Player Matchup

Medusa
Medusa
 
Medusa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Wooty4u
Aphrodite
Level 64
God Stats
6W - 2L
1,672 SR
Queue Stats
151W - 191L
1,371 Elo+
Solo
Danzaburou
Danzaburou
whitegreyowl
Danzaburou
Level 122
God Stats
4W - 3L
1,195 SR
Queue Stats
240W - 253L
1,442 Elo+
Solo
Team Averages
Level 98
1,473 SR
1,463 Elo+

VS

Team Averages
Level 75
1,533 SR
1,426 Elo+
Aphrodite
Aphrodite
JackRigs
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,265 Elo+
Solo
Ullr
Ullr
NikolitsaGR
Ullr
Level 61
God Stats
7W - 5L
1,720 SR
Queue Stats
975W - 1,010L
1,342 Elo+
Solo
Merlin
Merlin
ShauniosuS
Merlin
Level 148
God Stats
1W - 4L
1,679 SR
Queue Stats
345W - 348L
1,462 Elo+
Solo
Nike
Nike
matt-ghost3182X
Nike
Level 103
God Stats
2W - 7L
1,265 SR
Queue Stats
123W - 116L
1,473 Elo+
Solo
Thanatos
Thanatos
vertdier
Thanatos
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
8 / 3 / 9
8,112
1,014
7,747
8,552
3,377
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
 
Rama
14
4 / 1 / 13
7,946
993
6,795
8,177
3,389
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
 
Amaterasu
14
4 / 2 / 15
7,920
990
7,664
13,353
11,385
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Wooty4u
Aphrodite
15
5 / 1 / 16
8,719
1,090
9,462
9,191
5,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
whitegreyowl
Danzaburou
13
4 / 2 / 14
8,087
1,011
10,627
8,428
3,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JackRigs
Aphrodite
10
0 / 7 / 3
5,686
711
2,428
9,105
4,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
2 / 4 / 1
6,155
769
4,216
6,255
2,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
ShauniosuS
Merlin
13
1 / 4 / 2
6,790
849
12,285
8,551
3,578
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 4
7,558
945
6,725
13,197
11,911
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
vertdier
Thanatos
11
2 / 5 / 3
6,586
823
6,435
8,867
3,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
25
Kills
6
9
Deaths
25
67
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
3
9
4.17
W
Rama
 
Rama
4
1
13
10.5
W
Amaterasu
 
Amaterasu
4
2
15
5.75
L
Aphrodite
JackRigs
Aphrodite
0
7
3
0.21
L
2
4
1
0.63
L
Merlin
ShauniosuS
Merlin
1
4
2
0.5
W
Aphrodite
Wooty4u
Aphrodite
5
1
16
13
L
1
5
4
0.6
L
Thanatos
vertdier
Thanatos
2
5
3
0.7
W
Danzaburou
whitegreyowl
Danzaburou
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,295
Damage
32,089
47,701
Taken
45,975
26,654
Mitigated
26,369
26,893
Healing
9,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,747
3,353
482
682
8,552
3,377
2,028
2,300
6,252
0
16,497
W
Rama
 
Rama
6,795
5,962
601
2,213
8,177
3,389
2,815
2,590
5,587
0
16,579
W
Amaterasu
 
Amaterasu
7,664
3,035
580
3,728
13,353
11,385
445
3,209
10,144
0
12,568
L
Aphrodite
JackRigs
Aphrodite
2,428
1,173
1,367
1,008
9,105
4,841
0
1,865
7,240
4,317
0
L
4,216
2,089
336
661
6,255
2,391
0
1,538
4,717
0
5,695
L
Merlin
ShauniosuS
Merlin
12,285
387
272
1,579
8,551
3,578
0
1,135
7,416
24,140
0
W
Aphrodite
Wooty4u
Aphrodite
9,462
2,044
7,209
6,462
9,191
5,326
239
1,999
7,192
18,471
0
L
6,725
859
187
1,663
13,197
11,911
0
3,395
9,802
0
18,951
L
Thanatos
vertdier
Thanatos
6,435
819
0
2,836
8,867
3,648
0
1,529
7,338
0
8,469
W
Danzaburou
whitegreyowl
Danzaburou
10,627
5,511
1,433
3,503
8,428
3,177
2,648
4,615
3,813
0
25,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,784
Gold Earned
32,775
94
Minions Killed
69
0
Camps Cleared
0
740,147
Distance Traveled
588,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,112
1,014
22
3
0
129,726
0
W
Rama
7,946
993
9
1
0
133,122
0
W
Amaterasu
7,920
990
9
1
0
176,116
0
L
Aphrodite
5,686
711
9
1
0
128,499
0
L
Ullr
6,155
769
1
0
0
60,795
0
L
Merlin
6,790
849
27
3
0
127,583
0
W
Aphrodite
8,719
1,090
29
4
0
161,262
0
L
Nike
7,558
945
28
4
0
137,375
0
L
Thanatos
6,586
823
4
1
0
134,602
0
W
Danzaburou
8,087
1,011
25
3
0
139,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role