Player Matchup

Sylvanus
Sylvanus
BrandWone
Sylvanus
Level 156
God Stats
3W - 3L
1,916 SR
Queue Stats
69W - 109L
1,357 Elo+
Party 2
Chang'e
Chang'e
CloudyGrey
Chang'e
Level 49
God Stats
2W - 3L
1,542 SR
Queue Stats
45W - 70L
1,325 Elo+
Party 2
Artio
Artio
Jimbotron
Artio
Level 127
God Stats
4W - 3L
1,918 SR
Queue Stats
26W - 46L
1,361 Elo+
Party 2
Bastet
Bastet
Lipyun
Bastet
Level 142
God Stats
1W - 6L
1,500 SR
Queue Stats
32W - 66L
1,361 Elo+
Party 2
Neith
Neith
imeejoy
Neith
Level 27
God Stats
9W - 30L
1,510 SR
Queue Stats
23W - 66L
1,246 Elo+
Party 2
Team Averages
Level 100
1,677 SR
1,330 Elo+

VS

Team Averages
Level 119
1,543 SR
1,563 Elo+
Sylvanus
Sylvanus
Anam2025
Sylvanus
Level 126
God Stats
26W - 41L
1,523 SR
Queue Stats
246W - 263L
1,509 Elo+
Party 1
Cupid
Cupid
JovanyKS
Cupid
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 66L
1,706 Elo+
Solo
Merlin
Merlin
SigmaJudas
Merlin
Level 129
God Stats
9W - 8L
1,500 SR
Queue Stats
312W - 307L
1,531 Elo+
Party 1
Guan Yu
Guan Yu
antidramatic
Guan Yu
Level 128
God Stats
8W - 2L
1,826 SR
Queue Stats
446W - 392L
1,586 Elo+
Solo
Fenrir
Fenrir
loushadeslayer
Fenrir
Level 142
God Stats
6W - 6L
1,366 SR
Queue Stats
22W - 20L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BrandWone
Sylvanus
13
0 / 3 / 0
8,015
445
7,861
15,124
15,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
CloudyGrey
Chang'e
13
0 / 1 / 2
7,729
429
3,847
13,374
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Jimbotron
Artio
14
0 / 3 / 2
7,417
412
5,594
15,752
8,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
Lipyun
Bastet
15
5 / 4 / 1
8,880
493
10,547
16,209
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
imeejoy
Neith
14
1 / 3 / 0
7,717
429
14,322
9,582
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anam2025
Sylvanus
14
1 / 0 / 6
9,061
503
5,735
17,484
16,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cupid
JovanyKS
Cupid
14
2 / 0 / 5
8,219
457
10,305
14,410
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SigmaJudas
Merlin
17
4 / 2 / 2
10,631
591
12,723
8,940
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
antidramatic
Guan Yu
16
4 / 1 / 3
10,443
580
9,092
14,633
11,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 3 / 6
10,521
585
8,697
15,766
7,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
14
14
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Anam2025
Sylvanus
1
0
6
4
L
Sylvanus
BrandWone
Sylvanus
0
3
0
0
L
Chang'e
CloudyGrey
Chang'e
0
1
2
1
L
Artio
Jimbotron
Artio
0
3
2
0.33
W
Cupid
JovanyKS
Cupid
2
0
5
4.5
L
Bastet
Lipyun
Bastet
5
4
1
1.38
W
Merlin
SigmaJudas
Merlin
4
2
2
2.5
W
Guan Yu
antidramatic
Guan Yu
4
1
3
5.5
L
Neith
imeejoy
Neith
1
3
0
0.33
W
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,171
Damage
46,552
70,041
Taken
71,233
39,795
Mitigated
46,572
22,419
Healing
33,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Anam2025
Sylvanus
5,735
2,231
7,186
8,096
17,484
16,925
0
4,855
12,629
38,468
0
L
Sylvanus
BrandWone
Sylvanus
7,861
3,514
1,045
7,220
15,124
15,933
0
4,242
10,763
39,772
0
L
Chang'e
CloudyGrey
Chang'e
3,847
387
198
4,376
13,374
5,208
0
6,460
6,388
46,953
0
L
Artio
Jimbotron
Artio
5,594
507
141
4,039
15,752
8,329
0
1,967
13,599
41,572
85
W
Cupid
JovanyKS
Cupid
10,305
4,638
1,393
5,031
14,410
7,047
0
4,433
9,977
0
58,697
L
Bastet
Lipyun
Bastet
10,547
2,939
0
3,396
16,209
5,666
0
2,463
13,609
0
58,740
W
Merlin
SigmaJudas
Merlin
12,723
990
0
1,206
8,940
3,919
174
2,783
6,126
93,257
0
W
Guan Yu
antidramatic
Guan Yu
9,092
1,456
594
7,413
14,633
11,185
122
3,545
10,171
69
65,788
L
Neith
imeejoy
Neith
14,322
5,361
0
2,004
9,582
4,659
0
2,380
7,155
0
67,410
W
8,697
1,934
0
2,520
15,766
7,496
0
745
14,711
0
109,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
48,875
379
Minions Killed
559
0
Camps Cleared
0
1,657,803
Distance Traveled
1,700,073
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,061
503
54
3
0
289,229
2
L
Sylvanus
8,015
445
41
2
0
283,861
2
L
Chang'e
7,729
429
78
4
0
327,333
2
L
Artio
7,417
412
64
4
0
331,217
0
W
Cupid
8,219
457
111
6
0
344,015
1
L
Bastet
8,880
493
76
4
0
398,037
1
W
Merlin
10,631
591
146
8
0
314,819
0
W
Guan Yu
10,443
580
106
6
0
350,364
4
L
Neith
7,717
429
120
7
0
317,355
0
W
Fenrir
10,521
585
142
8
0
401,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role