Player Matchup

Danzaburou
Danzaburou
Platinum III
Dedpewl92
Danzaburou
Platinum III
Level 151
God Stats
38W - 28L
1,681 SR
Queue Stats
120W - 108L
1,837 MMR
Party 2
Jormungandr
Jormungandr
Gold III
honeycomb614
Jormungandr
Gold III
Level 126
God Stats
28W - 20L
1,634 SR
Queue Stats
68W - 60L
1,410 MMR
Party 2
Bacchus
Bacchus
Gold I
sandmann43
Bacchus
Gold I
Level 149
God Stats
2W - 3L
1,467 SR
Queue Stats
74W - 62L
1,690 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,594 SR
1,646 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,505 SR
1,596 MMR
Kuzenbo
Kuzenbo
Bronze III
BennyFouFou
Kuzenbo
Bronze III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
LeytonLaw
Xbalanque
Gold IV
Level 139
God Stats
0W - 3L
1,334 SR
Queue Stats
169W - 184L
1,467 MMR
Solo
Sol
Sol
Gold II
WanderingSpoon
Sol
Gold II
Level 107
God Stats
0W - 1L
1,681 SR
Queue Stats
22W - 18L
1,821 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dedpewl92
Danzaburou
17
1 / 1 / 5
10,988
646
15,422
13,425
7,048
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Jormungandr
honeycomb614
Jormungandr
17
3 / 1 / 3
11,041
649
15,902
17,755
20,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
sandmann43
Bacchus
17
2 / 0 / 4
12,369
728
9,791
18,515
28,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Zhong KuiFenrirAgniFreyaAchilles

VS

Bans
ThothChironAo KuangSkadiChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BennyFouFou
Kuzenbo
16
0 / 1 / 2
11,195
659
10,334
16,851
29,353
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
LeytonLaw
Xbalanque
16
2 / 2 / 0
10,567
622
11,388
11,512
6,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
0 / 3 / 1
10,515
619
14,251
18,665
10,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
6
Kills
2
2
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BennyFouFou
Kuzenbo
0
1
2
1
W
Danzaburou
Dedpewl92
Danzaburou
1
1
5
3.5
L
Xbalanque
LeytonLaw
Xbalanque
2
2
0
1
L
0
3
1
0.17
W
Jormungandr
honeycomb614
Jormungandr
3
1
3
4.5
W
Bacchus
sandmann43
Bacchus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,115
Damage
35,973
49,695
Taken
47,028
56,217
Mitigated
46,439
22,491
Healing
13,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BennyFouFou
Kuzenbo
10,334
5,087
3,673
5,565
16,851
29,353
0
6,610
10,241
15,273
311
W
Danzaburou
Dedpewl92
Danzaburou
15,422
6,455
0
8,143
13,425
7,048
4,059
7,972
5,453
0
92,354
L
Xbalanque
LeytonLaw
Xbalanque
11,388
5,236
0
0
11,512
6,858
456
7,139
4,373
0
56,611
L
14,251
4,232
0
4,230
18,665
10,228
0
10,572
8,093
83,133
0
W
Jormungandr
honeycomb614
Jormungandr
15,902
2,061
0
5,446
17,755
20,675
0
8,390
9,365
45,664
1,408
W
Bacchus
sandmann43
Bacchus
9,791
385
0
8,902
18,515
28,494
0
8,132
10,383
24,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,398
Gold Earned
32,277
226
Minions Killed
228
0
Camps Cleared
0
969,872
Distance Traveled
896,902
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,195
659
16
1
0
324,196
1
W
Danzaburou
10,988
646
140
8
0
287,773
3
L
Xbalanque
10,567
622
77
5
0
283,001
4
L
Sol
10,515
619
135
8
0
289,705
0
W
Jormungandr
11,041
649
62
4
0
329,008
0
W
Bacchus
12,369
728
24
1
0
353,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role