Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold II
 
Geb
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold I
TqxicAlpha
Surtr
Gold I
Level 96
God Stats
0W - 1L
1,292 SR
Queue Stats
65W - 68L
1,626 MMR
Solo
Janus
Janus
Gold III
ZenAkμ
Janus
Gold III
Level 158
God Stats
5W - 7L
1,582 SR
Queue Stats
109W - 109L
1,539 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,475 SR
1,533 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 180
1,651 SR
1,580 MMR
Kukulkan
Kukulkan
Platinum IV
 
Kukulkan
Platinum IV
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
Dincked
Ne Zha
Gold I
Level 187
God Stats
19W - 13L
1,772 SR
Queue Stats
484W - 466L
1,669 MMR
Party 2
Athena
Athena
Silver II
Evilculture
Athena
Silver II
Level 148
God Stats
7W - 3L
1,618 SR
Queue Stats
32W - 33L
1,537 MMR
Solo
Chaac
Chaac
Gold II
HybridJungler
Chaac
Gold II
Level 176
God Stats
7W - 4L
1,881 SR
Queue Stats
380W - 386L
1,613 MMR
Solo
Olorun
Olorun
Gold III
I707
Olorun
Gold III
Level 149
God Stats
1W - 1L
1,484 SR
Queue Stats
327W - 328L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
5 / 0 / 0
4,617
923
3,022
2,790
962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
 
Geb
5
0 / 0 / 4
3,692
738
652
3,026
1,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
 
Sol
6
0 / 0 / 4
3,473
695
2,825
2,438
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
4
0 / 1 / 0
2,997
599
1,078
2,148
819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ZenAkμ
Janus
7
0 / 1 / 0
3,836
767
108
2,164
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MercuryAo Kuang

VS

Bans
ThorHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
1 / 0 / 0
3,635
727
102
1,082
346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
Dincked
Ne Zha
5
1 / 1 / 1
3,323
665
1,311
2,689
647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
4
0 / 1 / 0
3,067
613
852
4,727
2,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 1
3,530
706
1,565
3,877
2,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
I707
Olorun
5
0 / 2 / 0
3,010
602
1,825
2,060
552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
0
0
5
L
Geb
 
Geb
0
0
4
2
L
Sol
 
Sol
0
0
4
2
W
Kukulkan
 
Kukulkan
1
0
0
1
W
Ne Zha
Dincked
Ne Zha
1
1
1
1.5
W
Athena
0
1
0
0
W
0
1
1
0.5
W
Olorun
I707
Olorun
0
2
0
0
L
Surtr
0
1
0
0
L
Janus
ZenAkμ
Janus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,685
Damage
5,655
12,566
Taken
14,435
4,624
Mitigated
6,292
6,027
Healing
4,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,022
1,611
0
825
2,790
962
0
445
2,306
0
16,236
L
Geb
 
Geb
652
236
0
2,090
3,026
1,680
0
1,168
1,858
5,760
0
L
Sol
 
Sol
2,825
1,768
0
1,998
2,438
692
0
1,064
1,374
25,312
0
W
Kukulkan
 
Kukulkan
102
0
0
516
1,082
346
0
98
974
21,877
0
W
Ne Zha
Dincked
Ne Zha
1,311
411
0
769
2,689
647
0
168
2,521
0
8,840
W
Athena
852
361
0
1,560
4,727
2,253
0
2,510
2,217
6,259
0
W
1,565
255
0
1,775
3,877
2,494
0
36
3,841
0
17,090
W
Olorun
I707
Olorun
1,825
675
0
73
2,060
552
0
799
1,261
16,990
0
L
Surtr
1,078
512
0
574
2,148
819
0
0
1,975
61
9,947
L
Janus
ZenAkμ
Janus
108
0
0
540
2,164
471
0
102
2,062
21,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,615
Gold Earned
16,565
150
Minions Killed
128
0
Camps Cleared
0
484,327
Distance Traveled
525,995
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,617
923
27
5
0
125,802
0
L
Geb
3,692
738
5
1
0
100,586
2
L
Sol
3,473
695
45
9
0
82,778
0
W
Kukulkan
3,635
727
46
9
0
89,672
1
W
Ne Zha
3,323
665
17
3
0
124,571
0
W
Athena
3,067
613
6
1
0
106,685
1
W
Chaac
3,530
706
28
6
0
105,155
0
W
Olorun
3,010
602
31
6
0
99,912
0
L
Surtr
2,997
599
20
4
0
60,045
0
L
Janus
3,836
767
53
11
0
115,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role