Player Matchup

Artio
Artio
Always_Annoyed
Artio
Level 84
God Stats
2W - 1L
1,311 SR
Queue Stats
62W - 41L
1,537 Elo+
Party 1
Nox
Nox
BRFLN
Nox
Level 69
God Stats
3W - 4L
1,500 SR
Queue Stats
351W - 328L
1,497 Elo+
Party 1
Kukulkan
Kukulkan
GADDAMNZAMBIES
Kukulkan
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
521W - 531L
1,443 Elo+
Solo
Anhur
Anhur
Rage_Agnst_Toast
Anhur
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
152W - 115L
1,574 Elo+
Party 1
Osiris
Osiris
jpr1019
Osiris
Level 63
God Stats
2W - 0L
1,715 SR
Queue Stats
53W - 48L
1,592 Elo+
Party 1
Team Averages
Level 100
1,505 SR
1,529 Elo+

VS

Team Averages
Level 100
1,577 SR
1,409 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AdventiveChip4
Ao Kuang
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
228W - 258L
1,405 Elo+
Solo
Camazotz
Camazotz
BraumOp
Camazotz
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 130L
1,323 Elo+
Solo
Yu Huang
Yu Huang
Buzzclaw
Yu Huang
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 33L
1,412 Elo+
Solo
Xbalanque
Xbalanque
InnocenceMyBruh
Xbalanque
Level 97
God Stats
9W - 2L
1,886 SR
Queue Stats
238W - 239L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 15
9,990
666
4,577
15,581
22,777
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
BRFLN
Nox
18
2 / 1 / 18
10,554
704
10,518
7,781
3,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
18
3 / 5 / 11
11,305
754
15,603
14,172
6,019
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 3 / 7
12,429
829
21,969
15,554
7,690
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Osiris
jpr1019
Osiris
19
3 / 1 / 20
10,740
716
10,066
12,985
15,935
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 5 / 1
8,156
544
6,244
13,204
7,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
16
4 / 5 / 7
9,669
645
8,465
14,118
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
BraumOp
Camazotz
17
5 / 7 / 5
10,604
707
13,844
21,565
12,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yu Huang
Buzzclaw
Yu Huang
17
1 / 2 / 5
9,241
616
12,897
10,236
5,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
InnocenceMyBruh
Xbalanque
17
3 / 5 / 6
10,309
687
16,729
15,086
7,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
38
24
Kills
14
14
Deaths
24
71
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
5
1
0.3
L
Ao Kuang
4
5
7
1.5
W
2
4
15
2.38
W
Nox
BRFLN
Nox
2
1
18
11
L
Camazotz
BraumOp
Camazotz
5
7
5
1.07
L
Yu Huang
Buzzclaw
Yu Huang
1
2
5
1.75
W
Kukulkan
3
5
11
1.7
L
Xbalanque
InnocenceMyBruh
Xbalanque
3
5
6
1.2
W
14
3
7
5.83
W
Osiris
jpr1019
Osiris
3
1
20
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,733
Damage
58,179
66,073
Taken
74,209
56,331
Mitigated
40,957
26,674
Healing
25,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,244
628
2,796
2,218
13,204
7,722
0
4,805
8,272
0
11,976
L
Ao Kuang
8,465
1,411
0
3,770
14,118
8,342
0
6,113
7,592
10,332
0
W
4,577
573
3,983
3,945
15,581
22,777
0
4,182
11,309
8,299
0
W
Nox
BRFLN
Nox
10,518
918
2,522
1,804
7,781
3,910
567
3,340
4,265
29,547
0
L
Camazotz
BraumOp
Camazotz
13,844
3,512
405
6,311
21,565
12,277
0
9,420
11,741
0
21,060
L
Yu Huang
Buzzclaw
Yu Huang
12,897
798
1,615
1,769
10,236
5,340
0
4,152
5,939
27,640
0
W
Kukulkan
15,603
441
3,551
4,524
14,172
6,019
606
3,803
10,223
41,970
0
L
Xbalanque
InnocenceMyBruh
Xbalanque
16,729
3,657
2,778
3,505
15,086
7,276
0
4,861
9,967
0
45,548
W
21,969
18,614
248
6,097
15,554
7,690
2,880
4,991
10,414
0
37,873
W
Osiris
jpr1019
Osiris
10,066
508
0
0
12,985
15,935
143
4,360
8,500
0
16,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,018
Gold Earned
47,979
174
Minions Killed
130
0
Camps Cleared
0
1,468,243
Distance Traveled
1,252,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,156
544
13
1
0
187,205
0
L
Ao Kuang
9,669
645
9
1
0
279,117
0
W
Artio
9,990
666
9
1
0
276,316
0
W
Nox
10,554
704
50
3
0
280,185
0
L
Camazotz
10,604
707
10
1
0
244,922
0
L
Yu Huang
9,241
616
30
2
0
280,984
0
W
Kukulkan
11,305
754
64
4
0
305,079
0
L
Xbalanque
10,309
687
68
5
0
260,581
0
W
Anhur
12,429
829
42
3
0
275,347
0
W
Osiris
10,740
716
9
1
0
331,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role