Player Matchup

Hun Batz
Hun Batz
Gold V
TrulyClaWsly
Hun Batz
Gold V
Level 148
God Stats
37W - 29L
1,460 SR
Queue Stats
917W - 935L
1,271 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Zobhana
Cthulhu
Bronze III
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 15L
1,212 MMR
Party 1
Kukulkan
Kukulkan
Silver IV
jacrrispy
Kukulkan
Silver IV
Level 142
God Stats
13W - 11L
1,915 SR
Queue Stats
150W - 171L
1,330 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,625 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,546 SR
1,263 MMR
Baron Samedi
Baron Samedi
Gold V
Al3xx-02-06
Baron Samedi
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 50L
1,437 MMR
Solo
Hou Yi
Hou Yi
Silver III
Landor2011
Hou Yi
Silver III
Level 85
God Stats
3W - 8L
1,513 SR
Queue Stats
3W - 10L
1,153 MMR
Solo
Guan Yu
Guan Yu
Gold IV
jorlex009
Guan Yu
Gold IV
Level 156
God Stats
21W - 41L
1,624 SR
Queue Stats
586W - 666L
1,200 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TrulyClaWsly
Hun Batz
16
2 / 2 / 7
11,331
630
13,972
19,154
21,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Zobhana
Cthulhu
16
4 / 0 / 5
12,498
694
13,928
17,726
24,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
jacrrispy
Kukulkan
18
4 / 2 / 6
12,494
694
17,325
8,537
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
SurtrAh Muzen CabAchillesAtlasHera

VS

Bans
Yu HuangBacchusPoseidonCerberusAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Al3xx-02-06
Baron Samedi
17
1 / 6 / 1
11,385
633
15,080
16,925
8,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
Landor2011
Hou Yi
17
3 / 2 / 1
11,998
667
13,251
19,067
8,367
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
jorlex009
Guan Yu
15
0 / 2 / 2
11,144
619
8,432
22,457
27,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
10
Kills
4
4
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Al3xx-02-06
Baron Samedi
1
6
1
0.25
L
Hou Yi
Landor2011
Hou Yi
3
2
1
1.75
W
Hun Batz
TrulyClaWsly
Hun Batz
2
2
7
2.75
W
Cthulhu
Zobhana
Cthulhu
4
0
5
6.5
W
Kukulkan
jacrrispy
Kukulkan
4
2
6
3.5
L
Guan Yu
jorlex009
Guan Yu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,225
Damage
36,763
45,417
Taken
58,449
51,314
Mitigated
43,634
9,351
Healing
25,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Al3xx-02-06
Baron Samedi
15,080
567
1,308
3,248
16,925
8,162
311
10,679
6,246
64,007
0
L
Hou Yi
Landor2011
Hou Yi
13,251
7,667
0
5,378
19,067
8,367
1,075
11,190
7,877
0
52,404
W
Hun Batz
TrulyClaWsly
Hun Batz
13,972
2,990
0
4,069
19,154
21,822
661
5,545
13,609
1,290
41,118
W
Cthulhu
Zobhana
Cthulhu
13,928
648
229
4,753
17,726
24,710
348
7,630
10,096
40,297
964
W
Kukulkan
jacrrispy
Kukulkan
17,325
500
0
300
8,537
4,782
1,168
2,019
6,518
67,710
0
L
Guan Yu
jorlex009
Guan Yu
8,432
739
7,022
8,575
22,457
27,105
82
9,784
12,673
0
28,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,323
Gold Earned
34,527
200
Minions Killed
195
0
Camps Cleared
0
1,005,167
Distance Traveled
921,494
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,385
633
75
4
0
261,856
0
L
Hou Yi
11,998
667
88
5
0
296,020
1
W
Hun Batz
11,331
630
35
2
0
320,331
0
W
Cthulhu
12,498
694
46
3
0
343,072
0
W
Kukulkan
12,494
694
119
7
0
341,764
0
L
Guan Yu
11,144
619
32
2
0
363,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role