Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Da-Demon_Jay
Set
Level 123
God Stats
9W - 7L
1,484 SR
Queue Stats
200W - 173L
1,489 Elo+
Solo
Sol
Sol
ImpracticalZim
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 46L
1,477 Elo+
Solo
Chaac
Chaac
Sharp5hooter147
Chaac
Level 117
God Stats
8W - 5L
1,761 SR
Queue Stats
367W - 338L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
TroysOnPC
Ao Kuang
Level 140
God Stats
2W - 2L
1,547 SR
Queue Stats
347W - 311L
1,566 Elo+
Solo
Team Averages
Level 127
1,559 SR
1,497 Elo+

VS

Team Averages
Level 137
1,478 SR
1,536 Elo+
Ra
Ra
DaRk-GeRaRd1026
Ra
Level 108
God Stats
3W - 6L
1,500 SR
Queue Stats
386W - 345L
1,550 Elo+
Solo
Thor
Thor
Discord VCs
Thor
Level 136
God Stats
5W - 6L
1,607 SR
Queue Stats
9W - 15L
1,477 Elo+
Party 1
Xbalanque
Xbalanque
Sparkman35
Xbalanque
Level 166
God Stats
1W - 1L
1,715 SR
Queue Stats
92W - 81L
1,596 Elo+
Party 1
Ganesha
Ganesha
SpukPun3
Ganesha
Level 148
God Stats
1W - 4L
1,087 SR
Queue Stats
26W - 31L
1,532 Elo+
Party 1
King Arthur
King Arthur
topdogstl314
King Arthur
Level 129
God Stats
4W - 13L
1,479 SR
Queue Stats
243W - 212L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
1
0 / 0 / 0
3,753
313
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 3 / 0
6,569
547
4,187
11,822
7,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 4
6,099
508
6,818
10,606
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 3
6,246
521
3,912
13,238
7,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
TroysOnPC
Ao Kuang
14
6 / 0 / 0
7,808
651
6,184
9,543
3,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,203
600
2,081
5,188
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
6 / 0 / 0
6,750
563
5,570
4,586
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xbalanque
Sparkman35
Xbalanque
10
0 / 3 / 4
6,158
513
9,322
9,097
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
SpukPun3
Ganesha
8
0 / 4 / 3
5,474
456
3,001
10,475
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
topdogstl314
King Arthur
13
2 / 0 / 1
7,406
617
8,220
8,267
7,553
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
8
8
Deaths
8
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
0
0
0
L
0
3
0
0
W
0
1
0
0
W
6
0
0
6
L
0
4
4
0.5
L
1
1
3
2.5
W
Xbalanque
Sparkman35
Xbalanque
0
3
4
0.67
W
Ganesha
SpukPun3
Ganesha
0
4
3
0.38
L
Ao Kuang
TroysOnPC
Ao Kuang
6
0
0
6
W
King Arthur
topdogstl314
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,101
Damage
28,194
45,209
Taken
37,613
21,400
Mitigated
21,199
19,046
Healing
14,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
L
4,187
2,114
0
4,721
11,822
7,241
0
0
11,822
0
52,256
W
2,081
485
249
2,689
5,188
2,151
0
1,855
3,333
69,262
0
W
5,570
647
0
2,548
4,586
1,677
0
566
4,020
0
31,810
L
6,818
3,650
0
4,195
10,606
2,677
0
1,018
9,588
45,821
0
L
3,912
1,001
1,311
5,013
13,238
7,869
0
2,607
10,631
0
23,947
W
Xbalanque
Sparkman35
Xbalanque
9,322
4,732
0
3,831
9,097
3,178
174
4,255
4,842
0
48,784
W
Ganesha
SpukPun3
Ganesha
3,001
570
476
2,954
10,475
6,640
0
5,739
4,736
16,752
0
L
Ao Kuang
TroysOnPC
Ao Kuang
6,184
1,433
0
3,806
9,543
3,613
0
1,457
8,086
65,526
0
W
King Arthur
topdogstl314
King Arthur
8,220
1,284
0
2,124
8,267
7,553
0
587
7,680
0
62,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,475
Gold Earned
32,991
307
Minions Killed
393
0
Camps Cleared
0
962,324
Distance Traveled
1,226,543
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
3,753
313
0
0
0
0
0
L
Set
6,569
547
92
8
0
205,672
3
W
Ra
7,203
600
131
11
0
237,841
3
W
Thor
6,750
563
52
4
0
278,445
0
L
Sol
6,099
508
74
6
0
230,658
2
L
Chaac
6,246
521
31
3
0
242,011
2
W
Xbalanque
6,158
513
83
7
0
229,281
3
W
Ganesha
5,474
456
10
1
0
240,272
5
L
Ao Kuang
7,808
651
110
9
0
283,983
2
W
King Arthur
7,406
617
117
10
0
240,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role