Player Matchup

Atlas
Atlas
Silver V
 
Atlas
Silver V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver IV
DJRobRock
Mercury
Silver IV
Level 201
God Stats
31W - 37L
1,550 SR
Queue Stats
777W - 836L
672 MMR
Solo
Freya
Freya
Silver V
PickledSoaps
Freya
Silver V
Level 83
God Stats
2W - 0L
1,755 SR
Queue Stats
39W - 64L
645 MMR
Solo
Nike
Nike
Silver V
YamSession
Nike
Silver V
Level 97
God Stats
13W - 10L
1,037 SR
Queue Stats
107W - 104L
773 MMR
Solo
Nu Wa
Nu Wa
Silver III
thirstgfc
Nu Wa
Silver III
Level 133
God Stats
254W - 234L
1,523 SR
Queue Stats
592W - 627L
760 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,473 SR
870 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 87
1,525 SR
689 MMR
Yemoja
Yemoja
Silver IV
Atomic_L1nk
Yemoja
Silver IV
Level 83
God Stats
18W - 22L
1,454 SR
Queue Stats
803W - 848L
537 MMR
Solo
Olorun
Olorun
Silver V
Bread_Florin
Olorun
Silver V
Level 63
God Stats
8W - 5L
1,720 SR
Queue Stats
365W - 402L
669 MMR
Solo
Loki
Loki
Silver V
Guime_SHINYSOUL-
Loki
Silver V
Level 103
God Stats
39W - 44L
1,429 SR
Queue Stats
101W - 124L
656 MMR
Solo
Artio
Artio
Bronze V
Zasquatch98
Artio
Bronze V
Level 124
God Stats
1W - 4L
1,734 SR
Queue Stats
26W - 47L
816 MMR
Solo
Tiamat
Tiamat
Silver IV
是豆豆呀
Tiamat
Silver IV
Level 62
God Stats
6W - 11L
1,290 SR
Queue Stats
426W - 443L
768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 0 / 3
5,477
498
3,641
8,414
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
DJRobRock
Mercury
12
2 / 2 / 2
6,557
596
5,723
8,752
3,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 2
6,272
570
3,977
6,201
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 0
6,811
619
5,030
6,046
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
thirstgfc
Nu Wa
10
0 / 1 / 1
5,971
543
6,259
4,624
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Cu ChulainnThanatosChang'eSol

VS

Bans
BacchusSurtrAo KuangCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
0 / 0 / 1
5,035
458
2,003
5,220
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
11
1 / 0 / 1
6,145
559
4,204
7,164
2,327
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 2 / 1
5,576
507
4,932
8,069
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 0
5,631
512
1,980
8,365
6,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
9
0 / 3 / 0
5,203
473
4,336
6,976
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
3
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
3
2.5
L
Yemoja
0
0
1
0.5
L
Olorun
1
0
1
1.5
W
Mercury
DJRobRock
Mercury
2
2
2
1.5
L
2
2
1
1.25
W
2
0
2
3
W
2
0
0
2
L
0
2
0
0
W
Nu Wa
thirstgfc
Nu Wa
0
1
1
0.5
L
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
17,455
34,037
Taken
35,794
17,894
Mitigated
18,264
8,435
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,641
1,374
262
2,387
8,414
6,728
0
4,101
4,313
12,352
0
L
Yemoja
2,003
843
624
1,766
5,220
3,604
0
3,172
1,924
12,894
0
L
Olorun
4,204
2,141
203
3,164
7,164
2,327
0
3,582
3,389
56,480
0
W
Mercury
DJRobRock
Mercury
5,723
2,981
0
618
8,752
3,213
0
1,965
6,787
0
60,133
L
4,932
1,286
0
2,911
8,069
2,457
0
2,350
5,613
0
34,222
W
3,977
1,522
0
3,938
6,201
2,318
0
2,486
3,715
36,017
0
W
5,030
535
0
750
6,046
4,089
0
1,718
4,066
1,760
49,055
L
1,980
42
0
2,739
8,365
6,972
0
1,050
7,267
26,824
0
W
Nu Wa
thirstgfc
Nu Wa
6,259
1,989
0
480
4,624
1,546
0
1,991
2,633
44,451
0
L
Tiamat
4,336
267
0
2,350
6,976
2,904
0
3,931
2,990
34,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
27,590
353
Minions Killed
294
0
Camps Cleared
0
1,105,444
Distance Traveled
1,067,240
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,477
498
10
1
0
221,496
5
L
Yemoja
5,035
458
17
2
0
190,747
2
L
Olorun
6,145
559
90
8
0
195,754
0
W
Mercury
6,557
596
89
8
0
265,590
1
L
Loki
5,576
507
57
5
0
240,022
0
W
Freya
6,272
570
72
7
0
182,043
2
W
Nike
6,811
619
100
9
0
225,004
1
L
Artio
5,631
512
62
6
0
233,829
0
W
Nu Wa
5,971
543
82
7
0
211,311
4
L
Tiamat
5,203
473
68
6
0
206,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role