Player Matchup

Tiamat
Tiamat
Death Turbo
Tiamat
Level 159
God Stats
5W - 2L
1,267 SR
Queue Stats
234W - 226L
1,422 Elo+
Party 2
Cupid
Cupid
KingEL
Cupid
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 150L
1,437 Elo+
Party 2
Thor
Thor
alari11
Thor
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
382W - 355L
1,499 Elo+
Solo
Nu Wa
Nu Wa
m0j0Risin007
Nu Wa
Level 144
God Stats
20W - 13L
1,851 SR
Queue Stats
1,442W - 1,471L
1,535 Elo+
Solo
The Morrigan
The Morrigan
shesui
The Morrigan
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 92L
1,453 Elo+
Solo
Team Averages
Level 126
1,524 SR
1,469 Elo+

VS

Team Averages
Level 50
1,478 SR
1,400 Elo+
Gilgamesh
Gilgamesh
Keyalordil
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,502 Elo+
Party 1
Lancelot
Lancelot
Lamalen
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,502 Elo+
Party 1
Tyr
Tyr
Post_calzone
Tyr
Level 82
God Stats
1W - 2L
1,715 SR
Queue Stats
111W - 128L
1,433 Elo+
Solo
Olorun
Olorun
Tr3ss3432
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,086 Elo+
Solo
Odin
Odin
xKING_SNIPER22x
Odin
Level 108
God Stats
0W - 4L
1,176 SR
Queue Stats
176W - 169L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 3 / 4
6,892
985
10,225
7,115
5,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
KingEL
Cupid
11
2 / 1 / 5
6,623
946
5,613
4,377
1,806
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
alari11
Thor
12
2 / 0 / 4
6,665
952
3,194
5,958
5,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 5
7,138
1,020
13,088
3,913
1,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
shesui
The Morrigan
10
0 / 3 / 3
6,055
865
4,187
4,243
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Keyalordil
Gilgamesh
10
1 / 1 / 5
5,966
852
7,485
8,960
7,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Lamalen
Lancelot
13
3 / 3 / 3
6,741
963
4,930
9,392
5,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 2
6,081
869
2,846
8,808
8,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
Tr3ss3432
Olorun
13
3 / 1 / 3
6,674
953
5,292
9,755
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 5
5,750
821
3,205
4,500
2,194
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
9
Kills
8
8
Deaths
9
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
2
3
4
1.33
L
Gilgamesh
Keyalordil
Gilgamesh
1
1
5
3.5
W
Cupid
KingEL
Cupid
2
1
5
4.5
L
Lancelot
Lamalen
Lancelot
3
3
3
1.5
L
1
3
2
0.67
L
Olorun
Tr3ss3432
Olorun
3
1
3
4.5
W
Thor
alari11
Thor
2
0
4
4
W
3
1
5
5.5
W
The Morrigan
shesui
The Morrigan
0
3
3
0.5
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,307
Damage
23,758
25,606
Taken
41,415
16,080
Mitigated
29,380
9,683
Healing
15,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
10,225
887
1,104
2,333
7,115
5,464
518
2,350
4,765
15,858
0
L
Gilgamesh
Keyalordil
Gilgamesh
7,485
1,596
971
1,294
8,960
7,953
0
5,213
3,316
0
13,393
W
Cupid
KingEL
Cupid
5,613
2,664
757
1,848
4,377
1,806
652
1,721
2,656
0
9,032
L
Lancelot
Lamalen
Lancelot
4,930
647
432
1,802
9,392
5,873
0
5,436
3,731
0
14,588
L
2,846
236
763
641
8,808
8,836
0
5,553
2,882
647
6,392
L
Olorun
Tr3ss3432
Olorun
5,292
2,142
3,093
5,136
9,755
4,524
0
7,194
2,271
20,150
0
W
Thor
alari11
Thor
3,194
363
229
1,033
5,958
5,740
56
898
5,060
0
5,012
W
13,088
3,671
213
1,488
3,913
1,409
1,368
246
3,667
25,257
0
W
The Morrigan
shesui
The Morrigan
4,187
79
177
501
4,243
1,661
258
1,228
2,991
7,868
1,524
L
3,205
306
917
908
4,500
2,194
0
3,334
1,041
2,684
7,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
31,212
71
Minions Killed
90
0
Camps Cleared
0
706,422
Distance Traveled
638,105
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,892
985
17
2
0
138,465
0
L
Gilgamesh
5,966
852
12
2
0
146,020
0
W
Cupid
6,623
946
8
1
0
139,819
0
L
Lancelot
6,741
963
17
2
0
145,238
0
L
Tyr
6,081
869
12
2
0
129,864
0
L
Olorun
6,674
953
43
6
0
143,109
0
W
Thor
6,665
952
10
1
0
135,664
0
W
Nu Wa
7,138
1,020
18
3
0
153,471
0
W
The Morrigan
6,055
865
18
3
0
139,003
0
L
Odin
5,750
821
6
1
0
73,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role