
H3llSpawn1990
Cernunnos
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
PdiddySmurf
Kukulkan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 167L
1,468 Elo+
Party 1
Eset
Eset
Rowanender
Eset
Level 42
God Stats
2W - 3L
1,478 SR
Queue Stats
268W - 260L
1,524 Elo+
Solo
Hun Batz
Hun Batz
moonlightslayer
Hun Batz
Level 161
God Stats
3W - 2L
1,765 SR
Queue Stats
189W - 183L
1,434 Elo+
Party 1
Team Averages
Level 126
1,553 SR
1,447 Elo+

VS

Team Averages
Level 108
1,480 SR
1,437 Elo+
Eset
Eset
Maldium
Eset
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 205L
1,501 Elo+
Solo
Sol
Sol
Maylawl
Sol
Level 142
God Stats
5W - 6L
1,398 SR
Queue Stats
392W - 517L
1,476 Elo+
Solo
Anhur
Anhur
Nooooooooooop
Anhur
Level 172
God Stats
4W - 7L
1,500 SR
Queue Stats
443W - 422L
1,498 Elo+
Solo
Cerberus
Cerberus
XxxkingOFdarkxxX
Cerberus
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
229W - 206L
1,445 Elo+
Solo
Kukulkan
Kukulkan
pogba13345566411
Kukulkan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drindel
Sun Wukong
16
4 / 3 / 8
8,518
774
9,107
15,663
16,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
H3llSpawn1990
Cernunnos
12
0 / 3 / 5
7,836
712
4,931
11,332
4,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
PdiddySmurf
Kukulkan
17
5 / 1 / 8
9,685
880
14,566
7,765
3,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 9
8,317
756
13,265
7,841
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hun Batz
14
4 / 2 / 5
8,601
782
7,690
9,712
4,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Maldium
Eset
15
2 / 5 / 4
8,706
791
9,188
12,114
5,815
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
8
1 / 0 / 1
6,717
611
2,074
2,203
576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 3
7,590
690
4,608
10,868
4,842
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 4 / 5
8,144
740
6,188
15,419
16,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 3 / 4
9,421
856
12,208
10,319
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
16
Kills
8
11
Deaths
16
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Drindel
Sun Wukong
4
3
8
2.67
W
Cernunnos
H3llSpawn1990
Cernunnos
0
3
5
0.83
L
Eset
Maldium
Eset
2
5
4
0.8
L
Sol
1
0
1
1.5
L
1
4
3
0.63
W
Kukulkan
PdiddySmurf
Kukulkan
5
1
8
9
W
3
2
9
3.75
L
1
4
5
0.88
W
Hun Batz
4
2
5
3.25
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,559
Damage
34,266
52,313
Taken
50,923
32,281
Mitigated
32,827
18,823
Healing
14,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Drindel
Sun Wukong
9,107
1,597
1,169
3,660
15,663
16,028
599
7,674
7,891
770
10,382
W
Cernunnos
H3llSpawn1990
Cernunnos
4,931
1,159
1,511
3,373
11,332
4,848
707
7,301
4,016
0
13,844
L
Eset
Maldium
Eset
9,188
415
823
2,217
12,114
5,815
0
8,312
3,627
15,978
0
L
Sol
2,074
484
226
929
2,203
576
0
760
1,443
3,835
0
L
4,608
2,821
720
1,697
10,868
4,842
896
5,036
5,652
0
12,552
W
Kukulkan
PdiddySmurf
Kukulkan
14,566
895
0
1,406
7,765
3,758
942
4,018
3,699
35,852
0
W
13,265
573
2,606
1,636
7,841
3,341
805
5,195
2,589
21,825
0
L
6,188
116
805
3,641
15,419
16,492
260
9,446
5,772
10,266
0
W
Hun Batz
7,690
738
2,129
1,333
9,712
4,306
773
5,243
4,460
0
17,015
L
12,208
1,553
1,084
2,027
10,319
5,102
581
4,142
6,008
39,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,957
Gold Earned
40,578
128
Minions Killed
115
0
Camps Cleared
0
1,056,760
Distance Traveled
899,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,518
774
3
0
0
212,474
0
W
Cernunnos
7,836
712
22
2
0
210,574
0
L
Eset
8,706
791
15
1
0
192,361
0
L
Sol
6,717
611
5
0
0
151,659
0
L
Anhur
7,590
690
15
1
0
178,235
0
W
Kukulkan
9,685
880
55
5
0
213,934
0
W
Eset
8,317
756
20
2
0
209,549
0
L
Cerberus
8,144
740
9
1
0
197,092
0
W
Hun Batz
8,601
782
28
3
0
210,229
0
L
Kukulkan
9,421
856
71
6
0
180,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role