Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
EnricoXDBR
Hou Yi
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Geb
Geb
Fofoviski
Geb
Level 147
God Stats
14W - 14L
1,554 SR
Queue Stats
49W - 54L
1,515 Elo+
Party 1
Fenrir
Fenrir
LuisOEspalhaLixo
Fenrir
Level 153
God Stats
12W - 4L
1,580 SR
Queue Stats
47W - 50L
1,505 Elo+
Party 1
Ah Puch
Ah Puch
cudycalango
Ah Puch
Level 30
God Stats
1W - 0L
1,715 SR
Queue Stats
22W - 19L
1,548 Elo+
Party 1
Team Averages
Level 97
1,570 SR
1,514 Elo+

VS

Team Averages
Level 37
1,363 SR
1,166 Elo+
Medusa
Medusa
Cotonete92
Medusa
Level 65
God Stats
10W - 11L
1,805 SR
Queue Stats
170W - 194L
1,524 Elo+
Solo
Bacchus
Bacchus
GuiPoggio22
Bacchus
Level 27
God Stats
0W - 3L
1,188 SR
Queue Stats
0W - 9L
1,043 Elo+
Party 2
Gilgamesh
Gilgamesh
TekoPss
Gilgamesh
Level 29
God Stats
0W - 2L
1,287 SR
Queue Stats
0W - 9L
1,043 Elo+
Party 2
Olorun
Olorun
YCaxaDagua
Olorun
Level 18
God Stats
0W - 7L
1,036 SR
Queue Stats
0W - 8L
1,072 Elo+
Party 2
Baron Samedi
Baron Samedi
lelecoteco
Baron Samedi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,149 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
0 / 2 / 12
10,678
971
6,503
6,390
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
EnricoXDBR
Hou Yi
17
2 / 0 / 10
11,953
1,087
7,468
7,776
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 2 / 13
11,265
1,024
5,870
13,936
11,302
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 0 / 5
12,464
1,133
10,639
8,094
1,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ah Puch
cudycalango
Ah Puch
17
3 / 1 / 10
11,163
1,015
11,600
5,791
2,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

414

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cotonete92
Medusa
15
1 / 3 / 2
9,912
901
2,922
6,244
2,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
GuiPoggio22
Bacchus
15
0 / 3 / 3
9,832
894
3,118
9,176
8,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
TekoPss
Gilgamesh
15
0 / 1 / 3
9,586
871
2,384
4,618
2,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
YCaxaDagua
Olorun
15
0 / 6 / 3
9,554
869
1,853
14,622
5,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
lelecoteco
Baron Samedi
15
0 / 3 / 4
9,849
895
2,414
10,076
4,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
16
Kills
1
5
Deaths
16
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
2
12
3
L
Medusa
Cotonete92
Medusa
1
3
2
0.67
W
Hou Yi
EnricoXDBR
Hou Yi
2
0
10
7
W
2
2
13
4.25
L
Bacchus
GuiPoggio22
Bacchus
0
3
3
0.5
W
9
0
5
11.5
L
Gilgamesh
TekoPss
Gilgamesh
0
1
3
1.5
L
Olorun
YCaxaDagua
Olorun
0
6
3
0.25
W
Ah Puch
cudycalango
Ah Puch
3
1
10
8
L
Baron Samedi
lelecoteco
Baron Samedi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,080
Damage
12,691
41,987
Taken
44,736
23,871
Mitigated
23,636
11,431
Healing
1,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,503
1,499
0
1,899
6,390
3,761
0
1,346
3,164
25,641
0
L
Medusa
Cotonete92
Medusa
2,922
1,295
0
0
6,244
2,059
0
3,282
2,962
0
11,141
W
Hou Yi
EnricoXDBR
Hou Yi
7,468
4,189
0
3,974
7,776
4,318
0
1,963
5,775
0
60,359
W
5,870
358
1,870
1,994
13,936
11,302
0
1,983
6,100
13,000
0
L
Bacchus
GuiPoggio22
Bacchus
3,118
347
0
616
9,176
8,500
0
4,209
4,967
12,775
0
W
10,639
3,949
0
760
8,094
1,658
0
962
2,628
0
21,836
L
Gilgamesh
TekoPss
Gilgamesh
2,384
300
0
74
4,618
2,621
0
2,615
2,003
0
4,135
L
Olorun
YCaxaDagua
Olorun
1,853
622
79
75
14,622
5,696
0
7,836
6,786
3,744
0
W
Ah Puch
cudycalango
Ah Puch
11,600
241
0
934
5,791
2,832
0
1,131
3,890
23,152
0
L
Baron Samedi
lelecoteco
Baron Samedi
2,414
339
147
238
10,076
4,760
0
6,031
4,045
14,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,523
Gold Earned
48,733
256
Minions Killed
73
10
Camps Cleared
4
943,599
Distance Traveled
516,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,678
971
55
5
2
175,983
0
L
Medusa
9,912
901
12
1
4
96,887
0
W
Hou Yi
11,953
1,087
126
11
0
174,457
0
W
Geb
11,265
1,024
13
1
0
215,544
0
L
Bacchus
9,832
894
22
2
0
93,371
0
W
Fenrir
12,464
1,133
21
2
4
219,656
0
L
Gilgamesh
9,586
871
7
1
0
118,447
0
L
Olorun
9,554
869
5
0
0
118,854
0
W
Ah Puch
11,163
1,015
41
4
4
157,959
0
L
Baron Samedi
9,849
895
27
2
0
89,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role