Player Matchup

Anubis
Anubis
Platinum V
AFROBRO741
Anubis
Platinum V
Level 158
God Stats
2W - 2L
1,556 SR
Queue Stats
365W - 358L
1,712 MMR
Solo
Izanami
Izanami
Gold I
Cavmpt
Izanami
Gold I
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 61L
1,709 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
MacacoGAlex
Sun Wukong
Gold III
Level 128
God Stats
8W - 3L
1,275 SR
Queue Stats
107W - 92L
1,790 MMR
Solo
Loki
Loki
Platinum III
Monito90
Loki
Platinum III
Level 213
God Stats
16W - 18L
1,636 SR
Queue Stats
510W - 517L
1,831 MMR
Solo
Ares
Ares
Gold II
MookieMocha
Ares
Gold II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 19L
1,760 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,493 SR
1,760 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 163
1,647 SR
1,759 MMR
Chiron
Chiron
Gold IV
Hawk 1500
Chiron
Gold IV
Level 173
God Stats
7W - 3L
1,844 SR
Queue Stats
114W - 107L
1,700 MMR
Solo
Mercury
Mercury
Platinum III
JEdLee
Mercury
Platinum III
Level 159
God Stats
7W - 3L
1,707 SR
Queue Stats
124W - 127L
1,782 MMR
Solo
Hades
Hades
Gold II
NU7ELABANDI7
Hades
Gold II
Level 197
God Stats
269W - 231L
1,600 SR
Queue Stats
856W - 855L
1,722 MMR
Solo
Janus
Janus
Gold I
NoDaddyStopIt
Janus
Gold I
Level 159
God Stats
3W - 8L
1,571 SR
Queue Stats
80W - 78L
1,820 MMR
Party 1
Bacchus
Bacchus
Gold I
Salvv
Bacchus
Gold I
Level 125
God Stats
5W - 5L
1,513 SR
Queue Stats
77W - 74L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AFROBRO741
Anubis
13
0 / 4 / 0
7,249
518
6,638
7,998
4,286
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Cavmpt
Izanami
13
1 / 5 / 0
7,684
549
3,744
10,974
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MacacoGAlex
Sun Wukong
12
2 / 3 / 2
7,266
519
8,783
14,757
10,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
12
3 / 5 / 1
7,572
541
4,957
10,703
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 7 / 2
6,137
438
7,846
16,391
12,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
FreyaSurtrThor

VS

Bans
Ao KuangChronosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hawk 1500
Chiron
16
3 / 1 / 7
9,529
681
9,865
9,844
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
JEdLee
Mercury
15
11 / 0 / 7
9,825
702
12,890
10,403
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 4 / 7
8,554
611
10,673
13,904
8,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
5 / 2 / 5
8,540
610
6,113
6,171
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Salvv
Bacchus
12
2 / 0 / 10
7,851
561
4,348
11,249
10,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
7
Kills
24
24
Deaths
7
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Anubis
AFROBRO741
Anubis
0
4
0
0
L
Izanami
Cavmpt
Izanami
1
5
0
0.2
W
Chiron
Hawk 1500
Chiron
3
1
7
6.5
W
Mercury
JEdLee
Mercury
11
0
7
14.5
L
Sun Wukong
MacacoGAlex
Sun Wukong
2
3
2
1
L
Loki
3
5
1
0.7
L
1
7
2
0.29
W
3
4
7
1.63
W
5
2
5
3.75
W
Bacchus
Salvv
Bacchus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,968
Damage
43,889
60,823
Taken
51,571
35,562
Mitigated
29,045
15,687
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AFROBRO741
Anubis
6,638
0
0
2,884
7,998
4,286
0
2,845
5,047
63,029
0
L
Izanami
Cavmpt
Izanami
3,744
913
0
2,506
10,974
4,313
0
1,136
9,838
0
60,509
W
Chiron
Hawk 1500
Chiron
9,865
5,153
468
3,349
9,844
3,822
2,103
1,398
8,446
0
85,746
W
Mercury
JEdLee
Mercury
12,890
8,884
0
1,375
10,403
4,275
0
4,376
6,027
0
74,862
L
Sun Wukong
MacacoGAlex
Sun Wukong
8,783
996
0
3,609
14,757
10,639
0
8,155
6,546
1,429
60,458
L
Loki
4,957
1,132
0
2,712
10,703
4,021
0
3,867
6,715
0
42,982
L
7,846
794
0
3,976
16,391
12,303
0
4,812
11,543
17,535
0
W
10,673
1,315
819
6,682
13,904
8,013
422
5,233
8,671
65,435
0
W
6,113
757
0
878
6,171
2,235
0
1,449
4,722
64,307
0
W
Bacchus
Salvv
Bacchus
4,348
542
2,311
2,358
11,249
10,700
0
3,346
7,903
17,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,908
Gold Earned
44,299
416
Minions Killed
491
0
Camps Cleared
0
1,429,384
Distance Traveled
1,538,741
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,249
518
111
8
0
262,989
2
L
Izanami
7,684
549
127
9
0
283,624
0
W
Chiron
9,529
681
146
10
0
279,002
2
W
Mercury
9,825
702
94
7
0
377,053
0
L
Sun Wukong
7,266
519
96
7
0
280,406
5
L
Loki
7,572
541
68
5
0
327,434
0
L
Ares
6,137
438
14
1
0
274,931
0
W
Hades
8,554
611
106
8
0
258,315
6
W
Janus
8,540
610
130
9
0
308,357
0
W
Bacchus
7,851
561
15
1
0
316,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role