Player Matchup

Yemoja
Yemoja
Diamond III
 
Yemoja
Diamond III
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond II
BrxíN
Thoth
Diamond II
Level 102
God Stats
20W - 14L
1,469 SR
Queue Stats
153W - 101L
2,420 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond V
DeathS3ntence
Tsukuyomi
Diamond V
Level 56
God Stats
6W - 4L
1,715 SR
Queue Stats
52W - 45L
2,240 MMR
Party 2
Anhur
Anhur
Masters
YouJustLostXD
Anhur
Masters
Level 88
God Stats
3W - 3L
1,792 SR
Queue Stats
182W - 142L
2,594 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
ZaCoBanan
Amaterasu
Diamond IV
Level 181
God Stats
2W - 2L
1,677 SR
Queue Stats
37W - 23L
2,265 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,631 SR
2,204 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,581 SR
1,840 MMR
Osiris
Osiris
Diamond III
 
Osiris
Diamond III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Eset
Eset
Masters
 
Eset
Masters
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
 
Jing Wei
Diamond III
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond II
DutchWhisperer
Maui
Diamond II
Level 149
God Stats
16W - 15L
1,729 SR
Queue Stats
1,199W - 1,179L
2,376 MMR
Solo
Ne Zha
Ne Zha
Masters
Olllly
Ne Zha
Masters
Level 129
God Stats
10W - 9L
1,674 SR
Queue Stats
149W - 114L
2,324 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 3 / 1
5,472
497
1,929
13,981
7,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
BrxíN
Thoth
11
2 / 3 / 1
6,855
623
8,542
9,192
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
DeathS3ntence
Tsukuyomi
11
3 / 5 / 1
6,510
592
4,866
10,020
3,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 3 / 1
6,366
579
5,491
11,364
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
ZaCoBanan
Amaterasu
10
1 / 3 / 0
5,639
513
4,232
13,758
6,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
He BoCliodhnaSurtrFreya

VS

Bans
FenrirLokiThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 1 / 2
7,497
682
7,835
8,514
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eset
 
Eset
13
2 / 3 / 5
7,042
640
11,446
7,963
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
 
Jing Wei
12
0 / 1 / 4
6,606
601
6,892
7,482
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 5
5,962
542
3,167
9,488
6,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Olllly
Ne Zha
14
12 / 1 / 5
8,403
764
13,140
12,795
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
17
17
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
1
0.17
W
Osiris
 
Osiris
3
1
2
4
W
Eset
 
Eset
2
3
5
1.5
W
Jing Wei
 
Jing Wei
0
1
4
2
L
Thoth
BrxíN
Thoth
2
3
1
0.83
L
Tsukuyomi
DeathS3ntence
Tsukuyomi
3
5
1
0.7
W
0
1
5
2.5
W
Ne Zha
Olllly
Ne Zha
12
1
5
14.5
L
1
3
1
0.5
L
Amaterasu
ZaCoBanan
Amaterasu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,060
Damage
42,480
58,315
Taken
46,242
24,778
Mitigated
26,033
18,300
Healing
16,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,929
581
3,025
3,176
13,981
7,823
0
3,944
9,947
14,144
0
W
Osiris
 
Osiris
7,835
2,431
0
2,378
8,514
9,225
0
0
8,514
0
57,430
W
Eset
 
Eset
11,446
1,584
71
1,746
7,963
3,134
0
4,779
3,184
63,733
0
W
Jing Wei
 
Jing Wei
6,892
5,191
0
3,065
7,482
2,618
0
1,312
6,170
0
60,324
L
Thoth
BrxíN
Thoth
8,542
236
84
1,594
9,192
3,319
0
6,238
2,542
57,391
0
L
Tsukuyomi
DeathS3ntence
Tsukuyomi
4,866
792
0
671
10,020
3,275
0
1,036
8,828
0
43,075
W
3,167
1,120
1,702
2,515
9,488
6,090
0
3,445
6,043
19,973
0
W
Ne Zha
Olllly
Ne Zha
13,140
6,077
0
4,963
12,795
4,966
0
935
11,860
0
59,046
L
5,491
3,579
0
4,923
11,364
3,721
0
1,614
9,750
0
53,024
L
Amaterasu
ZaCoBanan
Amaterasu
4,232
2,322
0
4,827
13,758
6,640
0
1,213
11,750
0
32,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,842
Gold Earned
35,510
355
Minions Killed
401
0
Camps Cleared
0
1,141,914
Distance Traveled
1,179,314
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,472
497
14
1
0
218,539
4
W
Osiris
7,497
682
96
9
0
200,424
0
W
Eset
7,042
640
98
9
0
244,751
1
W
Jing Wei
6,606
601
107
10
0
226,468
1
L
Thoth
6,855
623
119
11
0
236,651
2
L
Tsukuyomi
6,510
592
65
6
0
239,313
0
W
Maui
5,962
542
19
2
0
236,500
4
W
Ne Zha
8,403
764
81
7
0
271,171
0
L
Anhur
6,366
579
105
10
0
201,406
1
L
Amaterasu
5,639
513
52
5
0
246,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role