Player Matchup

Ares
Ares
AngryBird
Ares
Level 137
God Stats
1W - 0L
1,781 SR
Queue Stats
41W - 46L
1,537 Elo+
Solo
Susano
Susano
ChaosFeed2095
Susano
Level 83
God Stats
3W - 4L
1,592 SR
Queue Stats
574W - 562L
1,397 Elo+
Party 2
Persephone
Persephone
FierceGolem825
Persephone
Level 86
God Stats
1W - 1L
1,285 SR
Queue Stats
132W - 134L
1,533 Elo+
Solo
Hera
Hera
OG MR TWIZZ
Hera
Level 84
God Stats
9W - 7L
1,495 SR
Queue Stats
323W - 297L
1,448 Elo+
Party 2
Ra
Ra
reddoe01
Ra
Level 129
God Stats
1W - 0L
1,534 SR
Queue Stats
49W - 51L
1,395 Elo+
Solo
Team Averages
Level 104
1,537 SR
1,462 Elo+

VS

Team Averages
Level 47
1,422 SR
1,407 Elo+
Kali
Kali
CGolsby132
Kali
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 57L
1,306 Elo+
Solo
Sylvanus
Sylvanus
SonGoku_PH0304
Sylvanus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 209L
1,286 Elo+
Party 1
Zeus
Zeus
TheTwitterbird
Zeus
Level 68
God Stats
0W - 1L
1,244 SR
Queue Stats
164W - 147L
1,600 Elo+
Solo
King Arthur
King Arthur
c3phole
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 194L
1,501 Elo+
Solo
Danzaburou
Danzaburou
yJoJou
Danzaburou
Level 28
God Stats
3W - 3L
1,367 SR
Queue Stats
49W - 73L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 3 / 22
8,784
799
6,257
14,131
16,099
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
7 / 4 / 18
9,848
895
11,324
13,651
7,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
FierceGolem825
Persephone
17
11 / 1 / 14
10,488
953
18,212
10,397
4,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
10 / 2 / 14
10,947
995
19,813
10,986
6,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 16
8,771
797
10,759
6,681
3,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
7,895
718
8,527
12,721
7,594
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
13
1 / 7 / 7
8,137
740
6,459
19,229
20,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
5 / 7 / 5
9,130
830
15,674
12,313
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
c3phole
King Arthur
14
1 / 6 / 5
7,486
681
3,292
13,341
13,052
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
yJoJou
Danzaburou
14
1 / 6 / 7
7,647
695
6,824
13,676
6,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
37
33
Kills
10
12
Deaths
33
84
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ares
1
3
22
4
L
2
7
3
0.5
W
7
4
18
4
W
Persephone
FierceGolem825
Persephone
11
1
14
18
W
10
2
14
8.5
L
Sylvanus
1
7
7
0.64
L
5
7
5
1.07
L
King Arthur
c3phole
King Arthur
1
6
5
0.58
W
4
2
16
6
L
Danzaburou
yJoJou
Danzaburou
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,365
Damage
40,776
55,846
Taken
71,280
37,313
Mitigated
52,991
21,097
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
6,257
360
965
1,545
14,131
16,099
675
5,871
8,260
8,620
0
L
8,527
3,331
1,344
2,235
12,721
7,594
0
10,133
2,588
0
16,724
W
11,324
1,534
672
2,291
13,651
7,145
569
5,481
8,170
0
18,835
W
Persephone
FierceGolem825
Persephone
18,212
1,198
1,674
4,073
10,397
4,650
564
4,237
6,159
35,823
0
W
19,813
3,946
780
2,421
10,986
6,118
1,577
4,144
6,842
38,739
0
L
Sylvanus
6,459
1,092
1,645
3,658
19,229
20,123
36
15,400
3,829
9,856
0
L
15,674
1,765
0
360
12,313
5,619
0
8,617
3,696
36,930
0
L
King Arthur
c3phole
King Arthur
3,292
249
444
364
13,341
13,052
0
10,362
2,979
0
8,187
W
10,759
784
4,646
2,030
6,681
3,301
593
2,400
4,281
16,763
0
L
Danzaburou
yJoJou
Danzaburou
6,824
1,806
524
3,348
13,676
6,603
0
10,529
3,147
0
18,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,838
Gold Earned
40,295
136
Minions Killed
89
0
Camps Cleared
0
997,928
Distance Traveled
868,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,784
799
6
1
0
193,286
0
L
Kali
7,895
718
18
2
0
192,494
0
W
Susano
9,848
895
23
2
0
196,593
0
W
Persephone
10,488
953
37
3
0
219,980
0
W
Hera
10,947
995
61
6
0
214,782
0
L
Sylvanus
8,137
740
7
1
0
151,939
0
L
Zeus
9,130
830
35
3
0
158,942
0
L
King Arthur
7,486
681
10
1
0
194,858
0
W
Ra
8,771
797
9
1
0
173,287
0
L
Danzaburou
7,647
695
19
2
0
170,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role