Player Matchup

Surtr
Surtr
BigBoyasian13
Surtr
Level 59
God Stats
10W - 6L
1,910 SR
Queue Stats
53W - 51L
1,521 Elo+
Party 1
Apollo
Apollo
Floydcel
Apollo
Level 15
God Stats
5W - 2L
1,628 SR
Queue Stats
10W - 6L
1,601 Elo+
Party 1
Agni
Agni
Yellowjellomello
Agni
Level 64
God Stats
4W - 2L
1,521 SR
Queue Stats
150W - 107L
1,636 Elo+
Party 1
He Bo
He Bo
butolong
He Bo
Level 88
God Stats
1W - 0L
1,787 SR
Queue Stats
129W - 101L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
ulery
Kuzenbo
Level 36
God Stats
2W - 2L
1,773 SR
Queue Stats
9W - 3L
1,723 Elo+
Party 1
Team Averages
Level 52
1,724 SR
1,607 Elo+

VS

Team Averages
Level 85
1,511 SR
1,359 Elo+
Surtr
Surtr
Akame Shingu
Surtr
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 12L
1,520 Elo+
Solo
Ao Kuang
Ao Kuang
DoritoPitbull
Ao Kuang
Level 32
God Stats
6W - 9L
1,500 SR
Queue Stats
117W - 110L
1,071 Elo+
Solo
Fenrir
Fenrir
SeveN62ARMED
Fenrir
Level 113
God Stats
1W - 4L
1,500 SR
Queue Stats
148W - 153L
1,387 Elo+
Solo
Ishtar
Ishtar
TextbookStoner
Ishtar
Level 104
God Stats
3W - 3L
1,555 SR
Queue Stats
74W - 78L
1,460 Elo+
Solo
Shiva
Shiva
Tikirikitik
Shiva
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,914
609
9,206
10,089
10,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Floydcel
Apollo
10
3 / 1 / 6
6,793
523
5,298
7,947
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 2
8,842
680
7,063
3,481
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

He Bo
butolong
He Bo
14
7 / 1 / 4
8,815
678
8,910
8,043
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
ulery
Kuzenbo
9
2 / 1 / 8
7,058
543
4,195
9,399
9,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,549
427
3,785
14,234
9,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
DoritoPitbull
Ao Kuang
11
0 / 2 / 0
5,792
446
1,118
7,666
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
10
1 / 5 / 0
5,990
461
1,742
11,290
4,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 5 / 1
6,327
487
5,026
9,026
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 4 / 2
5,345
411
2,907
9,727
5,819
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
22
Kills
3
3
Deaths
22
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
4
0
2
5
L
Ao Kuang
DoritoPitbull
Ao Kuang
0
2
0
0
W
Apollo
Floydcel
Apollo
3
1
6
6
L
Fenrir
1
5
0
0.2
L
2
5
1
0.5
L
0
4
2
0.25
W
6
0
2
7
W
He Bo
butolong
He Bo
7
1
4
9
W
Kuzenbo
ulery
Kuzenbo
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,672
Damage
14,578
38,959
Taken
51,943
26,774
Mitigated
26,780
16,576
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,785
1,559
0
2,671
14,234
9,817
0
2,650
10,514
795
33,142
W
9,206
3,194
0
4,396
10,089
10,479
672
173
9,916
11,644
39,918
L
Ao Kuang
DoritoPitbull
Ao Kuang
1,118
254
31
1,924
7,666
3,042
0
4,205
3,275
33,275
0
W
Apollo
Floydcel
Apollo
5,298
2,789
0
3,287
7,947
2,740
138
0
7,947
0
37,885
L
Fenrir
1,742
307
0
1,346
11,290
4,584
0
4,916
6,158
0
36,592
L
5,026
2,711
0
1,272
9,026
3,518
140
5,711
3,238
0
25,867
L
2,907
415
80
2,216
9,727
5,819
0
4,154
5,525
0
15,357
W
7,063
823
331
1,121
3,481
1,163
523
457
3,024
61,239
0
W
He Bo
butolong
He Bo
8,910
839
0
4,011
8,043
2,994
26
661
7,382
73,553
0
W
Kuzenbo
ulery
Kuzenbo
4,195
2,141
0
3,430
9,399
9,398
146
329
9,070
21,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,422
Gold Earned
29,003
383
Minions Killed
256
0
Camps Cleared
0
1,264,137
Distance Traveled
1,200,598
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,549
427
57
4
0
211,198
0
W
Surtr
7,914
609
94
7
0
259,076
0
L
Ao Kuang
5,792
446
62
5
0
254,196
4
W
Apollo
6,793
523
47
4
0
241,674
0
L
Fenrir
5,990
461
63
5
0
275,580
0
L
Ishtar
6,327
487
47
4
0
222,998
0
L
Shiva
5,345
411
27
2
0
236,626
4
W
Agni
8,842
680
111
9
0
265,069
0
W
He Bo
8,815
678
107
8
0
250,339
2
W
Kuzenbo
7,058
543
24
2
0
247,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role