Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Force Beats
Cerberus
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
138W - 138L
1,517 Elo+
Party 1
Baba Yaga
Baba Yaga
Xeluu
Baba Yaga
Level 127
God Stats
1W - 1L
1,736 SR
Queue Stats
108W - 121L
1,428 Elo+
Party 1
Hun Batz
Hun Batz
XsavageDevX
Hun Batz
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
843W - 849L
1,461 Elo+
Party 1
Artemis
Artemis
kiba254
Artemis
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
324W - 329L
1,526 Elo+
Party 1
Team Averages
Level 102
1,590 SR
1,486 Elo+

VS

Team Averages
Level 91
1,566 SR
1,462 Elo+
Nike
Nike
BluePlate
Nike
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,453 Elo+
Party 2
Agni
Agni
GankMeFather
Agni
Level 109
God Stats
5W - 0L
1,830 SR
Queue Stats
235W - 205L
1,469 Elo+
Solo
King Arthur
King Arthur
PutmInACoffin
King Arthur
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 29L
1,460 Elo+
Party 2
Ares
Ares
RapBattleGod
Ares
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 86L
1,463 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
STIIIZYMANJAY
Ah Muzen Cab
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 85L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 4 / 5
6,745
675
4,633
7,813
3,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Force Beats
Cerberus
12
2 / 4 / 5
7,520
752
6,401
12,144
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
Xeluu
Baba Yaga
14
0 / 2 / 6
7,431
743
10,830
6,554
3,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
XsavageDevX
Hun Batz
12
2 / 4 / 3
7,552
755
7,127
7,441
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
kiba254
Artemis
13
3 / 3 / 3
7,990
799
7,971
6,835
3,571
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
4 / 1 / 12
8,678
868
7,176
10,599
12,077
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 13
8,614
861
9,527
8,195
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PutmInACoffin
King Arthur
13
1 / 2 / 12
8,520
852
3,335
11,246
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 1 / 9
9,166
917
6,481
10,707
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
STIIIZYMANJAY
Ah Muzen Cab
16
4 / 2 / 9
8,877
888
10,480
8,418
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
7
Kills
17
17
Deaths
8
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
5
0.63
W
Nike
4
1
12
10
L
Cerberus
Force Beats
Cerberus
2
4
5
1.13
W
3
2
13
4.75
W
King Arthur
PutmInACoffin
King Arthur
1
2
12
3.5
W
5
1
9
9.5
W
Ah Muzen Cab
STIIIZYMANJAY
Ah Muzen Cab
4
2
9
4.25
L
Baba Yaga
Xeluu
Baba Yaga
0
2
6
1.5
L
Hun Batz
XsavageDevX
Hun Batz
2
4
3
0.88
L
Artemis
kiba254
Artemis
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,962
Damage
36,999
40,787
Taken
49,165
28,252
Mitigated
44,314
11,356
Healing
16,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
4,633
1,546
47
1,356
7,813
3,487
0
3,296
4,517
0
13,430
W
Nike
7,176
1,090
3,111
2,356
10,599
12,077
369
3,663
6,936
0
14,802
L
Cerberus
Force Beats
Cerberus
6,401
399
0
3,422
12,144
14,156
0
6,062
6,082
9,595
0
W
9,527
1,162
1,680
1,945
8,195
4,293
2,136
2,620
5,575
20,189
0
W
King Arthur
PutmInACoffin
King Arthur
3,335
1,117
213
1,405
11,246
11,881
648
3,697
7,549
0
8,395
W
6,481
268
683
2,370
10,707
10,858
0
4,559
6,148
9,722
0
W
Ah Muzen Cab
STIIIZYMANJAY
Ah Muzen Cab
10,480
3,502
533
2,052
8,418
5,205
2,365
2,692
5,726
0
29,594
L
Baba Yaga
Xeluu
Baba Yaga
10,830
543
285
2,577
6,554
3,475
0
1,743
4,811
20,584
0
L
Hun Batz
XsavageDevX
Hun Batz
7,127
1,091
481
931
7,441
3,563
0
1,960
5,481
0
13,774
L
Artemis
kiba254
Artemis
7,971
3,118
775
1,482
6,835
3,571
0
2,947
3,888
0
14,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,238
Gold Earned
43,855
89
Minions Killed
132
0
Camps Cleared
0
857,853
Distance Traveled
979,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,745
675
20
2
0
134,964
0
W
Nike
8,678
868
28
3
0
206,953
0
L
Cerberus
7,520
752
11
1
0
175,007
0
W
Agni
8,614
861
33
3
0
180,014
0
W
King Arthur
8,520
852
10
1
0
214,641
0
W
Ares
9,166
917
10
1
0
204,513
0
W
Ah Muzen Cab
8,877
888
51
5
0
173,028
0
L
Baba Yaga
7,431
743
26
3
0
196,674
0
L
Hun Batz
7,552
755
14
1
0
183,546
0
L
Artemis
7,990
799
18
2
0
167,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role